Friday, November 30, 2012

Diablo 3 Hardcore teaming combat monk group control advanced post


Select the monks as the group control auxiliary reason:

1. Skills relationship monks buff, debuff is the 5 roles among the most;

2. Monks team, assuming there is a witch doctor and barbarian, the former monks dodge highest, there are several human shields, it is more durable, and may wish to sacrifice point output, as the team auxiliary.

3. good shape!

Equipped with a little upgrade, the current state, there are still a lot of room for improvement.

Skills selection

Cyclone Strike range Rune (34 yards): This is the most core skills, irreplaceable! Within 34 yards of the monster together, making the Cyclone Strike, Blinding Flash, riding fire shoes wedding ring to maximize results! Note Mantra of "Conviction range of only 20 yards, the monster is not necessarily in the range, so better pull over!

Crippling Wave (minus 20% damage Rune): the Debuff core skills, can be deducted Molten damage! ! ! Arcane, profane, toxic cloud, very powerful!

Mantra of Conviction (and strengthen damage runes): of buff the core skills, able to fight brush is best

Invincible (group 1): solution to control the core skills! The lifting team bad state, so that everyone can be happy fighting in the end, the reduce Remote hero kite take place

Blinding Flash (4 seconds Rune): control core skills, to drop to 4 seconds and can be accessed by barbarians or Mage frozen

Leaving a recommended two options:

Treatment (+15% damage): all increase the blood very good to prevent teammates dying. A consumption of refined gas skills also need to often brush.

Natives (my choice): +10% Life is really small human shields almost die, 40% of the attacks, as well as make the monster mandatory attack, and in turn will increase the defense. Advantage of azoospermia gas consumption.

If they're afraid, you can take a life-saving skills, ready to evacuate the battle front. But remember, because of the need to consume more refined gas with life-saving skills, no battles to stay a little of the essence of life insurance. The effect will, of course, be discounted.

Passive:

Heaven: heap Resistance is necessary

Remaining a passive recommend a few:

Agile turn Armor: Defense is always correct (I chose this)

+100 Essence, seconds back 1 essence: If the defense exceeded, may wish to choose this, you can brush more than once or twice a Mantra of Conviction

Seconds back 2 essence: the same reason,

Determined: only less physical damage, a little chicken, I do not like it, I hope Blizzard changed less all harm, like Crippling Wave.

Equipment selection

Because doing group control, DPS do not think too much about (Hide DPS, in fact, not low), critical chance, critical damage free, plus attack speed or very good, the effect of increased strike back. Armor plus is a good attribute, do not ignore.

Heap Single Resistance is certainly needed, I chose the Fire Resistance, because the the kang legendary installed special is the burning axe of Sankis and the riding fire shoes. Seconds back, and hit back the best multi Sang the ax shield wall a trigger, blood line immediately soared.

Shoes: riding fire undoubtedly pull monster cyclone, group control four seconds, Mantra of Conviction Enhanced Damage (Fire damage caused by the shoes increase), riding fire shoes hidden damage is very real.

Helmet: best coagulation fine! ! ! This will ensure that the most elite war began full essence!

Weapons: I chose the burning axe of Sankis, 50% Fire Resistance, nearly 500 strike back, shield wall five seconds skills battle triggered once enough!

Rings: with a wedding ring, the monsters are around, vampire considerable damage, seconds back certainly reach 1% of their own life, for me at present is 850 seconds back!

Shield: Do not dual wield, Zhan Zhuang, a small card, large kaki the instinct payable over

Armor: 59 legendary clothes comes kang, with a very high property of Penhold Grip a piece of 1 million D3 gold, not bad.

Elsewhere: If you want to pick up cheap points, note that no full Resistance Armor stuff, often cheap, the actual effect is very good, monoclonal antibody, Armor is the soft underbelly up.

Sigh: If someone do a lot like a devil suit, Blizzard will to this popular package to increase several fixed property?

Combat operations:

With a large number of monsters face to face, do not rush to hit the first monster, but back around. Walk (key!!!) Need to explore their own the whirlwind place against the pull of a monster, a range of 34 yards, most of the monsters (elite) pulled!

Keep up with Blinding Flash, brush Mantra of Conviction, hold down the mandatory attack (I set the spacebar), brain Crippling Wave. (If any) after finished Barbarian hit the floor, the Mage frozen back output to keep up with, the scope of attacks to the monks for the center!

A lot of refined gas consumption, Cyclone Strike 50 (not to be used to reduce the consumption of refined gas Rune!), Blinding 10 essence, Mantra of Conviction brush 50 essence. A total consumption of 110 essence, monks comes with 150 refined gas is feasible.

This 4 seconds (doubled) within the full control +48% team damage monsters live disabled the barbarians or Mage upgrade.

The scenes are often a mess, to pull strange not to point blame, mandatory hold down the attack key, press and hold the left mouse button (Crippling Wave) at random on the line. The invincible open to be accurate, would rather come later, mainly to dismiss the entire frozen.

Personal experience:

85,000 lives, nearly 6,000 Armor and Resistance, blood line is very stable, and there will be no major fluctuations. The burning ax of Sankis effects almost do not come out, because all around the monster, and remote teammates attack effects. But the blood line rebounded sharply, I know the burning ax of Sankis shield wall triggered.

Zhan Zhuang is full, what the Arcane, profane are not afraid, although all around the monster, but Crippling Wave hit back better!

Blinding Flash, immediately after the strange pull or remote monster will slip equal to white pull once. Feelings down fighting practice, brush Mantra of Conviction is not the most important, pull the monster is! Good to walk, can not be too ago, behind the monster did not show up to pull less than too much, the back of the hero did not keep up.

Refined gas enough, my helmet seconds back 2 refined gas, generally brush once or twice a conviction. If only the elite battle brush Mantra of Conviction guarantees the two, an ordinary battle brush actually almost over.

The Teamwork:

Does not require a high range control skills Blinding Flash. If you first opened, often can not control all the monsters.

Centered rear output as far as possible to the monks because the monks gathered around most of the monsters.

If you have confidence in my operation, ground ice blink (first time), do not be spared from far, do not line step, and so my groups invincible thaw like.

Appearance modelling:

One word: cool! ! ! Do not look at the equipment to know must be fire (Resistance) Monk.

Wednesday, November 28, 2012

Diablo 3 Barbarian dual wielding immortal sets equipped


Equipped to have a goal, so I only trade-off equipment for in 10MP Jordan siege beast combination of target.

I fully targeted in their own fitted to make a recommendation, and applies only to dual wielding immortal sets fitted.

Now it comes to trade-offs, the inevitable financial resources, so the cost is taken into account, feel almost 300 million D3 gold(excluding precious stones) dubbed this price to U.S. service personal.

Of course, for the rich is not a choice, buy only the best is OK

Immortal five sets:

Suit property is relatively fixed, relatively simple to select

1. Immortal clothes, the others have the financial resources to try to heap force + physical

2. Immortal belt, is also very simple choice, 180 + strength, 60 + physical or life% skills select -4 + Darts chopped

3. Immortal shoes, strength, physical fitness, 150 + Dexterity

4. Immortal helmet, full critical hit 180 + strength, 60 + physical

Immortal gloves, 180 + strength, critical damage + attack speed 2 1, plus the attack speed of more expensive, can be considered to select all resistance or agility

DPS components:

In my panel, 60 average damage (not the same as white text) = 5 critical hit = 50 critical damage = 9 attack speed = 200 force

Necklace: a place a lot of trouble, affixes very much, attacks on property including average damage of 65 + critical damage, critical chance, attack speed and exaggerated the main attributes.

The proposed trade-off order: all resistance <physical attack speed "<the average damage <force <critical damage <critical chance

Ring: I'm still relatively optimistic about the fearless brave, cost performance, both of attack defense, 150 + strength, 40 + average damage/ attack speed/critical damage 3 S 1.

Ring: try to choose a double attack Hellfire Rings, If you do not see fitted, the cost of high-performance yellow ring or solidarity.

Echoing Fury: AH prices for themselves, you have it your truth, the only flaw is the problem of fear.

Deputies: the mainstream now are with vampire double main properties, high critical damage, with holes, and white choose according to their own financial resources.

The weapon of choice recommended by DPS calculator equipped with the basic completion of choice, a lot of variables.

Parts:

1. Wrist: Lacuni, according to its financial selected based on their missing property.

Shoulders: better choice of place, 70 + all resistance, double main attributes 350 +, or with life%, most worthy of consideration pickup range.

Pants: almost shoulder, all resistance (according to your resistance), double main attributes 350 +, with two holes.

Monday, November 26, 2012

Diablo 3 forging essence: single-input, single return


In order to better classified discuss, I use three indicators to evaluate manual equipment to obtain: single-input, single return

The first way: high random manner. The typical representative is gambling system, similar Horadric Cube formula system, such as 3 the perfect cleanup blue equipment 3 box Disposal Act balls, 6 skull clean up gold and orange equipment formula way. Such means is characterized by: a single low-input, low single return. This way experience is actually mf no difference with rp and input the number (mf invested time gambling or system equipment investment material or Diablo 3 gold cost). The reason in this way is called a "randomly", because Blizzard rely on the high randomness to pull down its single return, you can get a good wash tens of thousands of times equipment continuously.

The second way: low random manner. Typical representative is runewords, and seemingly the D2 in only a low random equipment was. The so-called low-randomness, that is the basic attributes of the equipment to determine variable minimal. This way a single return is very high, you can use the material 100% into a super performance runewords equipment, rather than some random affixes. But Blizzard apparently does not allow players too comfortable, it would ruin the game, so it Niubi the runewords's material set off a very low rate of high-end runes, so this way a single investment is very high 's. While players get another game experience, a very rely the mf and rp gaming experience - as long as the material is cast down, you can get a 100% return.

Obviously, the forging of the D3 only high random manner. Forging itself is not perfect, but this way literally must remove it will cause incomplete game. I think if you want to complain, then, may wish to complain about forging defects. On the one hand, it itself is not perfect, because now forging can not create 63 affixes, which means you can not rely on massive investment in good equipment, which is fatal (I think 1.06 Blizzard will correct this defect). On the other hand, it is not a a low random way, so you can urge forging Blizzard added the "final word" type formula, allowing the player a feeling of high investment, high return.

Sunday, November 25, 2012

The great tragedy of gems and forging in Diablo 3


The multitude spread the word to describe Diablo 3's gem and forging systems, very, very brutal, I have not the heart to be imposed on the Blizzard who. That sentence says: "abandon the shining brilliance runewords, jewelry, handicrafts, amazing design, re-build is a synthesis of 14 incredibly monotonous dry gem and a joyless forging list It's like abandoned in the hands full box of Diamond Crystal, and then they picked up a no beauty cobblestone stunning. "

Gem synthesis and artisans forging, is a widely criticized by many players and a design that is difficult to understand. Blizzard Diablo 3 design group, whether it is from what consideration, competence baffled all such a strange thing?

If we just want it bad, it will never be impossible to understand why it occurs. The of gem synthesis and artisans forging system has many obvious shortcomings, but it must also comply with the design team in a number of aspects to consider, or can not appear in our view.

In my opinion, gems and artisans to meet at least the following considerations:

1. High synthetic gems funding, funding for craftsmen, the economic system of a steady gold consumption demand;

2. Decomposition of garbage and forging new equipment is essentially a second drop, should you want to provide a method to tide over the difficult period for players with bad luck;

3. up to 14 gems synthesis, as well as the highest drop eight gems to ensure that the players must use synthetic gems function to provide certainty for the cost of Diablo 3 gold;

4. Finally, and most important, this is Joy think seven core features, three new elements of a new element: the artisans elements. And he think the simple artisans ways to meet the easy-to-use features, not require players to a lot of cooperation, will be widely welcomed by the players, and finally a large number of use.

Maybe there are more reasons, if a system is able to meet so many aspects to consider, almost enough to adopted at a meeting. Anyway, want to make it through the time, to find some reason for it is really simple.

The only dissenting voices

In contrast, opponents (including the number of players) able to cite reasons for opposition is the only one that gives the impression of this thing is too monotonous, too boring. But the "feel" of the term is too vague, as the reasons for the objection can not be at the meeting. The sound, no matter how strong are sure will be ignored, with predictable results.

But I think that this "feeling" is ignored, but on the inside are hidden some of the problems relating to the nature of the game design. Now I try to use your own understanding, the description of this so-called "monotonous, dull feeling" appliances like the way out.

What is monotonous? What is boring? What is the deeper stuff hidden in this feeling inside? In my opinion: monotonous, boring, or a similar feeling, on behalf of the idea of "I do not want to do it"; Conversely: it can not cause my desires. There is no desire, will bring the so-called monotonous, dull feeling, desire is the driving force of human behavior, the lack of it, people will find a variety of reasons to refuse to do it. Used to play Diablo 2 when I used to count the number of brush irritable skin 100,000 times do not feel boring ...... brush irritable skin caused my desire.

Gem synthesis and craftsmen is such a thing that people no desire, they look is an infinite repetition of the work, and only have to pay time and effort will have to pay a lot of gold! The worst is totally disproportionate to harvest and pay people how may desire.

Gem Synthesis and artisans can not cause players to use it is the desire of the two is not fully links must not be skipped, so in fact, and can not expect it to consume a large amount of D3 gold.

"Not the desire of players caused" the accused may not like the feeling of monotony "as easily avoided out, next, let us in-depth analysis, why this synthesis and the production system can not cause the player's desire, and sometimes the opposite will caused by the repulsive feelings.

"Production" is a very interesting element, looking to produce their own goods appear in front of the unspeakable joy immediately flooded out, while sweeping the strange group when wearing your own articles, but also for the kind of enchanted to meet impressive. "Production" elements is a fire element has been well received by everyone's attention, Joy thought he raise the status of the "artisans" Diablo 3's seven core features and three new elements a new element.

Diablo 3 "artisans" made to look like? Cast your mind back: the material come from? Decomposition of garbage over the blue; how to make it? Go Heidegger there pay; able to get what? That only Heidegger know, we only know that there will be 99.999% of the results is garbage. That this behavior is the essence of what is it? What is it? As you think about it, if the materials are also considered to be a resource and gold coins, and that the nature of this behavior is to use resources in exchange for 99.999% invalid results. One word to summarize this behavior, that is - gambling.

Comparison Diablo 2 runewords, the runewords never be known as the "production" in the name of the first, but it brings true truly a "production" experience. Runewords, you will immediately be able to be a meaningless gray equipment become extremely artifact in a real sense, it brings new strength for the players, it drop items increased to a new value, it bring fresh blood for the entire game. This is the real "production", the significance of the so-called "production", is miraculous. Diablo 3 turned discarded so talented design them to be in the works to erase the previous generation stigma, leave their traces ideas and practices could have been frenzied.

A long time, "making this element is considered attractive;" gambling "element to be considered attractive, Diablo 3 designers mistaken concept, an essentially Gambling thing as a "production" to design, and ultimately led to unattractive in this system.

Every designer wants to do their own things, which can be a legitimate and understandable, but also designers growth to strong critical. But the desire of the designer of this self-achievement can not effectively be guided, will ultimately create a variety of ideas, various philosophy distorted hybrid products.

Searching for clues in the the invisible game design inside is difficult to express it harm to be explained, if we give a concrete example, should help you understand why management failure, will eventually lead to the product design joke.

Saturday, November 24, 2012

How to become a useful crowd control barbarians


Face reality, double cyclone with single play. When you and your teammates to play with, you can provide in addition to the roar resistance is to run non-stop to maintain their Saiyan.

I decided to share the Barbarian program, this configuration you can synchronize the team forward, you can feel that you are a team. And, on my recent research program as I pursue some of the challenges and operations.

This program can use the standard dual-cyclone the barbarians equipment, though they can produce a high DPS deputy can help you a lot. And dual-cyclone, this panel damage from the DPS. But this program can provide the output is still very impressive.

Skills to select as follows:

Punch - really, any anger generated skills can, I prefer Slam - I chose to destroy the runes because it can provide an additional 24% damage bonus, I can keep this addition plus you less time fighting 5 seconds, then this is a good build skills.

Ancestral Hammer - Thunder Shock - the ability for your team to provide excellent crowd control. A teammate jump to the enemy base and open the Archon morphological, and I have been stunned enemies to set them in place. The second role is as the anger generated technology. Thunder Shock 0.67 chance to trigger your battle rage and great AoE effect. Of course, as far as possible anger high use in order to obtain more critical chance.

The mad war Wrath - skills name for themselves. The immune control skills allows you to appear anywhere in the place you want. Team state maintain Endless Wrath effect, but more practice can do.

Battle rage - you need to rely on crit and explosive runes to produce anger.

Sprint - Your team must prefer group accelerated. Usually you will be a little faster than your teammates. This is helpful.

The battle roar - the the recalcitrant battle roar - defense bonus for the team. I did not use this skill, because my team viability has been strong enough to survive in MP5. In this case, I like to get more anger replaced domineering unparalleled outbreak of the intention to kill Rune. If your teammates are not strong enough, you can choose trampled earthquake.

Weapon Master and ruthless tyranny - essential, mainly in order to improve the DPS and increased critical chance anger.

The wroth high - anger get faster, so you can maintain Saiyan.

Unforgivable - you can rely on the skills of anger.

Bloodthirsty madman - If you're like me only 3% equipment, the vampire can choose.

Yes, some players said yes, safer and more efficient at high MP dual cyclone. When I went to the MP10 playing keys and organ, I will group on dual cyclone barbarians. However, when you and your friends to play in low MP, all die too fast, so double whirlwind barbarians either not be able to maintain their own Saiyan, either can not remain with the team forward. In trigger rate is too low, you may not get rid of a teammate to find more enemies before the monster.

Hardest in this program is that anger control. A few times, my anger is not enough to accelerate to a teammate, this is a mistake. But if you always keep yourself full of anger is very easy to lose Saiyan. However, as long as you can grasp and balance the production and cost fury, you will be able to become a good team barbarians.

Buy Diablo 3 gold

Thursday, November 22, 2012

Mystic guess: solve materials, gems excess problem


The Beta, Mystic, to equip Enchant. Diablo 3 because of the cash transaction, it is impossible to open ladder, so Mystic will play around mitigation excess.

All-White, blue outfit, Gold the can Mystic upgrades.

Upgrade of two kinds:

One is to attach a magical effect with sulfur + essence + tears.

One is gem + Arcane Power with to attach gem used main attributes.

White fitted magical effects can be added to 5 times, 5 times plus gems main attributes.

Blue outfit can add magic effect three times, plus the the gems main attribute 5 times.

Gold plus 1, plus gems main attributes of the magical effects of 5.

Upgrade successful power, failure of equipment and materials have disappeared.

The main gemstone properties need to be in equipment upgrade magic effect of the ceiling to continue to escalate, and white fitted up five times magical effects, blue fitted up three times magical effects, Gold up 1 magic effect, in order to upgrade gem main attributes.

The success rate is:

White fitted

Magic effect of the first 90% of the required coins 1000.

Magic effect of the second 80%, you need gold coins 3000.

Magic effect of the third 70%, you need gold coins 5000.

Magic effect the fourth 60%, you need gold coins 10000.

Magic effect Fifth 50%, you need gold coins 30000.

Gem main property is the first 50%, you need gold, 10 gems (need the same level of the same kind gem), an increase of 10 gems main attributes of the 10000.

Gems main attributes 40% of the required coins 30000, 20 gems (need the same level of the same kind gem), an increase of 20 of the main attributes of the gem.

Gems main attribute third 30%, you need gold coins 50000, precious stones, 30 (need the same level of the same kind gem), an increase of 30 gems main attributes.

The gems main attribute fourth 20% of the 80000 need gold, precious stones 40 (need the same level of the same kind gem), an increase of 40 gems main attributes.

Gems main attribute fifth 10% need gold 100000 50 gems (need the same level of the same kind gem), the increase of the main properties of the 50 gems.

Blue outfit

Magic effect of the first 90% of the required Diablo 3 gold 1000.

Magic effect of the second 80%, you need gold coins 3000.

Magic effect of the third 70%, you need D3 gold 5000.

The main properties of the gems to upgrade with white fitted.

Gold

Magic effect of the first 90% of the required coins 1000.

The main properties of the gems to upgrade with white fitted.

Purple equipment upgrade gems main attributes, all equipment change transparency effects.

The purple fitted 0 Durability needs to Mystic repair.

Repair method

Gem main property is the first time, to repair the primary attributes of a top gem.

Gems main attribute second repair needs with the same main attributes of the top two gems.

Gems third of the main attributes, repair the primary attributes of the top three gems.

Gem the main attributes Fourth, repair the primary attributes of the top four gems.

Gem the main attributes fifth, to repair the primary attributes of the top five gem.

Of course, this is to to pvp provide super equipment, magical effects can attach certainly no equipment is naturally generated.

Note: this article is the Mystic System Blizzard has canceled responsibility conjecture.

Wednesday, November 21, 2012

Demon Hunter does not back precepts brush the low difficulty Build


The requirements of this build is to reach 444 blood resistant armor unbuffered. If it does not it does not matter. about 120K dps bring Jordan buff, of course, the higher, the better.

The key of this build is Jordan, you want to find a cheaper but also less Leviathan consumption Jordan at least minus 3 points.

You've got equipment plus themselves with 5 points/second hatred recovery should also not difficult. This plus bat should be able to achieve 8 points/second.

Then your passive skills the fencing and revenge, another to decide.

Here is the first key, left-Leviathan. This is nirvana high DPS output AOE. Recommended select 2 Rune(two with 200% weapon damage attacks each monster at least 2 times).

The Leviathan drawback is not GPS the global precision strikes, and when you want to use the right of cluster bombs. High output, the key is to bring Kay Rucker navigation point to go wherever they want.

Of course, relief can not be less hurt wings, if you are not afraid of the reflection hurt or you feel your blood anti sufficient not, the monster has not arrived yet dead.

Combat pet bats mentioned above.

Ultimately, this can save you a lot of discipline in order to buildup Figure comic tumbling.

If there is no old Inna's sets need to add a poised rainy day

Build the idea is to take advantage of the high hatred restoration speed the plus cheap Leviathan AOE output avoid any kite monsters and elite, anyway, if they run injury only superimposed initial DPS is 200% superimposed than the output of cluster bombs.

Can enjoy looking for a monster stage precepts find blame directly poised to return to full precepts, the three wings or 6 times roll time enough to exterminate all the monsters, and then continue to run in Fig. Of course, the drawback is that attack speed the faster or DPH lower the efficiency lower.

build play: First tumbling find monster, make sure there are no goblins or elite see the monster. There are the Goblin hit him, put the Leviathan directly facing the Goblin direction put you off Goblin farther, the better.

Of course, if you're on his side, he will run away. Goblin elite on the front of the monster place Leviathan put.

If you die, your DPS can only say no to 120K or consider lowering the difficulty. If you have elite small monster Leviathan elite put it.

Mobs when the edge of the elite close to your basic finished cleaning up, you can stand playing on the open wings, or to roll, but it is best to roll to the direction of the blood cell.

Precepts run out on to ready. If you are sad reminders encountered goblins and the elite combination it would have to pay attention on the blood cell, first Leviathan with cluster arrow velocity seconds Goblin run out, this time the hatred blood faster by elite burst finished.

At this time you have been useless commandments, precepts back almost to the fastest jump blood cell that went, so basically blood precepts hate back full small monster clean out, then straight deal Goblin method to kill the elite.

Kill the elite can choose to pick up equipment. So, if you bring A3 twin towers 40 minutes picking up equipment a absolutely no problem.

A key point in the build output mainly rely on the Leviathan, it has the advantage AOE effect and not lose a cluster of harm, of course, on the battlefield in order to release the precepts of the shackles of DH.

Doing so will lose something hatred will be tight, so if we use cluster Arrow time will be stretched to share too much output, may also do not want to see. The use of war as much as possible to meet the shortest round in order to deal with the the battlefield situation suddenly changed.

It was also said directly replaced by 5 hate of Jordan + 5 hate of Inna clothes, bats can be replaced with other skills to to dps maximize results do not hate.

The difference between this build electric ball:

Electrical damage to the ball is 160% of weapon damage, Leviathan 200% + (time 2) damage than the electric ball high and consume much lower than electric ball. The advantages of the electric ball is a straight line on a large can attack to the dead space does not exist.

But often encountered in actual combat hate to run out of the elite strange show is not dead yet finished. In this case, you can go to the blood cell, but this will be more to slow down the speed of the brush monster. If a land of financial fire not afraid of risk. Leviathan does not have this concern if you only gold monster kill Leviathan. Of course there is a surplus of hatred cluster Arrow accurate output.

This is the build of benefits:

Only necessary to move forward and never backward. Also suggested that the Leviathan compare flight slow, I can only say that when you use habits know this is already the fastest.

If you can control the rhythm. Monsters directly with tumbling skip monsters step to put a versus round, when you go monster before picking up Diablo 3 gold, and then continue to prance go.

Should be standing so than you play fast, anyway, I played, but still would still could not stop to pick sorting equipment.