Thursday, December 27, 2012

Community Round-Up 26/12




   Christmas Day may have come and gone, but the community is still feeling the festive fun with a Santa sack full of fun events and competitions!

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   Winter Weekends: Snowman Raids

   Snowmen are invading Gielinor this weekend, appearing in various locations throughout the weekend, andyou’ll want to group up with friends to take them down. There’s even some nice loot to be had if you manage to stop them in their snowy tracks! There’ll also be some appearances from JMods throughout the weekend to join in with the fun, so be sure to keep an eye on Community Home for more information!

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  Fansite News

  There’s still two days left to enter RuneZone’s huge Christmas giveaway to win some great prizes! Find out more and enter here.

  Struggling to keep track of your Player-Owned Ports voyages? Tip.it has you covered with their new Ports time tracker! This handy tool allows you to set the duration of your four voyages and receive an alert when they return to port!

  RuneScape Quizmas Presents

  Did you miss our special Christmas live stream, RuneScape Quizmas Presents? Fear not – you can catch it again here!

Wednesday, December 26, 2012

Diablo 3PVP announcement out before analysis


PVP mode conjecture

According to the reference article was inferred PVP will include the mode of death. Similar to the quake and Unreal Tournament death immediately resurrected per round limit time.

The victor's judgment may be two ways, the than both "poll quantity, there is a probably annihilate the enemy of all the number of.

The first way is easy to understand, and the second CS scoring team victory conditions can actually understand each other all off, and then move on to the next disc. From before revealed pvp video, I think the possibility of the second. Does not exclude that both forms are present.

Gain buff, if the two teams are not equal in the number of the small number of the party may get corresponding buff compensation, the Reference wow Wintergrasp battle. So when 1VS4 when 4 person party is likely to face a Superman.

Battle will to add some elements, first blood, god like.

The winner team will have points rewards, points may change enhancement syrup (freedom of action, fast-moving, Invincible class) and Diablo 3 gold.

Equipment strengthening may occur, such as strengthening the equipment to increase one pair pve small properties, such as lower control time.

PVP References:

The 1.05 PTR patch PVP information integration information

Equipment, property, PvP, skill switching and repair costs and other blue stickers

Team and injury

Team combat, in general, the class with is definitely a must. However, taking into account not everyone is able to cobble together a team of three of his teammates, so the team single row randomness great.

If a particular team, generally have as many strong control of the remote class, as many do not need to contact can cause harm class, there is high mobility class.

Anti-beat is a must!

The level of equipment, to ensure that the case of certain dps count dodge EHP1000K should withstand the ceiling of an ordinary player.

Current pve damage point of view, dps is much greater than the ehp is - the template of the 6000 defense 600 resistance is 88.15% damage reduction, we can get this equation dodge 100W X (1-88. 15%) X% = The actual layout value of life. Dodge% different occupations.

Of course, different class have varying degrees of harm reduction, but not always resident. Harm reduction, but not the weakest moment of skill when those life and death decisions are not skills bring relief injury.

Current pve damage point of view, the single critical hit damage 300K should be the end of the class can easily do. Assumptions monster Armor 0 resistance, 300K is the actual damage, 3 rounds of attacks can kill a 1000K EHP players.

I think pvp damage in ordinary pve damage between 12% to 9% more likely.

Selected targets in team battles is very important, that is, set the fire. The selected set fire to the target, to prevent their escape, this is a test of the team. So strong control class (coma, frozen) is a must.

Skills and attributes

Valuable skills to the following categories:

High mobile class, high outbreak class, high range, high control, high damage class relief.

Highly mobile class and high damage class relief to not have to explain.

High outbreak of class is generally very fast hands, the shortest time to reach maximum output. Such as the monks seven stars, the DH the cluster Arrow, the Master transfiguration Barbarian Saiyan witch doctor pushed Bear / Colossus transfiguration DH mines too restrictive and difficult known high outbreak class.

High range, is the force of containment, remote exclusive.

High control of the basic skills with% coma, fear, freezing the hands speed is very important, given the body ...

Some properties

Stamina, Armor, resistance is not to say, the more the better.

Vampire

Fancy beautiful properties. Assuming that the target 70K blood to DH for players 25% +6% +3% = 34% vampire. No the purgatory vampire punishment case, the amount of blood can kill target is 70K x 34% = 23.8K, it does not look a lot.

Of course, this is just an ideal state, in actual combat to keep 34% of the blood-sucking unlikely to kill a target. Your opponent is not only the enemy, but also your teammates - they also damage output, and you grab.

However, if to Superman 1VS4 the different. The Superman party to kill each other all get blood 95.2K, which can be basically for Superman full of blood. One's own people, the less each other more, the higher the value of the vampire.

Strike back

Let's look at 1000 strike back with a reply. Or the 70K of sandbags view: the assumption, a class of actual (non-forum) dps can reach 800K pvp damage as normal damage, 10% lower dps should be 80K.

Sandbags to wear clothes 6000 Armor, 600 resistance, ehp probably 590,634.92 Liaodao sandbags needed time of 7.38 seconds. Assuming that the speed of our attack is 2, is 14.76 times the number of attacks. Should be 15 times. The recovery of the resulting 15,000 blood (without regard to the skills hit back to punish).

Attack faster, hit back the greater the value. Similarly vampire, the fewer people, the higher the value, the more the enemy. dps the smaller the higher the income.

Seconds back

In fact, seconds back without much explanation, as long as alive. Assuming 1000 sec, 10 seconds to live alone, 10,000 blood back (assuming dissatisfied with blood).

After all, the pvp not mp10 playing Ards Modan very common, so the battle should be more than one minute. So, the more insignificant the higher the value, the more resistance to beat the higher the value, the higher the value the higher the heap.

Lower control time, the majority of the class has a solution to control skills. Suppose pvp control is not decreasing, probably need more than 5 to achieve a 65% reduction and control equipment.

The face of the second control will still be controlled to be 1.75 seconds. This property if the premise without sacrificing too much of the main attributes, or heap.

% Elemental damage

% Damage increase to be some kind of elemental damage, defensive resistance corresponding to these injuries. If the opponent is resistant to short board, may have to suffer.

Ice deceleration injury can provide the skills and runes that caused XXX% weapon damage. Legal systems to suffer some, mostly elemental damage, so little ice damage. Income maximum possible DH.

Kill the recovery and reflection damage before making further changes to not to say.

The above is a personal idea of some pvp.

Tuesday, December 25, 2012

Diablo 3 player: what is to save you, my blacksmith


First of all, let us analyze why blacksmith reduced to such a position.

Blacksmith function is similar to gambling, that is to spend a lot of money in exchange for equipment to the NPC, but the advantage of the gambling money to buy time, that is, with less time to get more equipment, however the blacksmith-made equipment function is too cumbersome, players even higher than the efficiency through the brush map blacksmith blacksmith who will do?

Not to mention the equipment by AH is fast and efficient, higher cost performance.    Diablo 3 gold buying

So what is to save the blacksmith do?

The above analysis of why blacksmith so unpopular, summed up in the word is the function of the blacksmith Get the overlapping functions of the equipment with ordinary MF process. And blacksmith's function should be completely separated from the manufacturing equipment, into a system to improve the existing equipment. In other words the main function of the blacksmith the specializes affixes system.

Looking back now, the role of D2 in jewelry and Rune, is nothing more than a reinforcement in the form of equipment affixes.

Some suggestions:

1. Manufacturing equipment systems to separate and become mere gambling isolated AH (everyone can be unidentified equipment linked to a fixed price by rating AH).

2. random enhanced of certain affixes properties in the piece of equipment on the ceiling.

For example: upgraded helmet +100 Strength +130 force.

or: 10% up to 12% repulsed affixes repulsed affixes.

3. Increasing random one affixes. Equipment (occupying the position of a Socket original Jewelry role).

For example: two holes of the helmet to the addition of two new affixes.

4. Equipment Socket!

5. affixes. Random washed off a randomly generated another affix.

Example: Random wash belt forces affixes, randomly generated physique affixes.

6. decomposition equipment and MF material obtained by a certain formula, can be synthesized specific affixes materials.

7. Features require rare materials and spend, the higher the possibility of the material as possible to spend the higher get good affixes, simultaneously generate the the new affixes probability and MF values ??related.

8. Affixes the demand generated material falling synthesis similar to Rune system.

9. Affixes the swap rate should be close to the the rare equipment off rate and improve the utilization rate of its AH.

Blacksmith's positioning should not be made equipment, but rather like the presence of D2 Horadric Cube, Diablo 3 is not just a game brush equipment, through the transformation of equipment to get the equipment to strengthen the existing equipment can greatly extension of Diablo 3's game time.     D3 gold

Monday, December 24, 2012

Talent skill automatically switches the action bar auxiliary mod-TAB


Talent Action Bars

Each time you change the talent to have to re-drag 1 skills, accidentally forgotten? Real trouble! Today we recommend a micro plug, its role is to automatically replace you in the same layer in the talent tree talent skills.

Macro skills will be replaced automatically to.

Saturday, December 22, 2012

Diablo 3 Archon light damage


Conclusion:

1, The Archon of light damage: Damage -> wait time -> damage -> wait for the cycle time, the first harm is immediate damage.

2, each damage only to calculation of 1/3 of the light damage, while waiting for the time interval only weapon attack of 1/3.

3, based on the monster's blood to determine the sweep is fast or slow and other weapons to attack interval of 1/3, and so the second injury out Archon light the best way to choose.

4, Each damage is the weapon of the DPH, high the DPH low attack speed weapons accounted for much cheaper.

Has been thought the Archon of laser damage is increased with time, In other words, your light contact with the monster, how long, the monster would be the appropriate time of the damage.

Discovered through testing, that it is not so simple when you light monsters duration, the damage is 1/3 of the time required by each attack (such as the attack speed of 1.5, then to 0.66/3 is 0.22 seconds damage, which displays digital display every 0.5 seconds) because, take Skorn Axe Archon the light quickly swept hordes of monsters, and sometimes cause high damage, it is found that the DPH hands is advantage.

Because Blizzard habits, many digital integrated 0.5 seconds all, and then show up to 0.5 seconds per hop figures, such as seconds back, such as cyclone, no matter how much you attack speed is 12 hops damage.

To prove Archon in the same way, you can try the next, when you quickly swept monster, there will be a time interval will jump out of damage.

Test objects:

With the 10pp evil heart to do the test.

People panel:

Lower limit reached 79-79 damage as much as possible to reduce unnecessary interference weapon + rings allow an attacker, who in addition to other equipment plus weapons DPH intelligence.

Calculated by intellectual addition, weapons DPH should: 79 X (11.21 +1) X 1.15 = 1109.

Each 100% of normal attack damage is 1109,1.34 attack speed an attack 0.746 seconds, 0.249 seconds to 1/3.

When swept the evil heart less than 0.249 seconds, the light damage 1109 about 100% weapon damage.     Diablo 3 gold

When swept the evil heart of between 0.25-0.5 seconds, the light damage to about 2000, that is 200% weapon damage.

More than 0.5 seconds, the light damage to about 3000, or 300% weapon damage, the damage will be two shows.

Above Archon light 300% intense light wave damage three times, even if the monster is instantly swept at least 100% weapon damage, can also cause.

The unrelated attack speed, of course, critical damage and crit hit make your fight monsters efficiency rises a lot, Imagine, when you 100% weapon damage as 50K, you swept all the monsters, 50K blood killed.

If you have300% critical damage and 40% crit hit 50K-150K HP monster, you sweep, 40% of the monster will be your crit is hit spike.

Such as Skorn Axe DPH ultrahigh, heightening vampire hands weapons strafing monster great advantage, better the Archon laser with DPH weapons effects.     D3 gold

Friday, December 21, 2012

WOT new version firepower king "T57" depth analysis


T57's historical origin

Large-scale trials in the T43 tank, the American engineer Rahim led the development of a no recoil tank gun device, the U.S. Army hopes this artillery modified T43, T57 grams thereafter was born!

Automatic loader for the models of tanks by playing the drum located below the barrel and loader. Playing the drum once be able to carry shells, all within a very short period of time pouring shells, so the idle is abnormal ferocious firepower on the battlefield.

T57 game features

The ability to attack: five-star

"Tank world" this is the real tank war games, T57 will debut as the new 10 M tanks. Its own self-loading mechanism of swinging turret, he has 4 bursts clip in a very short time a firefight, the enemy can be labeled as a hornet's nest. To know that the overall performance of its main gun than the F-series of the same level clip tank main gun, quick loading, so after four bullets in a short period of time can the enemy again cause great harm. Group of small-scale operations, especially in time of conflict crossfire game, the slow loading speed enough to complete the two shooting, the deterrent firepower is self-evident.

The maneuvering capacity: four-star

The M103 sites, full with a weight of less than 55 tons installed 810 hp engine, combined with the United States Department of the finest suspension system makes the T57 terrain adaptability is very strong. Do fire support to follow T110E5 heavy tanks in the wing battle, seemed at ease. For top heavy tanks, is considered very to the force. Enough tactical support in the local area.

Defense capability: three-star

As ten tanks, T57 fragile turret defense force is not suitable the telescopic gun in the front bunker after the other, and he should be more as a fire support tank in the flank output.

Rocking turret defense still worrying the turret almost any resilience only occasionally ricochet surprise. The body defense capability similar to M103 9 main guns good immune defense lived more than half of 10 to wear more than 260mm the deep main gun attacks. Compared 50B Gun brittle body has been good too. Future territorial war with the top wing, will replace out 50B location.

Tanks total analysis

It is mainly a fire out 10 tanks, F-Series sibling tanks difference is the former for stronger attack capability and viability, the latter a slightly better performance of the motor. In the top wing, the commander can own team's tactics and style 50B Replace T57, so the team overall fault-tolerant high viability better overall defense.

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Thursday, December 20, 2012

High-end Mage equipment walkthrough


First of all, you must understand what is equipping and equipping the significance is that, in my opinion, the higher cost The cost performance, A Diablo 3 gold to obtain 2A attributes.

Equipped with the first step: the overall framework and budgetary arrangements

Black or Frost Mage? With one hand or both hands? This is the overall framework.

How much money to fritter? Each site is how much? This is the budget arrangements.

These are all appearances, there is one important factor: leave much room for improvement, depending on your financial resources and goals.

Equipped with the second step: the determined defensive accessories as well as ensure the movement speed.

The conventional defense parts: the Zunimassa's the set, evil spirits, fearless rings, skates, Angel Armor. (These are the attack and defense of both)

The relative use less or higher prices: digging pants, yellow wrist / pants / head, Twilight, Tal Rasha's clothes with resistance. Very popular: black thorns four.

When you start to pay attention to the difference between 71 resistance and 80 resistance, the difference between 390 Armor and 450 Armor, you have taken the first step in the fitted master.

Mobile speed conventional accessories: Lacuni Stalker, Tyrrell of force, Inna moderation, all kinds of shoes.

Unconventional: Pilgrim's suit.

Need to use the above mentioned: room for improvement.

If you would like to give you the equipment to leave plenty of room for improvement! So do not think of these parts of the to heap physical, heap Armor expensive!

Simple explanation follows:

Suppose you want with no buff 250K dps and hope to have the potential of breakthrough 400K budget of two billion.

Equipment so choose:

Breastplate: 180 + Int, 220 physical, Zunimassa's, bone marrow;

Shoes: 180 + Int, 150 physical Zunimassa's trail;

Ring: Zunimassa's disaster epidemic and fearless brave Prayer;

Pants: 180 + Int, 180 + physical, 70 Resistance 2-dong, yellow pants;

Shoulder: 250 + Int, 50 physical, evil spirits Spaulders;

Head: Twilight surface cover;

The wrist: Lacuni Stalker;

Secondary: average damage 240, 150 Stamina: Triple Po ball, high intelligence better.

Remove unlabeled attribute several DPS accessories, and other accessories will not spend more than 200 million.

Is not considered part of the accessories of attack attributes. These parts are only slightly more expensive Zunimassa's clothes. These defense sites can provide nearly 500 resistance, of 750 physical as well as hole 30% life.

Master no physical basis of life 276 points, 60 physical 127, it can be drawn: even if other parts of the completely defensive attributes.

You should at least have: life value of about 40,000;

Armor 3500 (equipped with basic armor relief damage of about 52.6%);

Resistance 750 (2500 Intelligence + equipment 500, reduction of damage 70.4%);

86% of the total relief damage EHP 285000; and comes with the 7% elite relief damage.

The transfiguration Armor 4900 (damage waiver 60.9%) resistance 1050 (remission damage to 76.9%); 91.2% of the total relief damage, EHP about 450K.

This status under 4% vampire should be sufficient to cope with the damage relief following 5 difficulty. Incidentally: 100 life value of about 50,000, the amount of blood is enough to meet most occasions.

Why so equipped big room for improvement? Assuming that you find in the arms and gloves defensive attributes, you want to pursue dps to replace these parts, necessarily mean the loss of a large number of EHP!

This has resulted in improved bottleneck! It is used to say: change the body must be replaced. Conversely, if the defense site to provide sufficient physical strength and resistance, all attacks parts you can rest assured that purchase, completely bottleneck!

In other words: the physical parts of these defenses is the main attribute, just additional properties of the parts of the physical resistance of the weapons and jewelry gloves! Of course, if their property has been very good attack, but also provides defense, nature is very good.

Simply put: 200 intelligence, tapping gloves with 50 physical and the physical is valuable, because the gloves can be used as the ultimate.

200 physical gloves, ordinary attack with 50 intelligence gloves, looks the same 250 main attributes, in fact, is always a transition product is not worth the investment.

So, the attack site attacks is necessary foot! The attack is insufficient without regard to its defense value-added, which will limit your footsteps!

Equipped with the third step: the weapon of choice

Critical to the choice of weapons, which often is your biggest investment, and also determines the ease of transition! The Master currently mainstream the build: Frost Mage and Archon.

Assuming that your wallet is not enough, they want to play two kinds of build, I recommend starting from the hands Archon. This is because Frost Mage Archon offensive accessories greater commonality: attack speed/critical hit in the case of low-end.

If you have enough money, the attacks accessories all three attack naturally does not matter.

Continue above the main deputy buff 300K Negro example:

Recommended for high-and white double storm vampire weapons, this is because the Master can not dual wield serious lack of critical damage. AH blacksmith build, 500,000,000 Diablo 3 gold can buy about 1,200 white text, 50 critical damage, Keywords critical damage 66 can be screened out of the blacksmith weapons.

Equal and white attack speed as high as possible. At this point, the budget of 1.3 billion left.

Equipped with Part IV: Attack component selection points

Point 1: Attack component selection, defensive attributes only as an additional attribute.

Point 2: If you are using a one-handed weapon is not the lack of critical damage.

Opposite hands and arms! Full blast attack speed equipment allows you to easily switch between Frost Mage Archon.

Point 3: patience, the same price, often patient decide you harvest, AH you how good! This is more applicable to the attack site and weapons, because more of these parts of the variables.

Point 4: auction can save you more than 20% D3 gold

Continuing the above with the equipment:

6 critical hit Zunimassa's disaster epidemic (or other high damage): 1 - 2 billion;

45 + critical damage fearless brave Prayer: 100,000,000;

Or high average damage: million level;

Gloves 150 + Int 45 + critical damage 9.5 + critical the hit with attack speed: 50 million -2 one hundred million;

Tal Rasha's oath Cheng, amulets, high intelligence 8.5 + critical hit damage: 50 million-2 billion;

Output or yellow necklace, the high intellect double criti or 3 attack, 75 critical damage, almost all do not have to read.

Belt, 150 + intellectual, 9-speed, 49 + blast injuries: 50 million - 200 million

Lacuni Stalker: Intelligence + attack speed * 15 + critical the hit * 50: 5 one hundred million best;

Twilight surface cover the: Intelligence + attack speed * 15 + critical the hit * 50: 5 one hundred million to choose the best;

Property

Assumptions Twilight: 190 Intellect, 8 speed, critical hit; Lacunl: 150 Intellect, 8-speed, 5 critical hit.

The total panel should be like this: 2700 + Int 52 + critical hit 450% critical damage, 40% + speed, the basis damage1550 + elemental damage 30% +.

Get dps about buff 260K, blood 40000 Armor 3500 resistance 750.

This is the other equipment non-value-added results. Fact is certainly higher than a lot of this property!

Defenseless dependent attackers accessories, so equipment upgrade much easier!