Friday, November 30, 2012

Diablo 3 Hardcore teaming combat monk group control advanced post


Select the monks as the group control auxiliary reason:

1. Skills relationship monks buff, debuff is the 5 roles among the most;

2. Monks team, assuming there is a witch doctor and barbarian, the former monks dodge highest, there are several human shields, it is more durable, and may wish to sacrifice point output, as the team auxiliary.

3. good shape!

Equipped with a little upgrade, the current state, there are still a lot of room for improvement.

Skills selection

Cyclone Strike range Rune (34 yards): This is the most core skills, irreplaceable! Within 34 yards of the monster together, making the Cyclone Strike, Blinding Flash, riding fire shoes wedding ring to maximize results! Note Mantra of "Conviction range of only 20 yards, the monster is not necessarily in the range, so better pull over!

Crippling Wave (minus 20% damage Rune): the Debuff core skills, can be deducted Molten damage! ! ! Arcane, profane, toxic cloud, very powerful!

Mantra of Conviction (and strengthen damage runes): of buff the core skills, able to fight brush is best

Invincible (group 1): solution to control the core skills! The lifting team bad state, so that everyone can be happy fighting in the end, the reduce Remote hero kite take place

Blinding Flash (4 seconds Rune): control core skills, to drop to 4 seconds and can be accessed by barbarians or Mage frozen

Leaving a recommended two options:

Treatment (+15% damage): all increase the blood very good to prevent teammates dying. A consumption of refined gas skills also need to often brush.

Natives (my choice): +10% Life is really small human shields almost die, 40% of the attacks, as well as make the monster mandatory attack, and in turn will increase the defense. Advantage of azoospermia gas consumption.

If they're afraid, you can take a life-saving skills, ready to evacuate the battle front. But remember, because of the need to consume more refined gas with life-saving skills, no battles to stay a little of the essence of life insurance. The effect will, of course, be discounted.

Passive:

Heaven: heap Resistance is necessary

Remaining a passive recommend a few:

Agile turn Armor: Defense is always correct (I chose this)

+100 Essence, seconds back 1 essence: If the defense exceeded, may wish to choose this, you can brush more than once or twice a Mantra of Conviction

Seconds back 2 essence: the same reason,

Determined: only less physical damage, a little chicken, I do not like it, I hope Blizzard changed less all harm, like Crippling Wave.

Equipment selection

Because doing group control, DPS do not think too much about (Hide DPS, in fact, not low), critical chance, critical damage free, plus attack speed or very good, the effect of increased strike back. Armor plus is a good attribute, do not ignore.

Heap Single Resistance is certainly needed, I chose the Fire Resistance, because the the kang legendary installed special is the burning axe of Sankis and the riding fire shoes. Seconds back, and hit back the best multi Sang the ax shield wall a trigger, blood line immediately soared.

Shoes: riding fire undoubtedly pull monster cyclone, group control four seconds, Mantra of Conviction Enhanced Damage (Fire damage caused by the shoes increase), riding fire shoes hidden damage is very real.

Helmet: best coagulation fine! ! ! This will ensure that the most elite war began full essence!

Weapons: I chose the burning axe of Sankis, 50% Fire Resistance, nearly 500 strike back, shield wall five seconds skills battle triggered once enough!

Rings: with a wedding ring, the monsters are around, vampire considerable damage, seconds back certainly reach 1% of their own life, for me at present is 850 seconds back!

Shield: Do not dual wield, Zhan Zhuang, a small card, large kaki the instinct payable over

Armor: 59 legendary clothes comes kang, with a very high property of Penhold Grip a piece of 1 million D3 gold, not bad.

Elsewhere: If you want to pick up cheap points, note that no full Resistance Armor stuff, often cheap, the actual effect is very good, monoclonal antibody, Armor is the soft underbelly up.

Sigh: If someone do a lot like a devil suit, Blizzard will to this popular package to increase several fixed property?

Combat operations:

With a large number of monsters face to face, do not rush to hit the first monster, but back around. Walk (key!!!) Need to explore their own the whirlwind place against the pull of a monster, a range of 34 yards, most of the monsters (elite) pulled!

Keep up with Blinding Flash, brush Mantra of Conviction, hold down the mandatory attack (I set the spacebar), brain Crippling Wave. (If any) after finished Barbarian hit the floor, the Mage frozen back output to keep up with, the scope of attacks to the monks for the center!

A lot of refined gas consumption, Cyclone Strike 50 (not to be used to reduce the consumption of refined gas Rune!), Blinding 10 essence, Mantra of Conviction brush 50 essence. A total consumption of 110 essence, monks comes with 150 refined gas is feasible.

This 4 seconds (doubled) within the full control +48% team damage monsters live disabled the barbarians or Mage upgrade.

The scenes are often a mess, to pull strange not to point blame, mandatory hold down the attack key, press and hold the left mouse button (Crippling Wave) at random on the line. The invincible open to be accurate, would rather come later, mainly to dismiss the entire frozen.

Personal experience:

85,000 lives, nearly 6,000 Armor and Resistance, blood line is very stable, and there will be no major fluctuations. The burning ax of Sankis effects almost do not come out, because all around the monster, and remote teammates attack effects. But the blood line rebounded sharply, I know the burning ax of Sankis shield wall triggered.

Zhan Zhuang is full, what the Arcane, profane are not afraid, although all around the monster, but Crippling Wave hit back better!

Blinding Flash, immediately after the strange pull or remote monster will slip equal to white pull once. Feelings down fighting practice, brush Mantra of Conviction is not the most important, pull the monster is! Good to walk, can not be too ago, behind the monster did not show up to pull less than too much, the back of the hero did not keep up.

Refined gas enough, my helmet seconds back 2 refined gas, generally brush once or twice a conviction. If only the elite battle brush Mantra of Conviction guarantees the two, an ordinary battle brush actually almost over.

The Teamwork:

Does not require a high range control skills Blinding Flash. If you first opened, often can not control all the monsters.

Centered rear output as far as possible to the monks because the monks gathered around most of the monsters.

If you have confidence in my operation, ground ice blink (first time), do not be spared from far, do not line step, and so my groups invincible thaw like.

Appearance modelling:

One word: cool! ! ! Do not look at the equipment to know must be fire (Resistance) Monk.

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