Friday, February 22, 2013
Chinese WoW Player Sleeps With Guild Members “For the Alliance”
World of Warcraft players have gone viral in some pretty weird ways in the past, but a Chinese gamer may have created a new piece of Chinese internet history recently when he told guild members that he had had one night stands with several of the guild’s female members “for the Alliance.” His chat with another WoW player about his exploits has since been posted to a number of gaming sites (including QQ Games) and has attracted hundreds of comments. After an extended discussion, the other player asks “So you switched servers and came into our guild just to do our girls?” and the first gamer responds simply: “For the Alliance.”
Some netizens are clearly amused. “For the Alliance, I've got to upvote that,” wrote one commenter in Anhui province. “Fighting for the Alliance both online and off; all Alliance players should support this.” “Wow, what a bad ass response,” wrote another commenter in Zhengzhou.
It’s not all a joke though, as the chat and comments threads have both raised a lot of questions about the way women are viewed and treated online. The player who slept with the girls, for example, argued that everyone involved was an adult, and there was no reason to publicize or make a big deal out of his sex life or the sex lives of these female players. But the guild member he was chatting with berated him for refusing to “take responsibility” for his actions.
Some of the comments on the story are also blatantly sexist. One Guangxi commenter wrote, “I’d dare to say that any girl who plays games all day is a mess and smokes cigarettes. If you treat girls in the game as prostitutes it’s fine, but don’t take them at face value; they act very innocent in the chat but their professional skills under the sheets are world-class.”
Luckily, it seems that the identity of the girls the WoW player slept with — if his story is actually true — haven’t been revealed by him or by the angry guild member he was chatting with. In the midst of this strange story, that certainly seems to be the bright spot, especially since there’s no real evidence the story is even true. But the online controversy over it has brought the issue of sexism in China’s gaming community boiling to the surface once again, and the picture isn't pretty. world of warcraft gold
Sexism in the Chinese gaming community is an issue we will be looking into in more depth over the next few weeks. If you have a relevant story to share, or if you’re a female Chinese gamer and would like to offer your opinion, please leave a comment or get in touch with us!
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Thursday, January 24, 2013
Diablo 3 News - Jay Wilson's Departure Stirs Angry Debate
The forum thread where Blizzard's Jay Wilson announced his departure from the Diablo 3 team spawned a vitriolic discussion about the game and saw pointed attacks launched at Wilson himself. In response, Blizzard's Chief Creative Officer Rob Pardo stepped into the fray.
This thread saddens me greatly. I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III.
I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III. As a gamer I have enjoyed the game and played for many, many nights with friends and family. I'm not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.
I'm the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I've worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games.buy diablo gold cheap
If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.
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Tuesday, January 15, 2013
Continent of the Ninth Seal: Busting Heads and Chaining Combos in a Faraway Place
Gamers who have had a taste of the Chinese massively multi player online scene may recall an action title called Continent of the Ninth Seal (or C9) a year or so ago. Fast forward to this month, and GameSpot Asia recently got some hands-on time with the global version of the MMOG. Bugs notwithstanding, we were surprised about how effectively it conveys its message of unbridled action.
After dealing with a tutorial that involved a fight against a giant beast monkey and a village rescue from a pack of gnolls and goblins, we were thrust into quest after quest to move the plot along. We were accompanied by AI soldiers John and Fortz; they weren't much help, but they serve more as companions to forward the story, thanks to their banter. While minimal and predictable in nature, the publisher, Webzen, is doing its best within the free-to-play structure.
Players will get to choose from the close-ranged fighter (which we picked), the long-range hunter, and the spell casting shaman, as well as the option to not only customize how they look, but also see how they would look covered up with high-level armor in the future.(1) sell C9 Gold items COTN
Whether you're a melee brawler or a spell caster, juggling enemies will be commonplace in C9's combat.
Players have their basic attacks mapped to the left and right mouse buttons, and additional skills from specific classes can be mapped to numbered keys. Each class has its own set of active skills, command skills pulled off with the basic controls, and passive skills that increase stats. Leveling up earns you skill points, which you can spend on the aforementioned skills via a designated trainer in the town hub. There's also a short clip of each activated skill on the right of the skill menu that shows off how each action looks, so that you have a clear idea of what you're upgrading with a trainer or what you wish to chain together for your future battles.
Within mere hours, we were chaining up attacks and beating up mobs of imps, goblins, bird men, gnolls, and other humanoid uglies until kingdom come, thanks to the easy controls and tweaked-up action role-playing game play. Every hit we dished out felt impactful, and every special move we lined up came out responsively, making us feel like bad asses from the get-go. Our elite fighter could bust up a mob with a combination of a thrust kick (a thrust attack followed by circular swipes) and a wide-range bash and kick attack. To clean up the mess, we finished the mob off with the upper swing technique, which launched enemies into the air, allowing us to juggle them with normal attacks as long as we were standing at the correct distance. Buy content of the ninth gold
On top of that, we could activate fury formation by clicking both the left and right mouse buttons after our purple fury meter was full from all of the bloodshed. This triggered an aura surrounding our warrior that gave him super armor (can't get knocked down), increased attack and movement speed, and heightened damage and defense ratings for a short period of time.(2)
The brutal kruger lives up to its moniker.
The only time we used this was when we were overwhelmed during a boss fight at the end of a dungeon. Specifically, we had to use it during a fight in the Imp Mines against the brutal kruger, a giant ogre that used a flail and shield to deal huge areas of knock back damage. Because we couldn't rely on potions due to their cool down periods, we resorted to using all of our accumulated skills in tandem with the fury formation technique to best giants like the kruger.
If you have any experience with action games like Devil May Cry or even the recently released Kingdoms of Amalur: Reckoning, you'll feel right at home with C9's mechanics. Because there isn't a targeting system at work here, gamers will have to land their special moves at anyone or anything within their line of sight. Mastering the distance of each class's attacks is key in pulling off the longest chain possible, especially against tougher bosses in future instances that do not give you room to breathe.
Bumping up the difficulty within the same instance showed some differences in level layout and introduced a tougher version of an existing enemy. Case in point: We came across a purple imp with higher hit points in the Imp Forest and more bomb-chucking mole creatures on a harder version of the Imp Mines. We recommend that you find a cooperative group if you're playing a dungeon on the highest difficulty.
By the time you reach level 10, which really shouldn't take too long in the standards of an MMOG, you have the option to promote your class via a time trial. You have to kill a mob of enemies in an arena for three rounds before time runs out, either on your own or with an online party. Traps mix things up, like a lightning bolt shooting downward after every five seconds during a bout. As soon as you reach level 20, you can choose different classes that have their own sets of skills and abilities. cheap C9 gold Buy Dungeon Fighter Online gold
Daily bonuses are given for each day of the week that you are playing on the servers; whether you get a short boost in experience-points acquisition on a Monday or an increase in gold rewards on a Wednesday, it's a nice feature to have, and it gives an incentive to players to keep on grinding. Non combat activities include getting a job as an artisan; once you select your craft of choice, you can start leveling up your artisan skill to make items for selling or equipping yourself. Later on, you can even change how your items and gear look as you level up by using the town blacksmith.(3)
There is more to C9 than just bird man genocide. Kinda.
MMO fans craving player-versus-player action aren't left out of the loop, although at this point in time, most of them aren't available in the beta. There's a death match-esque mode called Rank & Destroy and a practice arena where you can test your skills against bots.
While C9 isn't aiming to replace WoW or Star Wars: The Old Republic, gamers who just want to go in for a fight with like-minded groups should give this MMOG a try. At its primal level, the combat feels satisfying, even in a closed-beta state, and the crafting and customization systems are promising enough to give long-term players the tools to deck out their avatars. The closed beta is currently going on until February 28. Webzen stated that the open beta will be available this later this year. ou acheter des kamas Buy RS/Runescape Gold
Monday, January 7, 2013
C9 Announces The Awakening Expansion
WEBZEN has announced the second expansion of Continent of the Ninth Seal 'The Awakening'. On December 27th, the new continent 'Sarad - The Blooming Desert' will be unveiled. Players will face the challenge in the blooming desert against 'Molleck - the King of Necros' to break the seal of 'Bradiel - the Fire God'. Also, the character's level cap will be increased from 57 to 63. Furthermore, new contents of 'Skill Book' system will be updated to enhance players' characters further.(1)
Additionally, highly anticipated Witch blade's 3rd advanced class 'Blade dancer - The Blossom of The Desert Flower' will be released. She uses deadly dual blade to make the splendid swiftest attack moves and gracefully glides around the enemies.
Meanwhile, to celebrate the new expansion 'The Awakening', C9 will be hosting various events for players. For the returning players, 5th Continent's exclusive unique items 'Black Santa Gear' and 'Action Skill Book' will be rewarded. The active players will be given the newly updated Legend as well. Moreover, new C9 players who play Blade dancer will be rewarded with unique items.
Find out more on the Continent of the Ninth Seal site.
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Thursday, December 27, 2012
Community Round-Up 26/12
Christmas Day may have come and gone, but the community is still feeling the festive fun with a Santa sack full of fun events and competitions!
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Winter Weekends: Snowman Raids
Snowmen are invading Gielinor this weekend, appearing in various locations throughout the weekend, andyou’ll want to group up with friends to take them down. There’s even some nice loot to be had if you manage to stop them in their snowy tracks! There’ll also be some appearances from JMods throughout the weekend to join in with the fun, so be sure to keep an eye on Community Home for more information!
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Wednesday, December 26, 2012
Diablo 3PVP announcement out before analysis
PVP mode conjecture
According to the reference article was inferred PVP will include the mode of death. Similar to the quake and Unreal Tournament death immediately resurrected per round limit time.
The victor's judgment may be two ways, the than both "poll quantity, there is a probably annihilate the enemy of all the number of.
The first way is easy to understand, and the second CS scoring team victory conditions can actually understand each other all off, and then move on to the next disc. From before revealed pvp video, I think the possibility of the second. Does not exclude that both forms are present.
Gain buff, if the two teams are not equal in the number of the small number of the party may get corresponding buff compensation, the Reference wow Wintergrasp battle. So when 1VS4 when 4 person party is likely to face a Superman.
Battle will to add some elements, first blood, god like.
The winner team will have points rewards, points may change enhancement syrup (freedom of action, fast-moving, Invincible class) and Diablo 3 gold.
Equipment strengthening may occur, such as strengthening the equipment to increase one pair pve small properties, such as lower control time.
PVP References:
The 1.05 PTR patch PVP information integration information
Equipment, property, PvP, skill switching and repair costs and other blue stickers
Team and injury
Team combat, in general, the class with is definitely a must. However, taking into account not everyone is able to cobble together a team of three of his teammates, so the team single row randomness great.
If a particular team, generally have as many strong control of the remote class, as many do not need to contact can cause harm class, there is high mobility class.
Anti-beat is a must!
The level of equipment, to ensure that the case of certain dps count dodge EHP1000K should withstand the ceiling of an ordinary player.
Current pve damage point of view, dps is much greater than the ehp is - the template of the 6000 defense 600 resistance is 88.15% damage reduction, we can get this equation dodge 100W X (1-88. 15%) X% = The actual layout value of life. Dodge% different occupations.
Of course, different class have varying degrees of harm reduction, but not always resident. Harm reduction, but not the weakest moment of skill when those life and death decisions are not skills bring relief injury.
Current pve damage point of view, the single critical hit damage 300K should be the end of the class can easily do. Assumptions monster Armor 0 resistance, 300K is the actual damage, 3 rounds of attacks can kill a 1000K EHP players.
I think pvp damage in ordinary pve damage between 12% to 9% more likely.
Selected targets in team battles is very important, that is, set the fire. The selected set fire to the target, to prevent their escape, this is a test of the team. So strong control class (coma, frozen) is a must.
Skills and attributes
Valuable skills to the following categories:
High mobile class, high outbreak class, high range, high control, high damage class relief.
Highly mobile class and high damage class relief to not have to explain.
High outbreak of class is generally very fast hands, the shortest time to reach maximum output. Such as the monks seven stars, the DH the cluster Arrow, the Master transfiguration Barbarian Saiyan witch doctor pushed Bear / Colossus transfiguration DH mines too restrictive and difficult known high outbreak class.
High range, is the force of containment, remote exclusive.
High control of the basic skills with% coma, fear, freezing the hands speed is very important, given the body ...
Some properties
Stamina, Armor, resistance is not to say, the more the better.
Vampire
Fancy beautiful properties. Assuming that the target 70K blood to DH for players 25% +6% +3% = 34% vampire. No the purgatory vampire punishment case, the amount of blood can kill target is 70K x 34% = 23.8K, it does not look a lot.
Of course, this is just an ideal state, in actual combat to keep 34% of the blood-sucking unlikely to kill a target. Your opponent is not only the enemy, but also your teammates - they also damage output, and you grab.
However, if to Superman 1VS4 the different. The Superman party to kill each other all get blood 95.2K, which can be basically for Superman full of blood. One's own people, the less each other more, the higher the value of the vampire.
Strike back
Let's look at 1000 strike back with a reply. Or the 70K of sandbags view: the assumption, a class of actual (non-forum) dps can reach 800K pvp damage as normal damage, 10% lower dps should be 80K.
Sandbags to wear clothes 6000 Armor, 600 resistance, ehp probably 590,634.92 Liaodao sandbags needed time of 7.38 seconds. Assuming that the speed of our attack is 2, is 14.76 times the number of attacks. Should be 15 times. The recovery of the resulting 15,000 blood (without regard to the skills hit back to punish).
Attack faster, hit back the greater the value. Similarly vampire, the fewer people, the higher the value, the more the enemy. dps the smaller the higher the income.
Seconds back
In fact, seconds back without much explanation, as long as alive. Assuming 1000 sec, 10 seconds to live alone, 10,000 blood back (assuming dissatisfied with blood).
After all, the pvp not mp10 playing Ards Modan very common, so the battle should be more than one minute. So, the more insignificant the higher the value, the more resistance to beat the higher the value, the higher the value the higher the heap.
Lower control time, the majority of the class has a solution to control skills. Suppose pvp control is not decreasing, probably need more than 5 to achieve a 65% reduction and control equipment.
The face of the second control will still be controlled to be 1.75 seconds. This property if the premise without sacrificing too much of the main attributes, or heap.
% Elemental damage
% Damage increase to be some kind of elemental damage, defensive resistance corresponding to these injuries. If the opponent is resistant to short board, may have to suffer.
Ice deceleration injury can provide the skills and runes that caused XXX% weapon damage. Legal systems to suffer some, mostly elemental damage, so little ice damage. Income maximum possible DH.
Kill the recovery and reflection damage before making further changes to not to say.
The above is a personal idea of some pvp.
Tuesday, December 25, 2012
Diablo 3 player: what is to save you, my blacksmith
First of all, let us analyze why blacksmith reduced to such a position.
Blacksmith function is similar to gambling, that is to spend a lot of money in exchange for equipment to the NPC, but the advantage of the gambling money to buy time, that is, with less time to get more equipment, however the blacksmith-made equipment function is too cumbersome, players even higher than the efficiency through the brush map blacksmith blacksmith who will do?
Not to mention the equipment by AH is fast and efficient, higher cost performance. Diablo 3 gold buying
So what is to save the blacksmith do?
The above analysis of why blacksmith so unpopular, summed up in the word is the function of the blacksmith Get the overlapping functions of the equipment with ordinary MF process. And blacksmith's function should be completely separated from the manufacturing equipment, into a system to improve the existing equipment. In other words the main function of the blacksmith the specializes affixes system.
Looking back now, the role of D2 in jewelry and Rune, is nothing more than a reinforcement in the form of equipment affixes.
Some suggestions:
1. Manufacturing equipment systems to separate and become mere gambling isolated AH (everyone can be unidentified equipment linked to a fixed price by rating AH).
2. random enhanced of certain affixes properties in the piece of equipment on the ceiling.
For example: upgraded helmet +100 Strength +130 force.
or: 10% up to 12% repulsed affixes repulsed affixes.
3. Increasing random one affixes. Equipment (occupying the position of a Socket original Jewelry role).
For example: two holes of the helmet to the addition of two new affixes.
4. Equipment Socket!
5. affixes. Random washed off a randomly generated another affix.
Example: Random wash belt forces affixes, randomly generated physique affixes.
6. decomposition equipment and MF material obtained by a certain formula, can be synthesized specific affixes materials.
7. Features require rare materials and spend, the higher the possibility of the material as possible to spend the higher get good affixes, simultaneously generate the the new affixes probability and MF values ??related.
8. Affixes the demand generated material falling synthesis similar to Rune system.
9. Affixes the swap rate should be close to the the rare equipment off rate and improve the utilization rate of its AH.
Blacksmith's positioning should not be made equipment, but rather like the presence of D2 Horadric Cube, Diablo 3 is not just a game brush equipment, through the transformation of equipment to get the equipment to strengthen the existing equipment can greatly extension of Diablo 3's game time. D3 gold
Monday, December 24, 2012
Talent skill automatically switches the action bar auxiliary mod-TAB
Talent Action Bars
Each time you change the talent to have to re-drag 1 skills, accidentally forgotten? Real trouble! Today we recommend a micro plug, its role is to automatically replace you in the same layer in the talent tree talent skills.
Macro skills will be replaced automatically to.
Saturday, December 22, 2012
Diablo 3 Archon light damage
Conclusion:
1, The Archon of light damage: Damage -> wait time -> damage -> wait for the cycle time, the first harm is immediate damage.
2, each damage only to calculation of 1/3 of the light damage, while waiting for the time interval only weapon attack of 1/3.
3, based on the monster's blood to determine the sweep is fast or slow and other weapons to attack interval of 1/3, and so the second injury out Archon light the best way to choose.
4, Each damage is the weapon of the DPH, high the DPH low attack speed weapons accounted for much cheaper.
Has been thought the Archon of laser damage is increased with time, In other words, your light contact with the monster, how long, the monster would be the appropriate time of the damage.
Discovered through testing, that it is not so simple when you light monsters duration, the damage is 1/3 of the time required by each attack (such as the attack speed of 1.5, then to 0.66/3 is 0.22 seconds damage, which displays digital display every 0.5 seconds) because, take Skorn Axe Archon the light quickly swept hordes of monsters, and sometimes cause high damage, it is found that the DPH hands is advantage.
Because Blizzard habits, many digital integrated 0.5 seconds all, and then show up to 0.5 seconds per hop figures, such as seconds back, such as cyclone, no matter how much you attack speed is 12 hops damage.
To prove Archon in the same way, you can try the next, when you quickly swept monster, there will be a time interval will jump out of damage.
Test objects:
With the 10pp evil heart to do the test.
People panel:
Lower limit reached 79-79 damage as much as possible to reduce unnecessary interference weapon + rings allow an attacker, who in addition to other equipment plus weapons DPH intelligence.
Calculated by intellectual addition, weapons DPH should: 79 X (11.21 +1) X 1.15 = 1109.
Each 100% of normal attack damage is 1109,1.34 attack speed an attack 0.746 seconds, 0.249 seconds to 1/3.
When swept the evil heart less than 0.249 seconds, the light damage 1109 about 100% weapon damage. Diablo 3 gold
When swept the evil heart of between 0.25-0.5 seconds, the light damage to about 2000, that is 200% weapon damage.
More than 0.5 seconds, the light damage to about 3000, or 300% weapon damage, the damage will be two shows.
Above Archon light 300% intense light wave damage three times, even if the monster is instantly swept at least 100% weapon damage, can also cause.
The unrelated attack speed, of course, critical damage and crit hit make your fight monsters efficiency rises a lot, Imagine, when you 100% weapon damage as 50K, you swept all the monsters, 50K blood killed.
If you have300% critical damage and 40% crit hit 50K-150K HP monster, you sweep, 40% of the monster will be your crit is hit spike.
Such as Skorn Axe DPH ultrahigh, heightening vampire hands weapons strafing monster great advantage, better the Archon laser with DPH weapons effects. D3 gold
Friday, December 21, 2012
WOT new version firepower king "T57" depth analysis
T57's historical origin
Large-scale trials in the T43 tank, the American engineer Rahim led the development of a no recoil tank gun device, the U.S. Army hopes this artillery modified T43, T57 grams thereafter was born!
Automatic loader for the models of tanks by playing the drum located below the barrel and loader. Playing the drum once be able to carry shells, all within a very short period of time pouring shells, so the idle is abnormal ferocious firepower on the battlefield.
T57 game features
The ability to attack: five-star
"Tank world" this is the real tank war games, T57 will debut as the new 10 M tanks. Its own self-loading mechanism of swinging turret, he has 4 bursts clip in a very short time a firefight, the enemy can be labeled as a hornet's nest. To know that the overall performance of its main gun than the F-series of the same level clip tank main gun, quick loading, so after four bullets in a short period of time can the enemy again cause great harm. Group of small-scale operations, especially in time of conflict crossfire game, the slow loading speed enough to complete the two shooting, the deterrent firepower is self-evident.
The maneuvering capacity: four-star
The M103 sites, full with a weight of less than 55 tons installed 810 hp engine, combined with the United States Department of the finest suspension system makes the T57 terrain adaptability is very strong. Do fire support to follow T110E5 heavy tanks in the wing battle, seemed at ease. For top heavy tanks, is considered very to the force. Enough tactical support in the local area.
Defense capability: three-star
As ten tanks, T57 fragile turret defense force is not suitable the telescopic gun in the front bunker after the other, and he should be more as a fire support tank in the flank output.
Rocking turret defense still worrying the turret almost any resilience only occasionally ricochet surprise. The body defense capability similar to M103 9 main guns good immune defense lived more than half of 10 to wear more than 260mm the deep main gun attacks. Compared 50B Gun brittle body has been good too. Future territorial war with the top wing, will replace out 50B location.
Tanks total analysis
It is mainly a fire out 10 tanks, F-Series sibling tanks difference is the former for stronger attack capability and viability, the latter a slightly better performance of the motor. In the top wing, the commander can own team's tactics and style 50B Replace T57, so the team overall fault-tolerant high viability better overall defense.
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Thursday, December 20, 2012
High-end Mage equipment walkthrough
First of all, you must understand what is equipping and equipping the significance is that, in my opinion, the higher cost The cost performance, A Diablo 3 gold to obtain 2A attributes.
Equipped with the first step: the overall framework and budgetary arrangements
Black or Frost Mage? With one hand or both hands? This is the overall framework.
How much money to fritter? Each site is how much? This is the budget arrangements.
These are all appearances, there is one important factor: leave much room for improvement, depending on your financial resources and goals.
Equipped with the second step: the determined defensive accessories as well as ensure the movement speed.
The conventional defense parts: the Zunimassa's the set, evil spirits, fearless rings, skates, Angel Armor. (These are the attack and defense of both)
The relative use less or higher prices: digging pants, yellow wrist / pants / head, Twilight, Tal Rasha's clothes with resistance. Very popular: black thorns four.
When you start to pay attention to the difference between 71 resistance and 80 resistance, the difference between 390 Armor and 450 Armor, you have taken the first step in the fitted master.
Mobile speed conventional accessories: Lacuni Stalker, Tyrrell of force, Inna moderation, all kinds of shoes.
Unconventional: Pilgrim's suit.
Need to use the above mentioned: room for improvement.
If you would like to give you the equipment to leave plenty of room for improvement! So do not think of these parts of the to heap physical, heap Armor expensive!
Simple explanation follows:
Suppose you want with no buff 250K dps and hope to have the potential of breakthrough 400K budget of two billion.
Equipment so choose:
Breastplate: 180 + Int, 220 physical, Zunimassa's, bone marrow;
Shoes: 180 + Int, 150 physical Zunimassa's trail;
Ring: Zunimassa's disaster epidemic and fearless brave Prayer;
Pants: 180 + Int, 180 + physical, 70 Resistance 2-dong, yellow pants;
Shoulder: 250 + Int, 50 physical, evil spirits Spaulders;
Head: Twilight surface cover;
The wrist: Lacuni Stalker;
Secondary: average damage 240, 150 Stamina: Triple Po ball, high intelligence better.
Remove unlabeled attribute several DPS accessories, and other accessories will not spend more than 200 million.
Is not considered part of the accessories of attack attributes. These parts are only slightly more expensive Zunimassa's clothes. These defense sites can provide nearly 500 resistance, of 750 physical as well as hole 30% life.
Master no physical basis of life 276 points, 60 physical 127, it can be drawn: even if other parts of the completely defensive attributes.
You should at least have: life value of about 40,000;
Armor 3500 (equipped with basic armor relief damage of about 52.6%);
Resistance 750 (2500 Intelligence + equipment 500, reduction of damage 70.4%);
86% of the total relief damage EHP 285000; and comes with the 7% elite relief damage.
The transfiguration Armor 4900 (damage waiver 60.9%) resistance 1050 (remission damage to 76.9%); 91.2% of the total relief damage, EHP about 450K.
This status under 4% vampire should be sufficient to cope with the damage relief following 5 difficulty. Incidentally: 100 life value of about 50,000, the amount of blood is enough to meet most occasions.
Why so equipped big room for improvement? Assuming that you find in the arms and gloves defensive attributes, you want to pursue dps to replace these parts, necessarily mean the loss of a large number of EHP!
This has resulted in improved bottleneck! It is used to say: change the body must be replaced. Conversely, if the defense site to provide sufficient physical strength and resistance, all attacks parts you can rest assured that purchase, completely bottleneck!
In other words: the physical parts of these defenses is the main attribute, just additional properties of the parts of the physical resistance of the weapons and jewelry gloves! Of course, if their property has been very good attack, but also provides defense, nature is very good.
Simply put: 200 intelligence, tapping gloves with 50 physical and the physical is valuable, because the gloves can be used as the ultimate.
200 physical gloves, ordinary attack with 50 intelligence gloves, looks the same 250 main attributes, in fact, is always a transition product is not worth the investment.
So, the attack site attacks is necessary foot! The attack is insufficient without regard to its defense value-added, which will limit your footsteps!
Equipped with the third step: the weapon of choice
Critical to the choice of weapons, which often is your biggest investment, and also determines the ease of transition! The Master currently mainstream the build: Frost Mage and Archon.
Assuming that your wallet is not enough, they want to play two kinds of build, I recommend starting from the hands Archon. This is because Frost Mage Archon offensive accessories greater commonality: attack speed/critical hit in the case of low-end.
If you have enough money, the attacks accessories all three attack naturally does not matter.
Continue above the main deputy buff 300K Negro example:
Recommended for high-and white double storm vampire weapons, this is because the Master can not dual wield serious lack of critical damage. AH blacksmith build, 500,000,000 Diablo 3 gold can buy about 1,200 white text, 50 critical damage, Keywords critical damage 66 can be screened out of the blacksmith weapons.
Equal and white attack speed as high as possible. At this point, the budget of 1.3 billion left.
Equipped with Part IV: Attack component selection points
Point 1: Attack component selection, defensive attributes only as an additional attribute.
Point 2: If you are using a one-handed weapon is not the lack of critical damage.
Opposite hands and arms! Full blast attack speed equipment allows you to easily switch between Frost Mage Archon.
Point 3: patience, the same price, often patient decide you harvest, AH you how good! This is more applicable to the attack site and weapons, because more of these parts of the variables.
Point 4: auction can save you more than 20% D3 gold
Continuing the above with the equipment:
6 critical hit Zunimassa's disaster epidemic (or other high damage): 1 - 2 billion;
45 + critical damage fearless brave Prayer: 100,000,000;
Or high average damage: million level;
Gloves 150 + Int 45 + critical damage 9.5 + critical the hit with attack speed: 50 million -2 one hundred million;
Tal Rasha's oath Cheng, amulets, high intelligence 8.5 + critical hit damage: 50 million-2 billion;
Output or yellow necklace, the high intellect double criti or 3 attack, 75 critical damage, almost all do not have to read.
Belt, 150 + intellectual, 9-speed, 49 + blast injuries: 50 million - 200 million
Lacuni Stalker: Intelligence + attack speed * 15 + critical the hit * 50: 5 one hundred million best;
Twilight surface cover the: Intelligence + attack speed * 15 + critical the hit * 50: 5 one hundred million to choose the best;
Property
Assumptions Twilight: 190 Intellect, 8 speed, critical hit; Lacunl: 150 Intellect, 8-speed, 5 critical hit.
The total panel should be like this: 2700 + Int 52 + critical hit 450% critical damage, 40% + speed, the basis damage1550 + elemental damage 30% +.
Get dps about buff 260K, blood 40000 Armor 3500 resistance 750.
This is the other equipment non-value-added results. Fact is certainly higher than a lot of this property!
Defenseless dependent attackers accessories, so equipment upgrade much easier!
Wednesday, December 19, 2012
The Diablo 3 seeky achievements experience
1. Photosynthesis
The achievements require 666 times, the only reliable place in the cathedral 1st floor, chandeliers relatively dense map is relatively simple and small, and most of the chandeliers are just a bunch of monsters. Remember not to open a multi-MP to only choose normal difficulty, do not wear reflective damage equipment. Not to vote for the tenth progress, so you can not be stored at the inlet. The most important is that the chandelier is a fixed damage of value, such as his fixed damage value is 100, each small monster blood is 25, he can be stoned to just four, dragged on for 10 in the past, the result is 10 a drop dead, each monster loss of blood 10. You do not what to think empty-handed each monster hit trace of the blood pull a bunch of go, far more efficient to pull reset the chandeliers speed to be much slower than your speed. It is simply to see the monster, you can pull the chandelier, and stoned a few a few over six monster below under the chandelier, but had to be towed away a few in order to guarantee that the chandelier down can be stoned.
2. Savior
Achievement requires 250 times, the need to assist teammates, one of HP for 10% of the upper limit, only a number and high level of Paragon little trouble, like DH Paragon 92 nude blood alone, 11K, dedicated to the AH bought hundreds million of HP equipment, heap 140K HP. Go the ordinary A1 rot collapse of the forest, his teammates cleared and find that big stuff spit small bat, the best two together. Your whole body naked before all wearing, showing red screen, his equipment can not be reflected damage and pick up properties. As long as your side once were able to survive, teammates over there will be a "savior", until his teammates completed the swap roles until completed. Important: To grasp the rhythm, and the bat just stroked A, B, soon to be shot, good rhythm, a dozen, a quasi complete the speed is very fast. There is also an important point is beaten that do not out of line of sight to do anything else to go, because once the bats died out red ball on your side, you still may eat, you still need to take place in a timely manner to avoid the red ball. Some would say that I re off to wear it again, when I recently discovered that there is such a BUG, ??is currently you can only take off once wear time to correct the rate of 10% or less, and then take off again once eaten red ball wear health will improve with the items you are equipped with equal must exit the room and then into the can.
3. hero's new clothes/naked desire
Diablo is the most simple, hit stiff naked go fight you can count completed. Four other BOSS, indeed must personally killed one of their own to complete the extremely difficult, because in Hell difficulty, you simply impossible to deploy to a very good DPS and EHP ratio to a little bit of grinding death BOSS. If the band of followers, followers killed is not. Of course, need a good teammate. Into the BOSS the room, you take a quick death, then good teammates save you taking the time to look, you do not get up first. BOSS nearly 1/5 of blood or 1/4 blood teammates began frantically playing BOSS, also points P3, P1 first release to hit, hit, P2 for the worst weapons to continue to fight, I do with La Kani Hugh Blade hit BOSS 10K blood, P3 for empty-handed to continue to fight, skills certainly is the choice of the kind of kind of do not get the weapons it right out. Until you hit the BOSS 300 blood or less, you can get up, his teammates stop you slightly lingering a few with the BOSS, OK. Another point is that, as far as possible so that BOSS blood to below 300, you only up, nothing to wear DPS really is pitiful. I hope your Paragon high level, so your DPS also slightly higher. I DH off, put also effective Jianta. Main staff not to be afraid of a critical hit, the key is to late to be patient about what to play, beat the look, the main staff not to take off too much equipment in order to get rid of a critical hit, or the defense may not be enough.
4. unique collection
Blue Gold Bug:
STD gold: sandstone Colossus
STD blue: Plague Swarm oppressor
HC Kim: brutal rock worms, rock drilling worm
HC Blue: oppressor, plague Swarm, brutal rock worm Fallen fierce dogs the (brutal rock worms and Fallen fierce dogs there will be some people in the previous version of immediate concern and tick) D3 gold
5. Blacksmith death metal processing
The 100 design is enough? Enough! Do not forget, there are various occupational helmets and deputies! Do not forget there are cheaper legend! Do not forget to suit bought to do a few people! Do not forget there HC! HC buy any design +1! Diablo 3 gold
Tuesday, December 18, 2012
Equipment experience: those years we ignore the things
Foundation (the main attributes)
Armor 1
+136 Strength +156 Agility +28 full Resistance +250 Armor (524 armor)
As a DH, we need to focus on the main attribute agility. Does not mean that other property does not make sense, the physical properties can be set aside.
Strength properties: every Strength increase 1 Armor.
So the real attributes of this belt full +156 Agility +28 Resistance +386 Armor (in 660 Armor).
Therefore, this belt than me 44 full Resistance armor belt 299 is more than 0.2% of protection.
Conclusion: As a DH, please moment forces attribute a look at armor, doing so can save some competition and dual wielding credit card soldiers, also convenient to use each other's equipment, occupation and transition.
Armor:
+138 Agility +150 Intellect +111 physical +37 Arcane Resistance +65 full Resistance Armor 393
Intellectual properties: every 10 intelligence increase 1 full Resistance.
Therefore, the ultimate effect of the pants DH who: +138 Agility +111 physical +37 Mystic Law Resistance +80 full Resistance Armor 393
At the same time, we should also find pants more than DH available, Monk, Witch Doctor, the Master of the Arcane can be used.
Which virtually is the sum of expenditure savings, the initial use of such props would be more convenient.
Conclusion: As a DH, please moment the intellectual property as the full Resistance of view, the rest with the conclusion of a
Advanced (percentage of property)
Warning: For a percentage property as an upgrade, please ensure sufficient basis of property.
Armor:
Physical +265 Agility +76 +72 full Resistance +7% life +246 Armor (in 604 Armor) +255 seconds back.
A 1000 physical properties of the DH, for example: 1000 physical = 35000 the value of life of +276 basis of life value = 35276.
The health bonus of 7% compared to: increase the value of 2469.3 life.
Each point of physical fitness for 35 points of the value of life, 7% health bonus by the addition of approximately 71 physical (all with life percentage Properties props first sum, inherent physical).
Conclusion: that every point% life bonus equal to about 7 points physical bonus for a 1000 physical DH.
So this piece of equipment, the final properties of +265 Agility + (76 +71) and physical +72 full Resistance +246 Armor (collectively 604 Armor) +255 life seconds back.
In contrast with the evil spirits of 140 physical cost-effective, much higher.
1012 physical health bonus calculation:
Conclusion: Although life attributes can not multiply stacked, but when physical strength is greater than 1000, the benefits of significantly high. 2 + damage% reduction properties.
Armor
Necklace
+206 Agility +243 Intellect critical damage +100% critical chance + 8.5% melee an relief damage6%.
As a DH, we need him as:
+ 206 Agility +24.3 full Resistance critical damage +100% critical chance + 8.5% melee relief damage 6%
Damage relief instance analysis:
Most DH wear Inna's shoes, I Inna's shoes only 4% of melee damage waiver.
Natalya other attributes unchanged, its increase this props 6% melee relief damage (People melee relief damage 10%).
Do you think that looks good ?
Conclusion: When has enough EHP enhance melee Rare remote damage reduction property, will be extremely useful properties.
3 + dodge%
Many people think that to dodge that is the case, agile no need to be too high.
But here I cite just one example.
critical chance useful?
40% critical chance and 50% critical chance is a concept ?
If you think not, then please agile heap 3000 (least 2800) the practical effect of experience in the game ......
50% dodge is extremely important in the game of the high frequency of this monster attacks. Diablo 3 gold
Conclusion: As far as defense is concerned, agility is a critical chance of defense properties similar to the attacks on property.
Agility 3156. 235601 EHP addition (the addition last agile EHP, but the actual effect is better).
The actual effect of EHP
The immortal and the inna provide a good melee damage, relief and a small amount of power exists the armor packages effect that ultimately the EHP is fairly good, cost performance is high.
With the perfectionist
Giving top priority to articles, the analysis is only an introduction, there are many such similar properties seconds back properties.
Armor:
Set Pants, Each Hit Adds + 351 Life (350 calculation) Regenerates 305 Life per Second (300)
Following an unscientific assumptions:
Assuming the attack speed of 2.0 per second, then 2 times per second. 350 life each strike back 2 times per second, Each Hit Adds-enabled + 700 Life. D3 gold
Regenerates 300 Life per Second, contracts 1,000 lives. That is, each strike back 500 lives. Seconds back unable to attack, remains in effect, the actual use of the value of good.
Monday, December 17, 2012
Experiences and suggestion for novices
I play WOT for 23,000 innings, 54 winning rate, 1145 efficiency, pure savage group only one team. Garage:
S: -7, 268, 261, -4, T62 R & D did not buy
D: E100, E100 tank destroyer, GWE, E50M
M: E4, E5, T92, M48, 95
F: 25T, 50B, Foch 155, Chatillon 155
E: Conqueror, premium vehicles: T34, 62
Combat psychological develop
1) believe their own but do not believe his teammates and field team rules of survival, although cruel, but there may be a lot of people feel the same field team will only be you with the sweet, very few with you bitter.
2) The game can be a part of life, but do not account for too much space.
3) If you are not a professional player, do remember that the game is for fun, if you can not get pleasure from the game, on the close hand, if the behavior of others in the game make you angry and even-tempered in relation to take a break.
4) If you like this game, it is worth it to invest a little money slightly.
Combat literacy develop
1) the bigger picture, personal think this is the most important basic elements in the game, basically, each map has three or more line of attack, about five artillery sites, these are uncertain, but one thing is fixed , is that the two sides have 15 people to remove the artillery outside, how many people, how many people did not appear what car must know what, so you will be to their next action relatively accurate judgments assault, or transitions, or stick to be aid.
2) not afraid to die, do not die, the people are generally afraid of death and die died law as ugly. Bigger picture good judgment, say no fear of death is simple advantage resolutely strong to eat, do not die is no advantage when squatting live, defensive disadvantage can be offset to some extent the number of offensive sparring with their own side of the defensive side of the front, and the fire is not easy to expand, artillery factors to consider in determining the advantage whether, if the offensive line is within artillery range of an artillery considered a help defend the case of encountered you keep to the fear of death, to die for a gun with his count End.
3) battlefield positioning, each room is almost always about three levels, each level of the car will have a different battlefield positioning, the 15 cars in the first level is the absolute main, second level support, The three levels are complementary, the fourth level, then you are the eye or poke observation hole.
4) chariot positioning, the same level of different cars have different positioning the standard positioning depends vision, mobility, accuracy of the gun, the body hardness the overall general for MT lighting, Qiangdian, and kill artillery, HT card main tactics fulcrum, promote or defensive, TD output, to wipe out the enemy's effective strength-based, more popular argument for Busy select a second and third tier, each line is based on the distance from the point of stalemate with the battle decided.
9 car positioning, MT, in 54 line, Barton is the second line, E50 is a three-wire, Lorraine is a mixed lines HT E75, M103 line, Conqueror is the second line, the 120 is a mixed lines (-8 did not played not discuss), TD: 95 line 704, tiger hunting is second-tier, Foch is a mixed lines (PS: mixed line is relatively flexible choice of each line)
Variety of positioning is not fixed, such as MT 54 and Barton reconnaissance vehicles, E50 would have on the front line, lighting Qiangdian bounden HT E75 or 103 the Conqueror you have with the other car relatively hard as - 3 and other cards with the line, how to select their own position in a specific battle really hard for me this wild team of casual gamers, still often make mistakes.
5) there is a sense of distance, the second-tier car in about 15 seconds able to open to first-line, can share the damage in a timely manner in the first-line car eating each other strong, three-wire flexible, if you want the black in the end we should select according to camouflage the extent and the grass density distance of 400 m to 150.
6) it is best not to commit suicide, suicide members died, can not get members experience more harm than good, it is not moral. It is said that the next version will fix this bug.
7) route selection based on their own personality, or bold, or calm, or cunning harmonic for your car.
The generic fighting skills develop
1) Remember the weaknesses of each vehicle, in addition to the the top frontal armor of all the cars and the bottom frontal armor will have other weaknesses, the play enough weakness plug.
2) Remember the blood of each vehicle, the shape of the gun, blood in order to judge whether a car is the white, the car did not change turret gun is also very likely not on the accessories usually did not change, so a car with low level of the car is no big difference.
3) Positive hit ammunition rack and loader, side priority to fight the oil tank.
4) understand each vehicle's rate of fire, and this is especially important in the 1-on-1 retractable faster rate of fire can select 1-for-2 on telescopic. Compare their own and each other's loading time, you are going to open fire when try to pull a little distance hit relatively big bottom frontal armor, keep a distance of about 10 meters before and after moving to the other fast fired, moving about two to let the other party Your top bad seconds frontal armor or bottom frontal armor.
6) streets, try reversing telescopic, this is common sense, but do not face hard enough (such as the United Kingdom, France car) and shoulder car (-7) exception, not diagonal 30 degrees the other American car reversing, not crony 30 degrees a side is more than can be worn and easy The DAMAGE, because this angle can focus the plurality of components, each component is a blood volume.
7) a distance of less than 100 sold head is not reliable.
8) do not open the mirror playing than to open a mirror is easy to breakdown.
9) fire within 15 meters of grass will become transparent, so to fight illegal guns do not squatting on the grass, and the grass to keep a distance of about 15 can reduce the chance of being bright, In addition, if you are really obsessed with illegal guns must take the first skills lights school full.
10) with good combat effectiveness, the fighting capacity is very low or fighting screenings few players are more likely to play do not wear you, 300 less than the basic hook.
11) 5% of the members of the skills equivalent to 2% of the members of the ability of their choice on teammates even and ventilation
12) morning from 6:30 to 8 o'clock hang up the peak, can be used to play M
13), there is a very, very important thing is to choose the greatest threat to target priority set fire
14) optimistic about the other side of the muzzle point, turn the turret takes time
15) attack when the turret and the body of the same orientation, or on both sides will be worn
16) 59 most of the time is unreliable
17) If you find yourself checked the Dylan 155 off the crawler, then immediately repaired, or live disabled
18) the wilderness every 2 seconds, moving two body to some extent circumvent artillery.
19) the fact that the body is a good thing, big body is a large piece of stone
20) like the opponent's body and his teammates can block shells
21) alive only output
22) Crit skills gunner paper data only 3%, but the actual effect is very good
23) driving wheel, is the first wheel and a wheel hit basic DOT turn off the crawler, the streets, only to reveal a wheel when the most dangerous time, as may be off to die
24) the streets, through artillery impact points determine the artillery position, point live right painting an extension cord to the point of impact with the bunker edge, online artillery roughly direction, at the same time notify one's own artillery, anti-artillery addiction teammates may help
25) observed the body of the bullet hole location is illegal guns to judge illegal guns direction, try to avoid a second hair
26) in the streets, in the large-caliber TD stole a gun, a lot of people choose the first time to escape, in fact, there is another option, whether also his two guns opposite other outside TD does not pose a threat to you, you can be secure in the fight also two guns and then flash, because of the large diameter TD has more than 15 seconds reload time
27) high-threat target mainly high outbreak of a class, such as bayonets, artillery, France, chickens, large-caliber TD, ready to cross the line of defense to steal guns MT, my eyes artillery outside hatred first Foch 155
28) 59 more than 15 degrees oblique-oriented when you hit his knee, and DOT and off crawler
29) give way to express a virtue
30) Do not hit the parking aiming teammates
31) hit the parking thin skin targeted targeting good results
32) outflank forever is to choose tactics
33) to the tank to see the image of the adult, the face, scalp, knees, lower body, legs, shoulders, what position is easy to remember
34) hit senki times of emergency first rounds of HE, priority upon a time, followed by the residual blood
35) out of the box in front must own its rolling out
Fighting skills of each model
MT
1) not MT output most of the time the first work, guns, telescopic than MT strengths, artillery, TD and HT observed a solitary hole will always be your favorite.
2) Do not think that lighting a disadvantage in the output of the others in your vision you half income the standing eye position, and then choose silence, fired easily exposed.
3) artillery room, MT, battlefield protagonist, eye-catching bits and squeezed out of each other's eye is equally important, eye-catching to ensure one's own output, squeezing out each other's eyes, you can save one's own vital forces.
4) Do not order the output greedy twelve guns in the wilderness naked Parking of illegal guns behind you will help you make money
5) the closer the distance to the other side of the car, the more likely around
6) The wolf only flocks was fierce, but fierce But lions
7) life is very difficult, the situation is not good, turned and ran, death can, but must die valuable
HT
1) HT have a brave heart, because you are the original protagonist of World of Tanks
2) Always facing the enemy
3) do not tell the large-caliber TD guns
4) Do not keep thinking to fight illegal guns, it was just a sideline
5) is wound, not standing around, the first time to select against the wall, to distance, limiting the other motorized
6) things to do whatever
7) face each other a lot of MT lineup, groups of three motorized better
8) when necessary to help them quickly and efficiently interludes such as pit card down when an injury eaten for MT
9) Do not be too get together to injury artillery group, two to adverse firepower expand
10) the two men at the same time being surrounded, not to tamper with, this time selling teammate equal to sell their own
11) destined to eat artillery, as far as possible with face eat so hurt
12) HT survival or not a great impact on their morale.
TD
1) turret is justice, not the turret you is evil, avoid acting alone
2) large caliber TD difficult to ensure accuracy of more than 400 meters
3) priority to combat wear high probability target
4) The first time point the lights out
5) with the eye to maintain a reasonable distance, a distance of 150-300 meters, depending on the terrain concealment case
6) HT reversing retractable spray his face with HE
7) is affixed to consider when teammates support you
8) with a wall in the street fighting to maintain a vehicle width, ease of maneuvering, Do not paste space to do a follow-up action
9) E4 is disguised as TD HT 100 sudden injury visual only 950
10) Remember that he is evil, is a favorite of artillery
11) large diameter TD try to choose between the head and the damage.
Diablo 3 gold
Saturday, December 15, 2012
The experience contrast between Hell 10MP and purgatory 1MP
Skills configuration:
Left-- the designated wind, right - strengthen the blacks.
1 Key ice ring +15 criti hit.
2 key vampire weapons.
3 key electro-optical flint.
4 key electrical Armor-electro-optic scud.
Abandoned passive anti-storm, Armor strengthen critical.
Black brush map routes: the condemnation of sin Tower 1 + the fortress the 3F (normal 5BUFF)> Fortress> Raskin down brush back to the battlefield> Stone inverted brush Tianguan City> giant pit.
Normal leveling speed brush purgatory 1PP
Only picking legend, yellow equipment only pick up rings, necklaces, one-handed weapons, precious stones, the mysteries of the book (500 D3 gold, a few days ago before 1XX).
5BUFF EXP +193%.
The head 31% + Hellfire Ring 35% + Leoric ring 30% + witch (35% +25%) * 0.2 +5 BUFF 75% +1 PP 10% = 193%
Took 30 minutes of EXP 2300, about 46 million of the translation of one hour.
HELL 10PP
Does not pick up items 5BUFF EXP +343%
Head 31% + Hellfire Ring 35% + Leric ring 30% + witch (35% +25%) * 0.2 +5 BUFF 75% +10 PP 160% = 343%
The station three Molten seen DOT brush satisfaction. After measuring a look EXP, HELL 10PP!
Cost 20 points, was the EXP 917 million converted one hour before 27.5 million.
Kane three-piece did not do the test, but to see entrap people EXP desire to measured gone.
Conclusion
The HELL 10PP not picking up objects one hour 5BUFF EXP +343% EXP approximately 27.5 million.
Purgatory the 1PP conditional pick up objects one hour 5BUFF EXP +193% EXP approximately 46 million.
Friday, December 14, 2012
Different people like different games, happy is most important
One player looked Blizzard recently on the improvement of the game, he began to recover Blizzard games confidence. In this regard, the happy, as long as the play several games you'll spend more time Community Manager Vaeflare said.
I have a little do not want to play "Diablo 3", but some recent patch, Blizzard let me have some expectations for the future.
I do not play Diablo 3, I turn to play WOW PvP. I did not buy a the Pandaren piece of information, and I have six months did not play WOW. But I have a Diablo 3 annual ticket, so at least I can play WOW before the end of December. So I play the WOW PvP very interesting.
?
Blizzard reached what ... let me start again playing WOW, let me at least to consider the "Panda mystery", and I want to buy a piece of information.
I originally thought after Starcraft 2 Blizzard nothing, but they let me begin to consider their game. I want to say the Blizzard this regard very successful. Diablo 3 gold
I have learned in the past few years are not the same people playing the game. A lot of people like to play a game, then with the time only a few like the game to go in exchange for some time to play a lot of games. For me, it depends on my mood, my favorite is "Diablo 3", I would often play WOW, there are a number of other different types of games. Can play a lot, but for me, at least several games will allow me to play some more time. D3 gold
Thursday, December 13, 2012
Ultimate decryption for boxes combat effectiveness
Assessment of the combat effectiveness of relying on two factors: screenings, winning
Screenings:
1, the total game time - the equivalent of a Band of Brothers + ventilation, he does not fully representative of your technology, but an objective representative of the total amount of knowledge, maybe you always lose, ten thousand, but you must than win 1000 field players to learn more about your enemy, because you would think, would you sum up the past successes and failures.
2, map awareness, a variety of play on various maps, a variety of vehicles start to take the bit to determine, you know where the enemy from rushing, where bushes may have a TD, which point of view will be artillery, screenings over 5000, you will be very concerned about the details of the map, some subtle slope of a small crater, a great role of civilian trucks, this game is really good, the existence of every detail is meaningful, walls, fences, tractors, not just let you pressure the past find some tanks pleasure tools ...
3, game awareness, familiarity with the various departments at all levels chariot, and teammate care of each other. Do you know the various the chariot advantage armored observation hole, the weakness of the the Bottom frontal armor, -7 -4 is no longer your worst nightmare, you know eight can play to the essence of the dead LV10. Do you know the importance of teammates, know that 90 degree corner you want to swing angle, do not block your teammates playing telescopic help teammates blocked road wheel with your point of view armored know what squad deterrent, to know a variety of artillery accuracy and whether over the bunker bombing to you, various tank accessories and you play with.
Winning: it is divided into the sum of the single-two, has two roles to increase morale and deterrence enemy.
I do not like to look at the total winning percentage, I like to watch the cycling winning his to your behalf objective understanding of their own Council chariot, as well as the level of this comprehension, as long as you are not a car, you will always have the squad leader, You do not always complain about the enemy opposite senior than you. Everything in the world is cause and effect. Imagine, you become a squad leader, you are cycling winning percentage is 100%, then his teammates will want to: Austria! He did not lose! He was too fast, and I must follow him! He certainly than I will fight!
The enemies see to your 100% winning percentage would have thought: I do not meet him, I do not outcrop met! How to give my point of view, I do not know hit him, and his own good strong ~ ~ ~ At this time, you are the audience the most advanced tanks, you have the armor of God and the general tide backup, what you still afraid of? May have mastered all of you will still lose, but you no regrets!
Finally, talk about a lot of practical knowledge of the game. My winning percentage is probably about 58%, the sum of the single average (stress again that I only play the wild team).
For me 8000 more than 1200 + combat effectiveness of tanks players, my teammates usually give me enough respect. The truth, the field team, I often highest combat effectiveness of people, so I like to start to do whatever assigned tasks. Walk one's own medium-sized tanks and reconnaissance vehicles repeatedly told. On the map, I am still not too familiar, often in quite unlikely that the enemy a gun, rushed down the hill desperately, or see less blood enemies on two blood-red go head, for which I paid the cost of countless in exchange for my calm and wretched. Offensively and defensively in each picture are actually fixed position, I am used to the place began to observe a variety of details, I will make use of a very small slope to get in my way even if 1/3 Bottom frontal armor, fired in the middle of the road, hid in a truck handful 15M distance behind the trees, which are about the war situation.
I know the serial gun with projectile points and shrinking circle loading time, I know that 59 of the armor is in fact very weak, low penetration depth, damage, cycling combat capability than 1375. I know a diagram generally have three main lines, when a line has been lit for a long time, I can in 10 seconds after the assault of the line are not afraid artillery.
These are knowledge! Fighting!
Tell the truth, more than seven of his teammates, winning 50% or less difficult to get my recognition and trust, I would prefer to sell him for a gun, it will not help him block the situation.
I think seven more than the basic car have some awareness of the game, winning is still very low, only game attitude, and operational thinking on behalf of its players have a lot of defects. Field team, I always resistant in the first front, I only appear where I appear, to secure the front does not collapse, even if the collapse of the enemy have to pay at least the same battle damage than my duties as a heavy tank. This is nearly 58% winning rate.
Tanks originally responsibility, pressure, RCC synonymous. The beggar never know the joy of the aristocracy, so, friend, why are you still complaining about how others despise the combat effectiveness of low, you still tried to deny the fact that, rather than stand up to get rid of the disadvantages of entering the world of the aristocracy to grind pressure overlooking that originally you feel beautiful sunny beggar life? Waiting for you to join!
Diablo 3 gold
Wednesday, December 12, 2012
Painted eggshell in game slowly digging is a fun
Blizzard game has always been built to a large number of painted eggshell, for players to discover these little humor. One player found a monster's name, in fact, is painted eggshell.
Painted eggshell game
Hi, I found a rare elite, its name is:
"Axegrave the Executioner", and his title is "Heads, will roll".
This is to "Guns and Roses" lead singer Axl Rose to pay tribute to the "Heads will roll" is their mantra and one line of the name of the concert. Diablo 3 gold
And it war over yet?
He is in Fortress 2 layers.
"Diablo 3" game the many painted eggshell and jokes, painted eggshell encountered in the course of the game or after the game when the encounter is a lot of fun things. (Such as development hell).
What is your favorite little surprise?
Tuesday, December 11, 2012
7-8 Q&A: 8.4 and 8.5 versions of satellite
- You can register on Korean server only if you are a citizen of Korea (you need Korean social security), it's because of the Korean law.
- In the (far) future, older ingame models might be remodelled to higher details, not in any near plans tho.
- There were changes in the ramming mechanic: previously, during very high loads on the server, sometimes the ramming damage was calculated by a different process on the server, resulting in weird effects, such as too high ramming damage on occasions, this was fixed .
- Neubaufahrzeug tank might be implemented as a multi-gun tank.
- It's not yet decided, whether the German branch, that will eventually lead to a tier 8 light tank, will continue from VK2801 or not.
- VK4502 (P) Ausf. B tier 9 heavy is performing about as well as the other tanks of the same tier.
- Fallen trees give roughly about as much camo as bushes.
- The fact that when you ram a vehicle and hit its tracks and the damage is reduced is not a bug, tracks are designed to lower the ramming damage.
- No HEAT rounds planned for the 88mm KwK 36.
- It's possible the 88mm might get a buff.
- Sound of turret turning confirmed.
- Apparently, 0.8.2 allowed for better FPS on most of the computers, FPS problems are rare.
???????Q: Tier 10 participation is getting lackluster due to the constant arty parties, does WG ever plan on implementing restrictions of arty per game?
A: We're aware of the issues at tier 10 and have some changes coming shortly after 8.2. I can't really give specifics because there's a major announcement being prepared for it, but I can say it's not another nerf to SPGs themselves.
Q: Is there any chance of a tank like the Puma, the german scout vehicle that was given the Leopard Turret and 5cm gun being considered as a premium vehicle, even though it had 8 wheels but no tracks?
A: It's not planned right now.
Q: Also in which update will the Chinese tree be released?
A: The Chinese tech tree will be released in 8.3. Originally we were going to call the patch 8.2.1 (since it was a part of 8.2 before the delay), but we decided that the Chinese tech tree is worthy of its own update and reclassified it as 8.3.
Q: Any idea on when we might see the AMX-30 and Leopard lines added?
A: 8.3 is the Chinese tech tree. After that we have the British TDs and SPGs, and the German Leopard and TD lines in the immediate pipeline. Not necessarily in that order, but you should see all of them in 2013. We had to remake part of the German TD line after doing additional research.
Q: When will the new German Medium line be released?
A: I can't say for sure at the moment because the Chinese tech tree was pushed to 8.3, so we've reclassified most of the updates following that. Right now 8.5ish, though I wouldn't take that as set in stone .
Q: Any plans as to when secondary guns will be implemented? The B1 and M3 could be very different tanks, and it would open the door to other tanks like the SMK or T-35.
A: The tech behind it turned out a little more complicated than we'd hoped. It's not entirely off the table, but it's not in the immediate pipeline.
Q: Will there ever be an arty cap?
A: I can't give a yes / no to this, sorry. All I can say is keep an eye out on the community portal soon for an announcement regarding SPGs.
Q: Any chance of a larger platoon size?
A: For random battles probably not, since it would diminish the truly "random" aspect of it. In addition, there are a lot of balance concerns the development team.
have with it. The matchmaker tries its best to not include a lot of the same type of vehicle unless that's all that is in the queue. Imagine if we allowed 5-player.
platoons, that you could then bring in 5 T110s, 5 T-62As, etc. into a single battle with ease.
Q: Any chance at ever seeing historical maps introduced?
A: Most of the maps in the game are based on real locations. For example, Highway is based on Kansas (some players have actually found the city in Kansas that it's based around), and Live Oaks is based on Louisiana.
Q: Why do we not have premium vehicles such as the BT-SV, SU-85i and the MTLS-1G14 PZ4 hydro, etc never been released in NA? (SS: applies for EU too)
A: Those vehicles were not really designed to be sold in the game or in the gift shop - they were designed for special box editions, given out at events, etc.
Q: We know the Chinese are coming in 8.3 but can you give any insight into what the 8.4 tanks will be if any and what maps will be reworked for 8.3 and 8.4?
A: Since 8.3 was originally a part of 8.2, there won't be any maps reworked for it. In 8.4 we'll be reworking 4 existing maps. I can't really give details on the tanks in the update right now since things are in flux.
TLDR: 8.3 Chinese, 8.4 Brit TD's + arty, 8.5-ish Germans (med or TD), German TD line was redesigned, a major announcement for arties is coming.
- L?we shells did not change their trajectory.
Q: It would really be nice to have a 4th consumable and equipment slot for your tank maybe unlockable via gold or credits.
A: It's been discussed, though the exact unlocking mechanism hasn't. Ultimately we're pretty happy with the three equipment / consumable slots though. Adding too many removes some of the choice factor in deciding which equipment or consumables you run with on a given tank. We have tossed around some ideas of certain tank purchases starting with equipment (think gift shop purchases, etc.), but not having additional slots.
Do you need Guild Wars 2 gold ? Please go to www.gw2walmart.com
Monday, December 10, 2012
Diablo 3 suspended in multiplayer games
Diablo 3 in a single game want to pause, press ESC
This should be no need for me to say we all know @ @
"The disadvantage of this method must know the players in the room"
Who is the homeowner does not matter, the important is that "there must be a person in the room"
Room left a man, who the players in the room, press ESC, the game was suspended!
Jump out of the people do not have to worry about the time to continue forward calculation.
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