Monday, November 19, 2012
Detailed analysis of the Paladin Shield spells use
I think the past devout mobility was powerful, and can not move around, press the space bar to put skills immediately cite shield.
Since the provocation to do in 10 seconds CD, adjusted for the release of shield spells add a little too big difficulty. Pick the habit from the last few versions accustomed CD, you will always be BOSS overturned.
And the Paladins after devout EX,, not only did not play a role in fueling, but increase the difficulty of the operation, that in pious gesture use skills, and then a space can not immediately return to posture.
Devout EX BUG: release pious press the space stand still. Premise stagnant. And provocative, this time you spaces as bad, it should be done and provocative animation to return to posture.
Provocative animation complete including forward step by step, hands, hook, freeze 2 seconds, let go, take a step back, take their weapons. 5 seconds, the entire animation, you are in the 0 state of defense.
Put devout wait until the end of the ladder, not pious attitude immediately returned.
Say you are a devout, there have been 30 state, this avatar on, but you went flying, floating down.
Piety this case, press the space bar immediately cite shield, the EX not now. You press the space bar useless floating down, according to two times.
And the slow-moving effect of the pious EX useless as typhoon, the blacksmith, spit fire, you do not need to move around the typhoon case, you just left then slow.
Sometimes or a burden, for example, you are driving a devout typhoon suddenly put a full-screen. Mind so bad and drove devout son slowly moved it go.
For now, the shield spells can only be applied to 60 nests inside, the Green Dragon and the Dragon, you throw away the shield to play, no one to blame you.
Pure experience to talk about, such as shield block and devout use.
For typhoons example, such as driving a shield block, a typhoon hit a few, shield case 3. But it immediately to turn a typhoon.
Then, when you open the pious, press the space bar, the typhoon turn up, even if you maintain the devout move shield gesture, but still consume the number of times you shield block.
My shield block block 8, when my Mirage, shield block buff disappeared. But I was open the devout move to shield gesture, but will be transferred.
That shield block is not able to access the pious. In other words, you pious and shield block together with a number of priority consumption shield block, you have been holding a pious attitude that shield block is over there will be a devout block, but the number of shield block consumption after you sure you want to play.
Advice is to use after other shield block CD piety. In fact, a good operator, provocative CD10 seconds, 2 times provocative CD, my pious plus 8, is 3 times provocative CD.
There again pious attitude continued attacks will not be negatively affected. But do not attack will be affected.
Or such as typhoons turn up, you a sense of power. But you drove devout EX has been attacked, this time you are free from a sense of power 5 seconds to stop.
You a sense of electricity when open pious attitude, did not attack every five seconds will automatically cancel the gesture.
Another example is the team, you open pious rushed If you devout been attacked by other professional ice Ling how not to scare you freeze.
In addition to the magic of chains and shackles. Or is shouted out. But if you stand to the enemy Carly inside the circle. The Ice Spirit in before you pious disappear forever ice could not you.
Therefore, the article said Paladins dare open in front of the ice Spirit devout, in fact, is that point according to the team Paladins devout EX station inside arrows storm. Standing in the middle just pay attention to the other the Heals and magic guide.
There the other Ares put typhoon, we must open pious walked over, because they must be someone in the next, etc. teammates fall to continue playing. Joke, I said, is the the wild team's entertainment.
The devout release is instantaneous, that is, no matter how kind as long as you press to the pious, the BUFF will be able to put out. As long as you landed a press the space will be able to return the gesture.
The pious, shield block, avatar, Guardian posture, Dr. K's stepped invalid. How open it is to be able to step on you. This time should be made with steel.
Tell the truth, to say the coolest defensive skills, must be just iron the wheel. Because this skill is to use the most, just like a lot of skills often shield block devout useless, but the steel is useful.
Steel Wheel cast, there is a certain probability will be interrupted, my personal recommendation is to put the Guardian Steel Wheel.
In fact, we do not want that Guardian that the duration of the steel to be able to open up. Encounter the small BOSS Of course, it does not matter, but the big BOSS is sure to guarantee to be able to open the iron and steel, do not listen to the first steel and then escort rumors, this is a threat to your life. Once the steel is interrupted did not open. 1:00 shield Department CD, this time is the heartbeat of the stage play.
Of course, now the equipment has not afraid of a copy of the 60 nests. But 60 8PP should not not put the first iron and steel.
Guardian posture rehydration can block a second, enough to open a steel Wheel. Encounter can not escape skills, or because I did not want to escape out of position, priority should be given to the attitude of Guardian Steel Wheel.
Paladin can be said is the team's rhythm driven. Teammates looked BOSS tail output once you position easily change, it is easy to walk properly or teammates walked behind you, boss seconds off the tragedy.
So stick to the original intention to do pious EX is want the Paladin defensive posture to be back in position. Played the Sage all know, devout attack will stop back. Wasteland when the Green Dragon as the second hurdle. Stop playing for the location, not only causing inconvenience to the output. But also dangerous.
Not familiar with the use of shield spells you learn the Military Cross walk counterpoint to protect themselves.
The real T To maintain BOSS hatred it's position unchanged. So that even if the teammate graphics the burned baodiao case, can also be based on impression know BOSS orientation.
What you do is the BOSS to their output, rather than let others come BOSS. Here it is necessary to know the shield lines.
Because Paladin Guardian gesture, in shield block and devout convergence of the time, you can form a single iron to maintain the position.
Then you should also pay attention to the incarnation of output when their position, such as blow up, 2 steps back refund, then add the skills passed on Step 2.
Encounter can not escape skills, sideways walk and then back into place. For example, the triple typhoon last look can not be blocked. This time to go back to the left and right flash.
And then open the shield block, should pay attention to the action of the BOSS provocations do not hesitate to pick you hesitate one second, the next second you put skill, this time you use provocation will be broken provocation.
Shield block when complexes sideslip, here to teach you a little trick. Is to drove shield block provocation.
Drove shield block when you provocative, you can not help but to pick the fear of being off, this time you can sideslip and provocative, like Slippery play broken sliding left-click.
The same principle, slip provocation, this is sure to be able to pick to, even if they are broken.
Even if the provocation was cut off, and do not lose heart. Busy prompts off pick, run, or pay attention to what it is totally irresponsible.
Off the pick if shield block off pick, immediately with the assertion, sliding play to break, and then look at the BOSS If you want to sell, you sacred counterattack.
Shot you Sunder red shield, justice Impact. Then continue to assert that no block, then whack hit. This accumulated ahead of hatred. You can catch the next provocation before, the hatred still in your body. Because these skills are added hatred.
If your hand speed is fast enough, you can also teach you a skill, is scope Block. Block scope of the range, not including the ultra-high-altitude, such as range bomb up so high, Flying legs highest there is generally easy range of Block off the ground recently when blocked will not assert or counterattack , but you can immediately skidding.
The ability to see your reaction, really. Block of the range, it is absolutely landing. Because there is not high off the ground. Only at this critical point is the ground than the ground, in the air, not air this place, the scope Block to come out.
Blocked absolutely landed, and often can you parry to break out of the range of generally continuous skills, you slow response has been beaten.
This sacred assertion EX came out, I heard the CD time seemed to get rid of the original three seconds becomes 10 seconds, I do not know really, but I hope the best 3 seconds.
Changed to 10 seconds, then this career is really boring. Blocked off nothing can be done.
Friday, November 16, 2012
Master obtained 14 million experience in 12 minutes to share some insights
1. The post only discuss the leveling efficiency maximize.
2. Opened 1.05, the people whose DPS is relatively not high are called to play a certain difficult. Fact, they think that they are playing 5 more difficult, they only see their own survival rate is high, and mistakenly believe that their efficiency is high. Ran front of friends and family for granted boasted. In fact, these people may hour from 30 million to 40 million experience a lot of people, reach more than 50 million is not much more than 5 difficulty can reach more than 60 million per hour experience less.
3. I am a Cabalist, every 12 minutes, about 14 million experience. Count the time on the assembly line, a conservative estimate of the hour in 68 million. 4 experience rings, two with two attendants with. Full brush map state DPS 350K.
4. Difficult experience decreased viability is only a small part of the reason. Difficult reduced efficiency is a major cause: the powerful elite monsters. Difficult and more time on and the elite monster deal will greatly reduce the efficiency. The defense is not of great importance to the output contempt, while focusing on the the defensive contempt output nor desirable. We should pay attention to: XP/hr. Because only how much the unit time to gain experience, to reflect the most intuitive leveling efficiency.
5. I have not done systematic analysis why the the 0-2 difficulty of efficiency is particularly high (personal preference 0 difficulty and difficulty) but opened 1.05 after I used the same equipment from the difficulty of 7 brush to 0 difficulty, each difficulty brush many times, and eventually reached the current efficiency. Also aware of the sad truth: a lot of people, even if just to leveling, due to face and remained in difficult confined to low efficiency.
6. Without experience in the ring, I buff DPS the U.S. service career 18 deadline before posting.
Objectively speaking, my leveling DPS output of 350K above the brush MP3 including 3 hour experience will begin to decline.
7. Defense and survival ability is not the bottleneck, it is difficult reason why efficiency is not high because the output is not high enough. Ranking some people have reached a level of 450K unbuffed dps, but think about it even if you are into the map 600K dps MP strange blood increase 50 percent, the most comfortable I brush difficulty, 600K dps at most, is the brush 3 or 4 difficulty is most at ease.
The following personal information for reference only, are not unique.
I'm currently leveling build:
Electric Armor(running speed runes), magic weapon (enhanced), electro-optical flint, blacks (teleport runes), Arcane snakes, death torrent
The leveling the route:
Task kill Aziz, the core anti-run severance sin 1 stack buff fortress 2,3 battlefield, double pit.
The essentials: time treasure hurry, make good use of the ground with the Teleport, dead ends directly back to the city too far from the anti-brush or start the next map.
Thursday, November 15, 2012
Monk class changes and skills analysis
Blizzard in the sale of "Diablo 3" after the effect of improving commendable. All class have some positive changes, but monks have not reached the level of experience of the other class is so pleasant. This article is my personal analysis of the the purgatory difficulty monks, as well as how not to simply rely on the adjustment damage% to improve some of the infrequently used skills.
What is the monks strong?
The monks the design original intention is that powerful, mass defense skills, strong damage tolerance, fast melee attack, movement speed and go places "moves", can not always use the huge consumption but strong attack skills, at the same time there quick fist kung fu with special effects.
What is the problem of the monks?
Energy source for Monks (essence) is all class limits the maximum. Addition to the main skills (generate / Features), all other class has many skills can be used freely or similar to unlimited use. The monks of all skill use, close to the war generation the skills to produce the internal forces. In addition to the most monks like a less passive skills, monks unlike other class, you can rely on equipment to increase the upper limit of the maximum energy sources. Essence Reply is difficult, and we can not just hit what on the restoration of the refined gas, no passive Reply (other than a passive skill), the monks often find their essence.
If you consume the essence of the skills is more attractive to some is not a problem. However, the monks of the Shingon designed to encourage everyone to keep refresh mantra obtain additional effects to the consumption of refined gas (+24 damage deterrent the curse very strong). Consumption of refined gas because of our defensive skills, we will be very difficult to in fine back strong equipment before extensive use of Admiralty break this attack skills (although controversial but better than the standard breeze evil / dual wielding programs worse). In addition, due to the to back weather tactics and beliefs with an output capacity of the light of such defensive skills, so further reduce the desire of players to use offensive skills.
All these lead to the monks of play is very monotonous. The most powerful monks skills are passive skills; open a mantra, faith like a trick of the light and blazing Wrath the BUFF, open breeze evil, then just hold down the left button of the Thunderclap can This is the essence of the most popular back to fine effect and strong maneuverability generating skills. Even put it another mantra or passive in the late game and there is not much change, many skills still nobody cares, unlike other class has a variety of programs and games.
My suggestion
Blizzard should redesign almost does not affect the monks designed active and passive skills, in order to achieve the expectations of Blizzard and all the monks players of this class, is not simply the number of changes, mechanisms and effects. I will not be bored to each skill the Rune will change, this is just some of the skills and Rune design inspiration.
Key skills
Ponley boxing
This is currently the most popular back fine skills. This Rune is too strong, the efficiency increase is too high, so that there is not much reason to use other generation skills even ponley the boxing other runes. My suggestion is Thunder strike changed to a passive skill, this Rune changed to something else.
Off the air waves
Another strong generation skills, but because of the slow pace of not comparable and ponley boxing. Identification the enemy eye and preemptive Rune is the most commonly used. Since the design of this skill more inclined to a defense of the distance to the skills, I think the quality of life improved method is 5-10% armor bonus per attack, can stack up to three times. Know the enemy eye can slightly reduce the effect, at the same time a little lift other runes. I believe this will make this skill more attractive.
Demon broken
In theory, this is a very good set of skills can reduce the enemy's mobility and injury, and also greater than other skills AoE effect. In fact, it is rarely used. I think the main problem is that this skill is too slow and thus can not get enough of refined gas / strike back. Increase the speed, but do not put ponley boxing this level, so that you can greatly increase the attractiveness of this skill, especially one thousand to Mangle and back tidal bore.
Shrafe
The monks want to maximize damage skills. However, the injury ponley boxing is far more higher along with excellent maneuverability (Thunderclap). Thunderclap is a passive skill, this skill will become a new favorite.
Secondary Skills
cloud dragon wagging tail
I see this skill is very problematic. Despite being a non-stop use skill, just as Admiralty break it. However, Admiralty break (especially less refined gas consumption to 40 Rune condensable gas shock wave) in the better use of refined gas efficiency and injury. cloud dragon before the end of the second effect is repulsed, or vertigo / deceleration, but the monks want enemies near them to hit and trigger the effects of the breeze evil harm. So, this skill is very little used, and the reason is not proper.
I need to fix that cloud dragon wagging tail. This skill should not be included with any effect to repel or change an enemy position. But, cloud dragon wagging tail, kill enemies, the bodies hit the fly out and to cause AoE effect is to hurt the other enemies. Thus, cloud dragon wagging tail will be a more effective group domination skills (and does not require in the breeze evil within), plus really great to see the bodies of the enemy is the feeling of flying out to hit other enemies. Contrary, Admiralty broken should provide the higher monomer injury and the smaller AoE damage.
Storm-range raid
Many monks like this skill, but the refined gas consumption is flawed program in expert mode and dual wielding almost useless. I believe that the essence consumption amendment to the speed and hands slow weapons, skills should be more widely used. Thus, most of the monks to use a one-handed weapon can be the reason to use this skill. This is a very interesting skill everyone to try it!
Admiralty break
Since 1.0.4 after the skills greatly Buff very easy to use, but the use of refined gas is still a problem. This can be corrected by other means.
Defense
Dazzling SG
This is a relatively popular skills, without too many changes, especially 1.0.5 control effects changes. However, a small the Rune attractive addition to the light of faith. For example, let the enemy into chaos "Hyun Mang light, as well as reduce the elite harm" Shining Lie Light. " My suggestion is this skill should not consume any refined gas.
Back to the weather tactic
This is the same as the one that does not require too much change popular skills. Rune Of course, those few people with some numerical correction. In particular, I think that the mere endless should not only reply to more of the value of life, should revert to the essence of about 25-50, while Replies energy source for a certain percentage of your allies. Similarly, this skill should not consume any refined gas.
Der Spiegel waterstop
Probably the monks strongest skills. Almost no consumption. In addition, in order to ascend to heaven esoteric cause more competition, why not let the "secular retribution (nobody) to obtain a refined gas Reply effect? ??In Der Spiegel waterstop activate state 10 refined gas per second on the good.
Eight phased array
The the skills design concept is very good, but nobody, because (a) the monks want to be close to the enemy, (b) the AoE effect is too small, (c) the defense effect (Rune) not sufficient to replace other skills. My advice is: (1) the refined gas consumption, (2) increase the AoE range of 25-50%, (3) reduce the environmental damage in the eight-phase array 30-50%. Arcane blessing, Molten, plague, profanity. Such changes, some monks may consider or even give up a mirror sealing consider using eight-phase array, because this skill is useful teammates useful (though not completely immune damage)
Martial art
Instantaneous shadow fight
Will be a good skill to make some changes to the level of quality of life for the sprint effect more reliable. If there is no target, this skill is useless.
Burst palm
This skill is very few people use more than weak, but other skills too attractive. I believe that the need for some changes to burst palm more popular.
Breeze evil
The need to strengthen the few people with runes. Example, "Norikaze Venerable" in reaches 3 layer should also increase dodge ability. Firestorm can perhaps increase after 3 layer critical hit. If the effect of this gain is increased, we would not have invariably use lightning hurricane.
Esoteric
Hurricane turn
This is a very interesting skill, unfortunately, is too useless. First, the radius is completely enough for you to arrest people. The second, who the hell will escape enemies will still be running after you grasping. Third, many enemies can not wait to devotion to you, why you want to take the initiative to grab?
My suggestion is to (1) increase in hurricane turn the initial range to 34 yards, (2) blast earthquake changed to a significant increase in damage (of course that does not reach the extent of the Admiralty broken) (3) to second in the skill effects. Effects when using the hurricane turn, create a breeze evil range about whirlpool. The whirlpool will continue the enemy pull toward the center (but not caused by the effect of the fixed body). In this way, when you put those magic Mubarak magic bat pull over, they will still innocently trying to escape from the vortex rather than look to run away. It is interesting, and very effective!
Heaven and earth elements Wizard
Viability in purgatory too bad, but not practical enough. Elements elves should get more relief for damage. The elemental wizard capacity can be further improved. For example, water spirit deceleration more frequent. The higher fire spirit damage (120/60 rather than 80/40). less refined gas generated by the wind spirit, but can be more frequent trigger.
Mantra
In my opinion all truth should have a major change. Repeatedly brush mantra addition is very effective (but very boring). This is not fun, but very easy to use. I think that the monks should not have wasted all the essence mantra on.
My suggestion is to 0 consume all the mantra. Each use will be a 10 seconds or refresh "focus" effect. Consume 20 additional refined gas again. In this way, when you first used in combat deter curse not consumed. But if you want every three seconds, you will need to consume 20 essence, then 40, then to 60, then 80 (and so on). These values ??can be changed, but this design allows the first time, players are free to use mantra, but it needs to be cautious to decide whether or not to repeatedly get addition. This will encourage more use of other the refined gas consumption skills without feeling weakened (as many fighting very short duration, so overall consumption is reduced).
Evade mantra
A good defensive mantra can enhance some few people / nobody use Rune. For example, to the fast wind illness shadow can get a higher speed bonus, will not scratch control duration reduced more.
Disciplinary mantra
This mantra is a very easy to use. In my view, the role of the design of this mantra should be changed based on the combat effectiveness of the monsters you encounter, however, deter the curse is excellent melee the single DPS enhancement (which is also in line with the fighting monks). So, in addition to the purely anti-injury dispensable in purgatory difficulty, the monster attack you will be a certain percentage of weapon damage, probably introduced some defensive attributes into the calculation. For example, the monster by 5% of your weapon damage, and upgrade your armor and resistances. The formula can easily, but you should know what I mean, a tank-type monks very hard while decent damage.
Treatment mantra
Another not very good with the mantra, simply because the value is too low. Why not instead proportion? Replies per second to 310 life values ??are no longer fixed, but changed to 200 per second +1% maximum life value Responded? Addition too I know before start of this skill, I think slightly enhanced Click the shield is also possible. For example, give you a fixed value of the shield, but a short time to increase your resistance / armor.
As for runes, infuriating runs perfectly well. Inspiring and Grace should strengthen the blow back effect to 350-400, not 186. Similarly, the body of heaven is worth a try, especially if elevated to the addition of 15-20% physical.
Conviction mantra
Deter curse is the best of this mantra Rune no one. I would like to see other Rune creative enhancements / improvements. For example, newborn curse is very reliable, low strike back, why not instead of life steal effect? ??Low DPS monks will be the treatment of choice mantra, but 2-3% vampire effect, then a lot of high-DPS powerful monks in the Raiders high monster strength will consider choosing this. Droopy curse is not easy to use, and increase the the decelerating effect and the range can enhance practical degree.
Passive skills
Here we can make some changes monks programs and play more interesting. I'm not going to change the harmony between man and nature, because I know everyone on this mixed, is a very controversial skills. Hole candle machine first has to turn over. I think that the defense instead of continuing to weaken passive, better attack passive change better.
Strong will
Good defensive skills, no need to change.
Fleet Footed
Good skills, but can be better than that. Why not let this skill at the same time weaken environmental skills (fire trap, Molten, profane, the plague, Arcane blessing) damage about 25%?
Transcend worldliness and attain holiness
Two refined gas at the same time generate passive a bit strange. +100 Upper limit really so good? Too few passive Reply, how much time can be full of refined gas? I think this skill should be changed to +50 or +75 maximum essence +2 essence reply, resonance hymn needs some changes.
Superb
Although many people do not like this skill, but I think it is a powerful skill, especially if you have sufficient means to Reply essence.
Resonance carols
The skills needed to be redone. If you changed the truth when activated, all the refined gas consumption decreased by 15%, while at the same time to restore the effects increased by 15% (direct treatment, regeneration or strike back) would be better?
Hole candle machine first
Guardian of the Road
The hands and arms well, but is not good for a one-handed weapon. I think that the dual wielding monks is with this skill performance is very poor. If given dual wielding monks 25% of the refined gas recovery effect of the change is not better? Perhaps so, every 20 seconds, your next skill will not be any additional consumption will also increase injury. The cooling time can be reduced, such as half a second each crit reduction. This is not a boring pure DPS increase, but they can encourage more regular use of the refined gas consumption skills.
Keen intuition
If the guardian of the road to change, they have changed ... but still very problematic. I tend to add a second effect, for example, after the success of each dodge, you get a damage increased by 15% of the short-term gain effect.
Fixed as a mountain
We have mirror sealing, this skill is very redundant. So let this skill more fun some how? I think we should and transcendent opposite. For example, you battle every loss of 5% of the value of life, you will get a certain essence Reply (2-3).
Gambling tower light
Good skills, especially the recent changes.
Lead the way beacon
Few people use, and the single-player mode is useless. I want to replace this skill Thunderclap the ponley boxing's effects. This passive skill is basically all refined gas generation skills transfer effect (within a certain distance), so you can teleport to the target side. If this is too strong, then teleport can have a cooling time can also be reduced crit or refined gas generation (such as every 25 refined gas is generated to reduce the cooling time of 1 second).
Mastery
Some people like this skill, but I find it difficult to use. In fact, some class / program or even no skills, so why would you want two? Skills should expand all attack skills. So if you use ponley boxing, you get an increase of 8%. Then breeze evil, then the Admiralty break, and then after you received a total of 32% of the bonus Yunlong wagging tail. This will encourage people to choose more offensive skills and can benefit from.
Dying consciousness
Bench skills, good use expert mode. If you let the other more attractive, cooling time should be reduced or the effect of increasing the value of life / refined gas recovery.
Conclusion
Overall, my suggestions for improvement are independent, but the main points:
Reduce the "must-have" defense skills refined gas consumption, and (to some extent) to avoid brush mantra effects.
The cloud dragon skills such as wagging tail mechanism through improved hurricane turn, encourage players to expand their skills diversity, rather than simply increase the damage.
Thunderclap changed to passive skills and reduce dependence blow ponley boxing and Thunder.
Changes passive skills through creative essence Reply diversification.
Release to allow the consumption of refined gas attack skills with some passive skills/generate more refined gas.
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Wednesday, November 14, 2012
Diablo 3 the right way of searching Stone of Jordan in auction house
A lot of Diablo 3 players search "Stone of Jordan" in auction house , will get no start because of many class attributes , only find district by district. Here I tell you a simple method:
Select "All Armor"
Select "case 1" elite damage 20%
Select "case 2" rage/precepts/essence/mana/secretary ceiling
Select "case 3" various skills (There may be some skills can not be searched)
Tuesday, November 13, 2012
Dragon Nest mid Ares PK blind spots and misunderstanding
The first flight impact:
The flight can not support the elements of the wall of ice and firewall; the Ranger's Flying legs; popular hawk the EX (recently discovered, I feel popular PK become strong); can carry the sword Wong Triple EX premise is the second pick when you did not squat restraint slow triple is the second pick before squatting; in the trampling squat can be re-cut and assault boxing break; mad war EX two paragraphs can break; Carly fury of claw can break; destruction cry can break;
Disciplinary wave:
Caught floating rotary impact; swing can be broken the rotary impact and the vast majority of skills, as long as you hit the first; Moonlord Suigetsu already been taken regional batter, lost beneath; swept pull bits should actively use the prevent the Flying legs broken.
Consecutive moves:
Scroll the attacks if not 8HIT, first re-cut after range bombs; rolling attack then the flight shock followed by range bomb; after side kick bombs walls can immediately access awake Scream if access is not on, there must be a party to delay; opponents in even higher position than himself in the head the trampling is unable to hit in the arm to the head between trampling on the opponent bounce;
Breaking moves:
If you find that the other God of War rushing but no lost skills, flying first reaction to stretch our legs. Prevent being trampled; flying stretch our legs. Use at the highest to hide rotary impact (not recommended); roll dodge rotary impact, the first reaction is to kill, can be broken the opponents counterattack roar rotary impact; opponents with above killing carry counterattack roar, depending on the distance behind after tumbling to trample; must pay attention to the grudge and body care to detonate when hit by Maelstrom; floating adjust down immediately trampling can be broken rotary impact, but may not be able to break the whirlwind.
Neglected details:
Trampling can break rotary impact, but the the Scattered first paragraph did not hit the human trampling opponents can broken.
Floating adjust the two states are the figures in the upswing in the air drops and character;
First: the rising process float adjusted figures will be jumping action, this time the character is invincible.
Second: descent float adjusted figures without jumping action, not invincible state.
First use of floating just for escape, or broken Juggernaut batter the region after the Thang Long; the second floating used to broken strokes, such as in the Emergency boxing or Thang Long cut opponents use kicked the batter can be ruined when opponents uppercut flat A can also rip.
Wong against the sword:
In eclipse state: rotary impact cutting bone and Emergency cut broken, killing Ibid, Ibid disciplinary wave; grudge and body care not broken triple EX rotary impact not broken half cut counterattack roar broken not assault, rolling attack not broken regional batter.
Floating to pay attention, generally in the imperial sword Whirlwind escape; Do not immediately killing in a solar eclipse, usually high-end imperial sword Wait a minute; the rotary impact as far as possible around after the success rate will be higher; the sword Wong eclipse before use, and you can estimate the opponent eclipses do not rotate impact.
In fact, Ares PK must remember that the civil war hide trick belated arrest people to be brave, anti grasping a strong sense, do not hide skills floating assault.
Monday, November 12, 2012
World of Tanks 8.1 Y Series: High Explosive Squash Head strong incoming
0.8.1 version of the Y series medium tanks appeared in the beginning of the nine new kinds of shells, it is the Y series unique High Explosive Squash Head! Famous High Explosive Squash Head how killing the enemy?
This gun is the Y top in Tanzania with the famous Royal Arsenal L7A1, silver bomb APCR, penetration depth and M Series M48 M68 gun is exactly the same, but please note that it's gold shells penetration depth - 210, 570 damage the HE! accurate HESH (High Explosive Squash Head), which is specific to the Y series shells - High Explosive Squash Head.
High Explosive Squash Head attacks when High Explosive Squash Head projectile impact velocity and angle when hitting the target, before the initiation of Base Fuze, due to inertia, the projectile head of compressive deformation upsetting the projectile out expansion, followed by the thin-walled elastomer head rupture, the explosives are directly deposited on the surface of the steel sheet.
Stacked area increases with the angle and impact velocity increases, after a brief adjournment, the Base Fuze initiation, thereby detonating the explosive charge. Compression due to the strong impact of the explosion of the product on the armor, the armor cause stress wave propagation, reflection and superposition of the final formation of the butterfly fragment.
Unclear whether L7A1 HESH shells killing rate of injuries and personnel of tank accessories ordinary HE power and wear dark, but at least has been reflected most vividly, it actually has a 210 average ability to penetrate and harm up to 570, higher than normal HE.
These characteristics are embodied into the game, would produce some very interesting battlefield.
For IS-7, the rat type this hard target, HESH caused direct harm should be less than APCR, but it shock bad equipment, the effect of the anti-personnel than ordinary HE higher. This combination may appear later play: distance first 1-2 rounds of HESH target, so the target internal equipment damage, casualties, partial loss of combat effectiveness, and then close to close range, then the APCR blow hors de combat target .
For Chatillon, AMX 1390 Crispy units, HESH may be even more devastating damage 210 penetration depth sufficient the directly ripped through their armor, 570, large enough to damage the module will be extremely frightening killing effect of this annoying AMX 1390 reconnaissance vehicles, FV4202 two guns can solve it.
Chatillon finish the long march a gun, it is necessary to get rid of almost 1/3 of the blood, incidentally, dead bad parts. , Y Series car fire control and better targeting speed, speed, accuracy are all class, L7A1 the FV4202 body rate of fire up to 6.82 rounds / min, the Senior Y series medium tanks can use High Explosive Squash Head of vulnerable units sustained a devastating blow.
According to the data, we can conclude that - the new Y Series High Explosive Squash Head, is F this high-speed fragile units nemesis. Since France dragoons version the F cars rampage on the battlefield, finally encountered their natural enemies.
Wednesday, November 7, 2012
How far Demon Hunter calm shooting 20 yards in Diablo 3
10 yards in the d3 is a very short distance. I remember a Rune Master Time cover is a standard 10 yards, and now seems to enhance not find, but this picture is very clear.
So, basically, if not close to the body, there will be an additive effect of 20%, more than giving power for parts of the sea equipment. I stood far point calmly shooting little attention to really not inflated.
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