Saturday, November 24, 2012

How to become a useful crowd control barbarians


Face reality, double cyclone with single play. When you and your teammates to play with, you can provide in addition to the roar resistance is to run non-stop to maintain their Saiyan.

I decided to share the Barbarian program, this configuration you can synchronize the team forward, you can feel that you are a team. And, on my recent research program as I pursue some of the challenges and operations.

This program can use the standard dual-cyclone the barbarians equipment, though they can produce a high DPS deputy can help you a lot. And dual-cyclone, this panel damage from the DPS. But this program can provide the output is still very impressive.

Skills to select as follows:

Punch - really, any anger generated skills can, I prefer Slam - I chose to destroy the runes because it can provide an additional 24% damage bonus, I can keep this addition plus you less time fighting 5 seconds, then this is a good build skills.

Ancestral Hammer - Thunder Shock - the ability for your team to provide excellent crowd control. A teammate jump to the enemy base and open the Archon morphological, and I have been stunned enemies to set them in place. The second role is as the anger generated technology. Thunder Shock 0.67 chance to trigger your battle rage and great AoE effect. Of course, as far as possible anger high use in order to obtain more critical chance.

The mad war Wrath - skills name for themselves. The immune control skills allows you to appear anywhere in the place you want. Team state maintain Endless Wrath effect, but more practice can do.

Battle rage - you need to rely on crit and explosive runes to produce anger.

Sprint - Your team must prefer group accelerated. Usually you will be a little faster than your teammates. This is helpful.

The battle roar - the the recalcitrant battle roar - defense bonus for the team. I did not use this skill, because my team viability has been strong enough to survive in MP5. In this case, I like to get more anger replaced domineering unparalleled outbreak of the intention to kill Rune. If your teammates are not strong enough, you can choose trampled earthquake.

Weapon Master and ruthless tyranny - essential, mainly in order to improve the DPS and increased critical chance anger.

The wroth high - anger get faster, so you can maintain Saiyan.

Unforgivable - you can rely on the skills of anger.

Bloodthirsty madman - If you're like me only 3% equipment, the vampire can choose.

Yes, some players said yes, safer and more efficient at high MP dual cyclone. When I went to the MP10 playing keys and organ, I will group on dual cyclone barbarians. However, when you and your friends to play in low MP, all die too fast, so double whirlwind barbarians either not be able to maintain their own Saiyan, either can not remain with the team forward. In trigger rate is too low, you may not get rid of a teammate to find more enemies before the monster.

Hardest in this program is that anger control. A few times, my anger is not enough to accelerate to a teammate, this is a mistake. But if you always keep yourself full of anger is very easy to lose Saiyan. However, as long as you can grasp and balance the production and cost fury, you will be able to become a good team barbarians.

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