Friday, November 30, 2012

Diablo 3 Hardcore teaming combat monk group control advanced post


Select the monks as the group control auxiliary reason:

1. Skills relationship monks buff, debuff is the 5 roles among the most;

2. Monks team, assuming there is a witch doctor and barbarian, the former monks dodge highest, there are several human shields, it is more durable, and may wish to sacrifice point output, as the team auxiliary.

3. good shape!

Equipped with a little upgrade, the current state, there are still a lot of room for improvement.

Skills selection

Cyclone Strike range Rune (34 yards): This is the most core skills, irreplaceable! Within 34 yards of the monster together, making the Cyclone Strike, Blinding Flash, riding fire shoes wedding ring to maximize results! Note Mantra of "Conviction range of only 20 yards, the monster is not necessarily in the range, so better pull over!

Crippling Wave (minus 20% damage Rune): the Debuff core skills, can be deducted Molten damage! ! ! Arcane, profane, toxic cloud, very powerful!

Mantra of Conviction (and strengthen damage runes): of buff the core skills, able to fight brush is best

Invincible (group 1): solution to control the core skills! The lifting team bad state, so that everyone can be happy fighting in the end, the reduce Remote hero kite take place

Blinding Flash (4 seconds Rune): control core skills, to drop to 4 seconds and can be accessed by barbarians or Mage frozen

Leaving a recommended two options:

Treatment (+15% damage): all increase the blood very good to prevent teammates dying. A consumption of refined gas skills also need to often brush.

Natives (my choice): +10% Life is really small human shields almost die, 40% of the attacks, as well as make the monster mandatory attack, and in turn will increase the defense. Advantage of azoospermia gas consumption.

If they're afraid, you can take a life-saving skills, ready to evacuate the battle front. But remember, because of the need to consume more refined gas with life-saving skills, no battles to stay a little of the essence of life insurance. The effect will, of course, be discounted.

Passive:

Heaven: heap Resistance is necessary

Remaining a passive recommend a few:

Agile turn Armor: Defense is always correct (I chose this)

+100 Essence, seconds back 1 essence: If the defense exceeded, may wish to choose this, you can brush more than once or twice a Mantra of Conviction

Seconds back 2 essence: the same reason,

Determined: only less physical damage, a little chicken, I do not like it, I hope Blizzard changed less all harm, like Crippling Wave.

Equipment selection

Because doing group control, DPS do not think too much about (Hide DPS, in fact, not low), critical chance, critical damage free, plus attack speed or very good, the effect of increased strike back. Armor plus is a good attribute, do not ignore.

Heap Single Resistance is certainly needed, I chose the Fire Resistance, because the the kang legendary installed special is the burning axe of Sankis and the riding fire shoes. Seconds back, and hit back the best multi Sang the ax shield wall a trigger, blood line immediately soared.

Shoes: riding fire undoubtedly pull monster cyclone, group control four seconds, Mantra of Conviction Enhanced Damage (Fire damage caused by the shoes increase), riding fire shoes hidden damage is very real.

Helmet: best coagulation fine! ! ! This will ensure that the most elite war began full essence!

Weapons: I chose the burning axe of Sankis, 50% Fire Resistance, nearly 500 strike back, shield wall five seconds skills battle triggered once enough!

Rings: with a wedding ring, the monsters are around, vampire considerable damage, seconds back certainly reach 1% of their own life, for me at present is 850 seconds back!

Shield: Do not dual wield, Zhan Zhuang, a small card, large kaki the instinct payable over

Armor: 59 legendary clothes comes kang, with a very high property of Penhold Grip a piece of 1 million D3 gold, not bad.

Elsewhere: If you want to pick up cheap points, note that no full Resistance Armor stuff, often cheap, the actual effect is very good, monoclonal antibody, Armor is the soft underbelly up.

Sigh: If someone do a lot like a devil suit, Blizzard will to this popular package to increase several fixed property?

Combat operations:

With a large number of monsters face to face, do not rush to hit the first monster, but back around. Walk (key!!!) Need to explore their own the whirlwind place against the pull of a monster, a range of 34 yards, most of the monsters (elite) pulled!

Keep up with Blinding Flash, brush Mantra of Conviction, hold down the mandatory attack (I set the spacebar), brain Crippling Wave. (If any) after finished Barbarian hit the floor, the Mage frozen back output to keep up with, the scope of attacks to the monks for the center!

A lot of refined gas consumption, Cyclone Strike 50 (not to be used to reduce the consumption of refined gas Rune!), Blinding 10 essence, Mantra of Conviction brush 50 essence. A total consumption of 110 essence, monks comes with 150 refined gas is feasible.

This 4 seconds (doubled) within the full control +48% team damage monsters live disabled the barbarians or Mage upgrade.

The scenes are often a mess, to pull strange not to point blame, mandatory hold down the attack key, press and hold the left mouse button (Crippling Wave) at random on the line. The invincible open to be accurate, would rather come later, mainly to dismiss the entire frozen.

Personal experience:

85,000 lives, nearly 6,000 Armor and Resistance, blood line is very stable, and there will be no major fluctuations. The burning ax of Sankis effects almost do not come out, because all around the monster, and remote teammates attack effects. But the blood line rebounded sharply, I know the burning ax of Sankis shield wall triggered.

Zhan Zhuang is full, what the Arcane, profane are not afraid, although all around the monster, but Crippling Wave hit back better!

Blinding Flash, immediately after the strange pull or remote monster will slip equal to white pull once. Feelings down fighting practice, brush Mantra of Conviction is not the most important, pull the monster is! Good to walk, can not be too ago, behind the monster did not show up to pull less than too much, the back of the hero did not keep up.

Refined gas enough, my helmet seconds back 2 refined gas, generally brush once or twice a conviction. If only the elite battle brush Mantra of Conviction guarantees the two, an ordinary battle brush actually almost over.

The Teamwork:

Does not require a high range control skills Blinding Flash. If you first opened, often can not control all the monsters.

Centered rear output as far as possible to the monks because the monks gathered around most of the monsters.

If you have confidence in my operation, ground ice blink (first time), do not be spared from far, do not line step, and so my groups invincible thaw like.

Appearance modelling:

One word: cool! ! ! Do not look at the equipment to know must be fire (Resistance) Monk.

Wednesday, November 28, 2012

Diablo 3 Barbarian dual wielding immortal sets equipped


Equipped to have a goal, so I only trade-off equipment for in 10MP Jordan siege beast combination of target.

I fully targeted in their own fitted to make a recommendation, and applies only to dual wielding immortal sets fitted.

Now it comes to trade-offs, the inevitable financial resources, so the cost is taken into account, feel almost 300 million D3 gold(excluding precious stones) dubbed this price to U.S. service personal.

Of course, for the rich is not a choice, buy only the best is OK

Immortal five sets:

Suit property is relatively fixed, relatively simple to select

1. Immortal clothes, the others have the financial resources to try to heap force + physical

2. Immortal belt, is also very simple choice, 180 + strength, 60 + physical or life% skills select -4 + Darts chopped

3. Immortal shoes, strength, physical fitness, 150 + Dexterity

4. Immortal helmet, full critical hit 180 + strength, 60 + physical

Immortal gloves, 180 + strength, critical damage + attack speed 2 1, plus the attack speed of more expensive, can be considered to select all resistance or agility

DPS components:

In my panel, 60 average damage (not the same as white text) = 5 critical hit = 50 critical damage = 9 attack speed = 200 force

Necklace: a place a lot of trouble, affixes very much, attacks on property including average damage of 65 + critical damage, critical chance, attack speed and exaggerated the main attributes.

The proposed trade-off order: all resistance <physical attack speed "<the average damage <force <critical damage <critical chance

Ring: I'm still relatively optimistic about the fearless brave, cost performance, both of attack defense, 150 + strength, 40 + average damage/ attack speed/critical damage 3 S 1.

Ring: try to choose a double attack Hellfire Rings, If you do not see fitted, the cost of high-performance yellow ring or solidarity.

Echoing Fury: AH prices for themselves, you have it your truth, the only flaw is the problem of fear.

Deputies: the mainstream now are with vampire double main properties, high critical damage, with holes, and white choose according to their own financial resources.

The weapon of choice recommended by DPS calculator equipped with the basic completion of choice, a lot of variables.

Parts:

1. Wrist: Lacuni, according to its financial selected based on their missing property.

Shoulders: better choice of place, 70 + all resistance, double main attributes 350 +, or with life%, most worthy of consideration pickup range.

Pants: almost shoulder, all resistance (according to your resistance), double main attributes 350 +, with two holes.

Monday, November 26, 2012

Diablo 3 forging essence: single-input, single return


In order to better classified discuss, I use three indicators to evaluate manual equipment to obtain: single-input, single return

The first way: high random manner. The typical representative is gambling system, similar Horadric Cube formula system, such as 3 the perfect cleanup blue equipment 3 box Disposal Act balls, 6 skull clean up gold and orange equipment formula way. Such means is characterized by: a single low-input, low single return. This way experience is actually mf no difference with rp and input the number (mf invested time gambling or system equipment investment material or Diablo 3 gold cost). The reason in this way is called a "randomly", because Blizzard rely on the high randomness to pull down its single return, you can get a good wash tens of thousands of times equipment continuously.

The second way: low random manner. Typical representative is runewords, and seemingly the D2 in only a low random equipment was. The so-called low-randomness, that is the basic attributes of the equipment to determine variable minimal. This way a single return is very high, you can use the material 100% into a super performance runewords equipment, rather than some random affixes. But Blizzard apparently does not allow players too comfortable, it would ruin the game, so it Niubi the runewords's material set off a very low rate of high-end runes, so this way a single investment is very high 's. While players get another game experience, a very rely the mf and rp gaming experience - as long as the material is cast down, you can get a 100% return.

Obviously, the forging of the D3 only high random manner. Forging itself is not perfect, but this way literally must remove it will cause incomplete game. I think if you want to complain, then, may wish to complain about forging defects. On the one hand, it itself is not perfect, because now forging can not create 63 affixes, which means you can not rely on massive investment in good equipment, which is fatal (I think 1.06 Blizzard will correct this defect). On the other hand, it is not a a low random way, so you can urge forging Blizzard added the "final word" type formula, allowing the player a feeling of high investment, high return.

Sunday, November 25, 2012

The great tragedy of gems and forging in Diablo 3


The multitude spread the word to describe Diablo 3's gem and forging systems, very, very brutal, I have not the heart to be imposed on the Blizzard who. That sentence says: "abandon the shining brilliance runewords, jewelry, handicrafts, amazing design, re-build is a synthesis of 14 incredibly monotonous dry gem and a joyless forging list It's like abandoned in the hands full box of Diamond Crystal, and then they picked up a no beauty cobblestone stunning. "

Gem synthesis and artisans forging, is a widely criticized by many players and a design that is difficult to understand. Blizzard Diablo 3 design group, whether it is from what consideration, competence baffled all such a strange thing?

If we just want it bad, it will never be impossible to understand why it occurs. The of gem synthesis and artisans forging system has many obvious shortcomings, but it must also comply with the design team in a number of aspects to consider, or can not appear in our view.

In my opinion, gems and artisans to meet at least the following considerations:

1. High synthetic gems funding, funding for craftsmen, the economic system of a steady gold consumption demand;

2. Decomposition of garbage and forging new equipment is essentially a second drop, should you want to provide a method to tide over the difficult period for players with bad luck;

3. up to 14 gems synthesis, as well as the highest drop eight gems to ensure that the players must use synthetic gems function to provide certainty for the cost of Diablo 3 gold;

4. Finally, and most important, this is Joy think seven core features, three new elements of a new element: the artisans elements. And he think the simple artisans ways to meet the easy-to-use features, not require players to a lot of cooperation, will be widely welcomed by the players, and finally a large number of use.

Maybe there are more reasons, if a system is able to meet so many aspects to consider, almost enough to adopted at a meeting. Anyway, want to make it through the time, to find some reason for it is really simple.

The only dissenting voices

In contrast, opponents (including the number of players) able to cite reasons for opposition is the only one that gives the impression of this thing is too monotonous, too boring. But the "feel" of the term is too vague, as the reasons for the objection can not be at the meeting. The sound, no matter how strong are sure will be ignored, with predictable results.

But I think that this "feeling" is ignored, but on the inside are hidden some of the problems relating to the nature of the game design. Now I try to use your own understanding, the description of this so-called "monotonous, dull feeling" appliances like the way out.

What is monotonous? What is boring? What is the deeper stuff hidden in this feeling inside? In my opinion: monotonous, boring, or a similar feeling, on behalf of the idea of "I do not want to do it"; Conversely: it can not cause my desires. There is no desire, will bring the so-called monotonous, dull feeling, desire is the driving force of human behavior, the lack of it, people will find a variety of reasons to refuse to do it. Used to play Diablo 2 when I used to count the number of brush irritable skin 100,000 times do not feel boring ...... brush irritable skin caused my desire.

Gem synthesis and craftsmen is such a thing that people no desire, they look is an infinite repetition of the work, and only have to pay time and effort will have to pay a lot of gold! The worst is totally disproportionate to harvest and pay people how may desire.

Gem Synthesis and artisans can not cause players to use it is the desire of the two is not fully links must not be skipped, so in fact, and can not expect it to consume a large amount of D3 gold.

"Not the desire of players caused" the accused may not like the feeling of monotony "as easily avoided out, next, let us in-depth analysis, why this synthesis and the production system can not cause the player's desire, and sometimes the opposite will caused by the repulsive feelings.

"Production" is a very interesting element, looking to produce their own goods appear in front of the unspeakable joy immediately flooded out, while sweeping the strange group when wearing your own articles, but also for the kind of enchanted to meet impressive. "Production" elements is a fire element has been well received by everyone's attention, Joy thought he raise the status of the "artisans" Diablo 3's seven core features and three new elements a new element.

Diablo 3 "artisans" made to look like? Cast your mind back: the material come from? Decomposition of garbage over the blue; how to make it? Go Heidegger there pay; able to get what? That only Heidegger know, we only know that there will be 99.999% of the results is garbage. That this behavior is the essence of what is it? What is it? As you think about it, if the materials are also considered to be a resource and gold coins, and that the nature of this behavior is to use resources in exchange for 99.999% invalid results. One word to summarize this behavior, that is - gambling.

Comparison Diablo 2 runewords, the runewords never be known as the "production" in the name of the first, but it brings true truly a "production" experience. Runewords, you will immediately be able to be a meaningless gray equipment become extremely artifact in a real sense, it brings new strength for the players, it drop items increased to a new value, it bring fresh blood for the entire game. This is the real "production", the significance of the so-called "production", is miraculous. Diablo 3 turned discarded so talented design them to be in the works to erase the previous generation stigma, leave their traces ideas and practices could have been frenzied.

A long time, "making this element is considered attractive;" gambling "element to be considered attractive, Diablo 3 designers mistaken concept, an essentially Gambling thing as a "production" to design, and ultimately led to unattractive in this system.

Every designer wants to do their own things, which can be a legitimate and understandable, but also designers growth to strong critical. But the desire of the designer of this self-achievement can not effectively be guided, will ultimately create a variety of ideas, various philosophy distorted hybrid products.

Searching for clues in the the invisible game design inside is difficult to express it harm to be explained, if we give a concrete example, should help you understand why management failure, will eventually lead to the product design joke.

Saturday, November 24, 2012

How to become a useful crowd control barbarians


Face reality, double cyclone with single play. When you and your teammates to play with, you can provide in addition to the roar resistance is to run non-stop to maintain their Saiyan.

I decided to share the Barbarian program, this configuration you can synchronize the team forward, you can feel that you are a team. And, on my recent research program as I pursue some of the challenges and operations.

This program can use the standard dual-cyclone the barbarians equipment, though they can produce a high DPS deputy can help you a lot. And dual-cyclone, this panel damage from the DPS. But this program can provide the output is still very impressive.

Skills to select as follows:

Punch - really, any anger generated skills can, I prefer Slam - I chose to destroy the runes because it can provide an additional 24% damage bonus, I can keep this addition plus you less time fighting 5 seconds, then this is a good build skills.

Ancestral Hammer - Thunder Shock - the ability for your team to provide excellent crowd control. A teammate jump to the enemy base and open the Archon morphological, and I have been stunned enemies to set them in place. The second role is as the anger generated technology. Thunder Shock 0.67 chance to trigger your battle rage and great AoE effect. Of course, as far as possible anger high use in order to obtain more critical chance.

The mad war Wrath - skills name for themselves. The immune control skills allows you to appear anywhere in the place you want. Team state maintain Endless Wrath effect, but more practice can do.

Battle rage - you need to rely on crit and explosive runes to produce anger.

Sprint - Your team must prefer group accelerated. Usually you will be a little faster than your teammates. This is helpful.

The battle roar - the the recalcitrant battle roar - defense bonus for the team. I did not use this skill, because my team viability has been strong enough to survive in MP5. In this case, I like to get more anger replaced domineering unparalleled outbreak of the intention to kill Rune. If your teammates are not strong enough, you can choose trampled earthquake.

Weapon Master and ruthless tyranny - essential, mainly in order to improve the DPS and increased critical chance anger.

The wroth high - anger get faster, so you can maintain Saiyan.

Unforgivable - you can rely on the skills of anger.

Bloodthirsty madman - If you're like me only 3% equipment, the vampire can choose.

Yes, some players said yes, safer and more efficient at high MP dual cyclone. When I went to the MP10 playing keys and organ, I will group on dual cyclone barbarians. However, when you and your friends to play in low MP, all die too fast, so double whirlwind barbarians either not be able to maintain their own Saiyan, either can not remain with the team forward. In trigger rate is too low, you may not get rid of a teammate to find more enemies before the monster.

Hardest in this program is that anger control. A few times, my anger is not enough to accelerate to a teammate, this is a mistake. But if you always keep yourself full of anger is very easy to lose Saiyan. However, as long as you can grasp and balance the production and cost fury, you will be able to become a good team barbarians.

Buy Diablo 3 gold

Thursday, November 22, 2012

Mystic guess: solve materials, gems excess problem


The Beta, Mystic, to equip Enchant. Diablo 3 because of the cash transaction, it is impossible to open ladder, so Mystic will play around mitigation excess.

All-White, blue outfit, Gold the can Mystic upgrades.

Upgrade of two kinds:

One is to attach a magical effect with sulfur + essence + tears.

One is gem + Arcane Power with to attach gem used main attributes.

White fitted magical effects can be added to 5 times, 5 times plus gems main attributes.

Blue outfit can add magic effect three times, plus the the gems main attribute 5 times.

Gold plus 1, plus gems main attributes of the magical effects of 5.

Upgrade successful power, failure of equipment and materials have disappeared.

The main gemstone properties need to be in equipment upgrade magic effect of the ceiling to continue to escalate, and white fitted up five times magical effects, blue fitted up three times magical effects, Gold up 1 magic effect, in order to upgrade gem main attributes.

The success rate is:

White fitted

Magic effect of the first 90% of the required coins 1000.

Magic effect of the second 80%, you need gold coins 3000.

Magic effect of the third 70%, you need gold coins 5000.

Magic effect the fourth 60%, you need gold coins 10000.

Magic effect Fifth 50%, you need gold coins 30000.

Gem main property is the first 50%, you need gold, 10 gems (need the same level of the same kind gem), an increase of 10 gems main attributes of the 10000.

Gems main attributes 40% of the required coins 30000, 20 gems (need the same level of the same kind gem), an increase of 20 of the main attributes of the gem.

Gems main attribute third 30%, you need gold coins 50000, precious stones, 30 (need the same level of the same kind gem), an increase of 30 gems main attributes.

The gems main attribute fourth 20% of the 80000 need gold, precious stones 40 (need the same level of the same kind gem), an increase of 40 gems main attributes.

Gems main attribute fifth 10% need gold 100000 50 gems (need the same level of the same kind gem), the increase of the main properties of the 50 gems.

Blue outfit

Magic effect of the first 90% of the required Diablo 3 gold 1000.

Magic effect of the second 80%, you need gold coins 3000.

Magic effect of the third 70%, you need D3 gold 5000.

The main properties of the gems to upgrade with white fitted.

Gold

Magic effect of the first 90% of the required coins 1000.

The main properties of the gems to upgrade with white fitted.

Purple equipment upgrade gems main attributes, all equipment change transparency effects.

The purple fitted 0 Durability needs to Mystic repair.

Repair method

Gem main property is the first time, to repair the primary attributes of a top gem.

Gems main attribute second repair needs with the same main attributes of the top two gems.

Gems third of the main attributes, repair the primary attributes of the top three gems.

Gem the main attributes Fourth, repair the primary attributes of the top four gems.

Gem the main attributes fifth, to repair the primary attributes of the top five gem.

Of course, this is to to pvp provide super equipment, magical effects can attach certainly no equipment is naturally generated.

Note: this article is the Mystic System Blizzard has canceled responsibility conjecture.

Wednesday, November 21, 2012

Demon Hunter does not back precepts brush the low difficulty Build


The requirements of this build is to reach 444 blood resistant armor unbuffered. If it does not it does not matter. about 120K dps bring Jordan buff, of course, the higher, the better.

The key of this build is Jordan, you want to find a cheaper but also less Leviathan consumption Jordan at least minus 3 points.

You've got equipment plus themselves with 5 points/second hatred recovery should also not difficult. This plus bat should be able to achieve 8 points/second.

Then your passive skills the fencing and revenge, another to decide.

Here is the first key, left-Leviathan. This is nirvana high DPS output AOE. Recommended select 2 Rune(two with 200% weapon damage attacks each monster at least 2 times).

The Leviathan drawback is not GPS the global precision strikes, and when you want to use the right of cluster bombs. High output, the key is to bring Kay Rucker navigation point to go wherever they want.

Of course, relief can not be less hurt wings, if you are not afraid of the reflection hurt or you feel your blood anti sufficient not, the monster has not arrived yet dead.

Combat pet bats mentioned above.

Ultimately, this can save you a lot of discipline in order to buildup Figure comic tumbling.

If there is no old Inna's sets need to add a poised rainy day

Build the idea is to take advantage of the high hatred restoration speed the plus cheap Leviathan AOE output avoid any kite monsters and elite, anyway, if they run injury only superimposed initial DPS is 200% superimposed than the output of cluster bombs.

Can enjoy looking for a monster stage precepts find blame directly poised to return to full precepts, the three wings or 6 times roll time enough to exterminate all the monsters, and then continue to run in Fig. Of course, the drawback is that attack speed the faster or DPH lower the efficiency lower.

build play: First tumbling find monster, make sure there are no goblins or elite see the monster. There are the Goblin hit him, put the Leviathan directly facing the Goblin direction put you off Goblin farther, the better.

Of course, if you're on his side, he will run away. Goblin elite on the front of the monster place Leviathan put.

If you die, your DPS can only say no to 120K or consider lowering the difficulty. If you have elite small monster Leviathan elite put it.

Mobs when the edge of the elite close to your basic finished cleaning up, you can stand playing on the open wings, or to roll, but it is best to roll to the direction of the blood cell.

Precepts run out on to ready. If you are sad reminders encountered goblins and the elite combination it would have to pay attention on the blood cell, first Leviathan with cluster arrow velocity seconds Goblin run out, this time the hatred blood faster by elite burst finished.

At this time you have been useless commandments, precepts back almost to the fastest jump blood cell that went, so basically blood precepts hate back full small monster clean out, then straight deal Goblin method to kill the elite.

Kill the elite can choose to pick up equipment. So, if you bring A3 twin towers 40 minutes picking up equipment a absolutely no problem.

A key point in the build output mainly rely on the Leviathan, it has the advantage AOE effect and not lose a cluster of harm, of course, on the battlefield in order to release the precepts of the shackles of DH.

Doing so will lose something hatred will be tight, so if we use cluster Arrow time will be stretched to share too much output, may also do not want to see. The use of war as much as possible to meet the shortest round in order to deal with the the battlefield situation suddenly changed.

It was also said directly replaced by 5 hate of Jordan + 5 hate of Inna clothes, bats can be replaced with other skills to to dps maximize results do not hate.

The difference between this build electric ball:

Electrical damage to the ball is 160% of weapon damage, Leviathan 200% + (time 2) damage than the electric ball high and consume much lower than electric ball. The advantages of the electric ball is a straight line on a large can attack to the dead space does not exist.

But often encountered in actual combat hate to run out of the elite strange show is not dead yet finished. In this case, you can go to the blood cell, but this will be more to slow down the speed of the brush monster. If a land of financial fire not afraid of risk. Leviathan does not have this concern if you only gold monster kill Leviathan. Of course there is a surplus of hatred cluster Arrow accurate output.

This is the build of benefits:

Only necessary to move forward and never backward. Also suggested that the Leviathan compare flight slow, I can only say that when you use habits know this is already the fastest.

If you can control the rhythm. Monsters directly with tumbling skip monsters step to put a versus round, when you go monster before picking up Diablo 3 gold, and then continue to prance go.

Should be standing so than you play fast, anyway, I played, but still would still could not stop to pick sorting equipment.

Monday, November 19, 2012

Detailed analysis of the Paladin Shield spells use


I think the past devout mobility was powerful, and can not move around, press the space bar to put skills immediately cite shield.

Since the provocation to do in 10 seconds CD, adjusted for the release of shield spells add a little too big difficulty. Pick the habit from the last few versions accustomed CD, you will always be BOSS overturned.

And the Paladins after devout EX,, not only did not play a role in fueling, but increase the difficulty of the operation, that in pious gesture use skills, and then a space can not immediately return to posture.

Devout EX BUG: release pious press the space stand still. Premise stagnant. And provocative, this time you spaces as bad, it should be done and provocative animation to return to posture.

Provocative animation complete including forward step by step, hands, hook, freeze 2 seconds, let go, take a step back, take their weapons. 5 seconds, the entire animation, you are in the 0 state of defense.

Put devout wait until the end of the ladder, not pious attitude immediately returned.

Say you are a devout, there have been 30 state, this avatar on, but you went flying, floating down.

Piety this case, press the space bar immediately cite shield, the EX not now. You press the space bar useless floating down, according to two times.

And the slow-moving effect of the pious EX useless as typhoon, the blacksmith, spit fire, you do not need to move around the typhoon case, you just left then slow.

Sometimes or a burden, for example, you are driving a devout typhoon suddenly put a full-screen. Mind so bad and drove devout son slowly moved it go.

For now, the shield spells can only be applied to 60 nests inside, the Green Dragon and the Dragon, you throw away the shield to play, no one to blame you.

Pure experience to talk about, such as shield block and devout use.

For typhoons example, such as driving a shield block, a typhoon hit a few, shield case 3. But it immediately to turn a typhoon.

Then, when you open the pious, press the space bar, the typhoon turn up, even if you maintain the devout move shield gesture, but still consume the number of times you shield block.

My shield block block 8, when my Mirage, shield block buff disappeared. But I was open the devout move to shield gesture, but will be transferred.

That shield block is not able to access the pious. In other words, you pious and shield block together with a number of priority consumption shield block, you have been holding a pious attitude that shield block is over there will be a devout block, but the number of shield block consumption after you sure you want to play.

Advice is to use after other shield block CD piety. In fact, a good operator, provocative CD10 seconds, 2 times provocative CD, my pious plus 8, is 3 times provocative CD.

There again pious attitude continued attacks will not be negatively affected. But do not attack will be affected.

Or such as typhoons turn up, you a sense of power. But you drove devout EX has been attacked, this time you are free from a sense of power 5 seconds to stop.

You a sense of electricity when open pious attitude, did not attack every five seconds will automatically cancel the gesture.

Another example is the team, you open pious rushed If you devout been attacked by other professional ice Ling how not to scare you freeze.

In addition to the magic of chains and shackles. Or is shouted out. But if you stand to the enemy Carly inside the circle. The Ice Spirit in before you pious disappear forever ice could not you.

Therefore, the article said Paladins dare open in front of the ice Spirit devout, in fact, is that point according to the team Paladins devout EX station inside arrows storm. Standing in the middle just pay attention to the other the Heals and magic guide.

There the other Ares put typhoon, we must open pious walked over, because they must be someone in the next, etc. teammates fall to continue playing. Joke, I said, is the the wild team's entertainment.

The devout release is instantaneous, that is, no matter how kind as long as you press to the pious, the BUFF will be able to put out. As long as you landed a press the space will be able to return the gesture.

The pious, shield block, avatar, Guardian posture, Dr. K's stepped invalid. How open it is to be able to step on you. This time should be made with steel.

Tell the truth, to say the coolest defensive skills, must be just iron the wheel. Because this skill is to use the most, just like a lot of skills often shield block devout useless, but the steel is useful.

Steel Wheel cast, there is a certain probability will be interrupted, my personal recommendation is to put the Guardian Steel Wheel.

In fact, we do not want that Guardian that the duration of the steel to be able to open up. Encounter the small BOSS Of course, it does not matter, but the big BOSS is sure to guarantee to be able to open the iron and steel, do not listen to the first steel and then escort rumors, this is a threat to your life. Once the steel is interrupted did not open. 1:00 shield Department CD, this time is the heartbeat of the stage play.

Of course, now the equipment has not afraid of a copy of the 60 nests. But 60 8PP should not not put the first iron and steel.

Guardian posture rehydration can block a second, enough to open a steel Wheel. Encounter can not escape skills, or because I did not want to escape out of position, priority should be given to the attitude of Guardian Steel Wheel.

Paladin can be said is the team's rhythm driven. Teammates looked BOSS tail output once you position easily change, it is easy to walk properly or teammates walked behind you, boss seconds off the tragedy.

So stick to the original intention to do pious EX is want the Paladin defensive posture to be back in position. Played the Sage all know, devout attack will stop back. Wasteland when the Green Dragon as the second hurdle. Stop playing for the location, not only causing inconvenience to the output. But also dangerous.

Not familiar with the use of shield spells you learn the Military Cross walk counterpoint to protect themselves.

The real T To maintain BOSS hatred it's position unchanged. So that even if the teammate graphics the burned baodiao case, can also be based on impression know BOSS orientation.

What you do is the BOSS to their output, rather than let others come BOSS. Here it is necessary to know the shield lines.

Because Paladin Guardian gesture, in shield block and devout convergence of the time, you can form a single iron to maintain the position.

Then you should also pay attention to the incarnation of output when their position, such as blow up, 2 steps back refund, then add the skills passed on Step 2.

Encounter can not escape skills, sideways walk and then back into place. For example, the triple typhoon last look can not be blocked. This time to go back to the left and right flash.

And then open the shield block, should pay attention to the action of the BOSS provocations do not hesitate to pick you hesitate one second, the next second you put skill, this time you use provocation will be broken provocation.

Shield block when complexes sideslip, here to teach you a little trick. Is to drove shield block provocation.

Drove shield block when you provocative, you can not help but to pick the fear of being off, this time you can sideslip and provocative, like Slippery play broken sliding left-click.

The same principle, slip provocation, this is sure to be able to pick to, even if they are broken.

Even if the provocation was cut off, and do not lose heart. Busy prompts off pick, run, or pay attention to what it is totally irresponsible.

Off the pick if shield block off pick, immediately with the assertion, sliding play to break, and then look at the BOSS If you want to sell, you sacred counterattack.

Shot you Sunder red shield, justice Impact. Then continue to assert that no block, then whack hit. This accumulated ahead of hatred. You can catch the next provocation before, the hatred still in your body. Because these skills are added hatred.

If your hand speed is fast enough, you can also teach you a skill, is scope Block. Block scope of the range, not including the ultra-high-altitude, such as range bomb up so high, Flying legs highest there is generally easy range of Block off the ground recently when blocked will not assert or counterattack , but you can immediately skidding.

The ability to see your reaction, really. Block of the range, it is absolutely landing. Because there is not high off the ground. Only at this critical point is the ground than the ground, in the air, not air this place, the scope Block to come out.

Blocked absolutely landed, and often can you parry to break out of the range of generally continuous skills, you slow response has been beaten.

This sacred assertion EX came out, I heard the CD time seemed to get rid of the original three seconds becomes 10 seconds, I do not know really, but I hope the best 3 seconds.

Changed to 10 seconds, then this career is really boring. Blocked off nothing can be done.

Friday, November 16, 2012

Master obtained 14 million experience in 12 minutes to share some insights


1. The post only discuss the leveling efficiency maximize.

2. Opened 1.05, the people whose DPS is relatively not high are called to play a certain difficult. Fact, they think that they are playing 5 more difficult, they only see their own survival rate is high, and mistakenly believe that their efficiency is high. Ran front of friends and family for granted boasted. In fact, these people may hour from 30 million to 40 million experience a lot of people, reach more than 50 million is not much more than 5 difficulty can reach more than 60 million per hour experience less.

3. I am a Cabalist, every 12 minutes, about 14 million experience. Count the time on the assembly line, a conservative estimate of the hour in 68 million. 4 experience rings, two with two attendants with. Full brush map state DPS 350K.

4. Difficult experience decreased viability is only a small part of the reason. Difficult reduced efficiency is a major cause: the powerful elite monsters. Difficult and more time on and the elite monster deal will greatly reduce the efficiency. The defense is not of great importance to the output contempt, while focusing on the the defensive contempt output nor desirable. We should pay attention to: XP/hr. Because only how much the unit time to gain experience, to reflect the most intuitive leveling efficiency.

5. I have not done systematic analysis why the the 0-2 difficulty of efficiency is particularly high (personal preference 0 difficulty and difficulty) but opened 1.05 after I used the same equipment from the difficulty of 7 brush to 0 difficulty, each difficulty brush many times, and eventually reached the current efficiency. Also aware of the sad truth: a lot of people, even if just to leveling, due to face and remained in difficult confined to low efficiency.

6. Without experience in the ring, I buff DPS the U.S. service career 18 deadline before posting.

Objectively speaking, my leveling DPS output of 350K above the brush MP3 including 3 hour experience will begin to decline.

7. Defense and survival ability is not the bottleneck, it is difficult reason why efficiency is not high because the output is not high enough. Ranking some people have reached a level of 450K unbuffed dps, but think about it even if you are into the map 600K dps MP strange blood increase 50 percent, the most comfortable I brush difficulty, 600K dps at most, is the brush 3 or 4 difficulty is most at ease.

The following personal information for reference only, are not unique.

I'm currently leveling build:

Electric Armor(running speed runes), magic weapon (enhanced), electro-optical flint, blacks (teleport runes), Arcane snakes, death torrent

The leveling the route:

Task kill Aziz, the core anti-run severance sin 1 stack buff fortress 2,3 battlefield, double pit.

The essentials: time treasure hurry, make good use of the ground with the Teleport, dead ends directly back to the city too far from the anti-brush or start the next map.

Thursday, November 15, 2012

Monk class changes and skills analysis


Blizzard in the sale of "Diablo 3" after the effect of improving commendable. All class have some positive changes, but monks have not reached the level of experience of the other class is so pleasant. This article is my personal analysis of the the purgatory difficulty monks, as well as how not to simply rely on the adjustment damage% to improve some of the infrequently used skills.

What is the monks strong?

The monks the design original intention is that powerful, mass defense skills, strong damage tolerance, fast melee attack, movement speed and go places "moves", can not always use the huge consumption but strong attack skills, at the same time there quick fist kung fu with special effects.

What is the problem of the monks?

Energy source for Monks (essence) is all class limits the maximum. Addition to the main skills (generate / Features), all other class has many skills can be used freely or similar to unlimited use. The monks of all skill use, close to the war generation the skills to produce the internal forces. In addition to the most monks like a less passive skills, monks unlike other class, you can rely on equipment to increase the upper limit of the maximum energy sources. Essence Reply is difficult, and we can not just hit what on the restoration of the refined gas, no passive Reply (other than a passive skill), the monks often find their essence.

If you consume the essence of the skills is more attractive to some is not a problem. However, the monks of the Shingon designed to encourage everyone to keep refresh mantra obtain additional effects to the consumption of refined gas (+24 damage deterrent the curse very strong). Consumption of refined gas because of our defensive skills, we will be very difficult to in fine back strong equipment before extensive use of Admiralty break this attack skills (although controversial but better than the standard breeze evil / dual wielding programs worse). In addition, due to the to back weather tactics and beliefs with an output capacity of the light of such defensive skills, so further reduce the desire of players to use offensive skills.

All these lead to the monks of play is very monotonous. The most powerful monks skills are passive skills; open a mantra, faith like a trick of the light and blazing Wrath the BUFF, open breeze evil, then just hold down the left button of the Thunderclap can This is the essence of the most popular back to fine effect and strong maneuverability generating skills. Even put it another mantra or passive in the late game and there is not much change, many skills still nobody cares, unlike other class has a variety of programs and games.

My suggestion

Blizzard should redesign almost does not affect the monks designed active and passive skills, in order to achieve the expectations of Blizzard and all the monks players of this class, is not simply the number of changes, mechanisms and effects. I will not be bored to each skill the Rune will change, this is just some of the skills and Rune design inspiration.

Key skills

Ponley boxing

This is currently the most popular back fine skills. This Rune is too strong, the efficiency increase is too high, so that there is not much reason to use other generation skills even ponley the boxing other runes. My suggestion is Thunder strike changed to a passive skill, this Rune changed to something else.

Off the air waves

Another strong generation skills, but because of the slow pace of not comparable and ponley boxing. Identification the enemy eye and preemptive Rune is the most commonly used. Since the design of this skill more inclined to a defense of the distance to the skills, I think the quality of life improved method is 5-10% armor bonus per attack, can stack up to three times. Know the enemy eye can slightly reduce the effect, at the same time a little lift other runes. I believe this will make this skill more attractive.

Demon broken

In theory, this is a very good set of skills can reduce the enemy's mobility and injury, and also greater than other skills AoE effect. In fact, it is rarely used. I think the main problem is that this skill is too slow and thus can not get enough of refined gas / strike back. Increase the speed, but do not put ponley boxing this level, so that you can greatly increase the attractiveness of this skill, especially one thousand to Mangle and back tidal bore.

Shrafe

The monks want to maximize damage skills. However, the injury ponley boxing is far more higher along with excellent maneuverability (Thunderclap). Thunderclap is a passive skill, this skill will become a new favorite.

Secondary Skills

cloud dragon wagging tail

I see this skill is very problematic. Despite being a non-stop use skill, just as Admiralty break it. However, Admiralty break (especially less refined gas consumption to 40 Rune condensable gas shock wave) in the better use of refined gas efficiency and injury. cloud dragon before the end of the second effect is repulsed, or vertigo / deceleration, but the monks want enemies near them to hit and trigger the effects of the breeze evil harm. So, this skill is very little used, and the reason is not proper.

I need to fix that cloud dragon wagging tail. This skill should not be included with any effect to repel or change an enemy position. But, cloud dragon wagging tail, kill enemies, the bodies hit the fly out and to cause AoE effect is to hurt the other enemies. Thus, cloud dragon wagging tail will be a more effective group domination skills (and does not require in the breeze evil within), plus really great to see the bodies of the enemy is the feeling of flying out to hit other enemies. Contrary, Admiralty broken should provide the higher monomer injury and the smaller AoE damage.

Storm-range raid

Many monks like this skill, but the refined gas consumption is flawed program in expert mode and dual wielding almost useless. I believe that the essence consumption amendment to the speed and hands slow weapons, skills should be more widely used. Thus, most of the monks to use a one-handed weapon can be the reason to use this skill. This is a very interesting skill everyone to try it!

Admiralty break

Since 1.0.4 after the skills greatly Buff very easy to use, but the use of refined gas is still a problem. This can be corrected by other means.

Defense

Dazzling SG

This is a relatively popular skills, without too many changes, especially 1.0.5 control effects changes. However, a small the Rune attractive addition to the light of faith. For example, let the enemy into chaos "Hyun Mang light, as well as reduce the elite harm" Shining Lie Light. " My suggestion is this skill should not consume any refined gas.

Back to the weather tactic

This is the same as the one that does not require too much change popular skills. Rune Of course, those few people with some numerical correction. In particular, I think that the mere endless should not only reply to more of the value of life, should revert to the essence of about 25-50, while Replies energy source for a certain percentage of your allies. Similarly, this skill should not consume any refined gas.

Der Spiegel waterstop

Probably the monks strongest skills. Almost no consumption. In addition, in order to ascend to heaven esoteric cause more competition, why not let the "secular retribution (nobody) to obtain a refined gas Reply effect? ??In Der Spiegel waterstop activate state 10 refined gas per second on the good.

Eight phased array

The the skills design concept is very good, but nobody, because (a) the monks want to be close to the enemy, (b) the AoE effect is too small, (c) the defense effect (Rune) not sufficient to replace other skills. My advice is: (1) the refined gas consumption, (2) increase the AoE range of 25-50%, (3) reduce the environmental damage in the eight-phase array 30-50%. Arcane blessing, Molten, plague, profanity. Such changes, some monks may consider or even give up a mirror sealing consider using eight-phase array, because this skill is useful teammates useful (though not completely immune damage)

Martial art

Instantaneous shadow fight

Will be a good skill to make some changes to the level of quality of life for the sprint effect more reliable. If there is no target, this skill is useless.

Burst palm

This skill is very few people use more than weak, but other skills too attractive. I believe that the need for some changes to burst palm more popular.

Breeze evil

The need to strengthen the few people with runes. Example, "Norikaze Venerable" in reaches 3 layer should also increase dodge ability. Firestorm can perhaps increase after 3 layer critical hit. If the effect of this gain is increased, we would not have invariably use lightning hurricane.

Esoteric

Hurricane turn

This is a very interesting skill, unfortunately, is too useless. First, the radius is completely enough for you to arrest people. The second, who the hell will escape enemies will still be running after you grasping. Third, many enemies can not wait to devotion to you, why you want to take the initiative to grab?

My suggestion is to (1) increase in hurricane turn the initial range to 34 yards, (2) blast earthquake changed to a significant increase in damage (of course that does not reach the extent of the Admiralty broken) (3) to second in the skill effects. Effects when using the hurricane turn, create a breeze evil range about whirlpool. The whirlpool will continue the enemy pull toward the center (but not caused by the effect of the fixed body). In this way, when you put those magic Mubarak magic bat pull over, they will still innocently trying to escape from the vortex rather than look to run away. It is interesting, and very effective!

Heaven and earth elements Wizard

Viability in purgatory too bad, but not practical enough. Elements elves should get more relief for damage. The elemental wizard capacity can be further improved. For example, water spirit deceleration more frequent. The higher fire spirit damage (120/60 rather than 80/40). less refined gas generated by the wind spirit, but can be more frequent trigger.

Mantra

In my opinion all truth should have a major change. Repeatedly brush mantra addition is very effective (but very boring). This is not fun, but very easy to use. I think that the monks should not have wasted all the essence mantra on.

My suggestion is to 0 consume all the mantra. Each use will be a 10 seconds or refresh "focus" effect. Consume 20 additional refined gas again. In this way, when you first used in combat deter curse not consumed. But if you want every three seconds, you will need to consume 20 essence, then 40, then to 60, then 80 (and so on). These values ??can be changed, but this design allows the first time, players are free to use mantra, but it needs to be cautious to decide whether or not to repeatedly get addition. This will encourage more use of other the refined gas consumption skills without feeling weakened (as many fighting very short duration, so overall consumption is reduced).

Evade mantra

A good defensive mantra can enhance some few people / nobody use Rune. For example, to the fast wind illness shadow can get a higher speed bonus, will not scratch control duration reduced more.

Disciplinary mantra

This mantra is a very easy to use. In my view, the role of the design of this mantra should be changed based on the combat effectiveness of the monsters you encounter, however, deter the curse is excellent melee the single DPS enhancement (which is also in line with the fighting monks). So, in addition to the purely anti-injury dispensable in purgatory difficulty, the monster attack you will be a certain percentage of weapon damage, probably introduced some defensive attributes into the calculation. For example, the monster by 5% of your weapon damage, and upgrade your armor and resistances. The formula can easily, but you should know what I mean, a tank-type monks very hard while decent damage.

Treatment mantra

Another not very good with the mantra, simply because the value is too low. Why not instead proportion? Replies per second to 310 life values ??are no longer fixed, but changed to 200 per second +1% maximum life value Responded? Addition too I know before start of this skill, I think slightly enhanced Click the shield is also possible. For example, give you a fixed value of the shield, but a short time to increase your resistance / armor.

As for runes, infuriating runs perfectly well. Inspiring and Grace should strengthen the blow back effect to 350-400, not 186. Similarly, the body of heaven is worth a try, especially if elevated to the addition of 15-20% physical.

Conviction mantra

Deter curse is the best of this mantra Rune no one. I would like to see other Rune creative enhancements / improvements. For example, newborn curse is very reliable, low strike back, why not instead of life steal effect? ??Low DPS monks will be the treatment of choice mantra, but 2-3% vampire effect, then a lot of high-DPS powerful monks in the Raiders high monster strength will consider choosing this. Droopy curse is not easy to use, and increase the the decelerating effect and the range can enhance practical degree.

Passive skills

Here we can make some changes monks programs and play more interesting. I'm not going to change the harmony between man and nature, because I know everyone on this mixed, is a very controversial skills. Hole candle machine first has to turn over. I think that the defense instead of continuing to weaken passive, better attack passive change better.

Strong will

Good defensive skills, no need to change.

Fleet Footed

Good skills, but can be better than that. Why not let this skill at the same time weaken environmental skills (fire trap, Molten, profane, the plague, Arcane blessing) damage about 25%?

Transcend worldliness and attain holiness

Two refined gas at the same time generate passive a bit strange. +100 Upper limit really so good? Too few passive Reply, how much time can be full of refined gas? I think this skill should be changed to +50 or +75 maximum essence +2 essence reply, resonance hymn needs some changes.

Superb

Although many people do not like this skill, but I think it is a powerful skill, especially if you have sufficient means to Reply essence.

Resonance carols

The skills needed to be redone. If you changed the truth when activated, all the refined gas consumption decreased by 15%, while at the same time to restore the effects increased by 15% (direct treatment, regeneration or strike back) would be better?

Hole candle machine first

Guardian of the Road

The hands and arms well, but is not good for a one-handed weapon. I think that the dual wielding monks is with this skill performance is very poor. If given dual wielding monks 25% of the refined gas recovery effect of the change is not better? Perhaps so, every 20 seconds, your next skill will not be any additional consumption will also increase injury. The cooling time can be reduced, such as half a second each crit reduction. This is not a boring pure DPS increase, but they can encourage more regular use of the refined gas consumption skills.

Keen intuition

If the guardian of the road to change, they have changed ... but still very problematic. I tend to add a second effect, for example, after the success of each dodge, you get a damage increased by 15% of the short-term gain effect.

Fixed as a mountain

We have mirror sealing, this skill is very redundant. So let this skill more fun some how? I think we should and transcendent opposite. For example, you battle every loss of 5% of the value of life, you will get a certain essence Reply (2-3).

Gambling tower light

Good skills, especially the recent changes.

Lead the way beacon

Few people use, and the single-player mode is useless. I want to replace this skill Thunderclap the ponley boxing's effects. This passive skill is basically all refined gas generation skills transfer effect (within a certain distance), so you can teleport to the target side. If this is too strong, then teleport can have a cooling time can also be reduced crit or refined gas generation (such as every 25 refined gas is generated to reduce the cooling time of 1 second).

Mastery

Some people like this skill, but I find it difficult to use. In fact, some class / program or even no skills, so why would you want two? Skills should expand all attack skills. So if you use ponley boxing, you get an increase of 8%. Then breeze evil, then the Admiralty break, and then after you received a total of 32% of the bonus Yunlong wagging tail. This will encourage people to choose more offensive skills and can benefit from.

Dying consciousness

Bench skills, good use expert mode. If you let the other more attractive, cooling time should be reduced or the effect of increasing the value of life / refined gas recovery.

Conclusion

Overall, my suggestions for improvement are independent, but the main points:

Reduce the "must-have" defense skills refined gas consumption, and (to some extent) to avoid brush mantra effects.

The cloud dragon skills such as wagging tail mechanism through improved hurricane turn, encourage players to expand their skills diversity, rather than simply increase the damage.

Thunderclap changed to passive skills and reduce dependence blow ponley boxing and Thunder.

Changes passive skills through creative essence Reply diversification.

Release to allow the consumption of refined gas attack skills with some passive skills/generate more refined gas.

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Wednesday, November 14, 2012

Diablo 3 the right way of searching Stone of Jordan in auction house


A lot of Diablo 3 players search "Stone of Jordan" in auction house , will get no start because of many class attributes , only find district by district. Here I tell you a simple method:

Select "All Armor"

Select "case 1" elite damage 20%

Select "case 2" rage/precepts/essence/mana/secretary ceiling

Select "case 3" various skills (There may be some skills can not be searched)

Tuesday, November 13, 2012

Dragon Nest mid Ares PK blind spots and misunderstanding


The first flight impact:

The flight can not support the elements of the wall of ice and firewall; the Ranger's Flying legs; popular hawk the EX (recently discovered, I feel popular PK become strong); can carry the sword Wong Triple EX premise is the second pick when you did not squat restraint slow triple is the second pick before squatting; in the trampling squat can be re-cut and assault boxing break; mad war EX two paragraphs can break; Carly fury of claw can break; destruction cry can break;

Disciplinary wave:

Caught floating rotary impact; swing can be broken the rotary impact and the vast majority of skills, as long as you hit the first; Moonlord Suigetsu already been taken regional batter, lost beneath; swept pull bits should actively use the prevent the Flying legs broken.

Consecutive moves:

Scroll the attacks if not 8HIT, first re-cut after range bombs; rolling attack then the flight shock followed by range bomb; after side kick bombs walls can immediately access awake Scream if access is not on, there must be a party to delay; opponents in even higher position than himself in the head the trampling is unable to hit in the arm to the head between trampling on the opponent bounce;

Breaking moves:

If you find that the other God of War rushing but no lost skills, flying first reaction to stretch our legs. Prevent being trampled; flying stretch our legs. Use at the highest to hide rotary impact (not recommended); roll dodge rotary impact, the first reaction is to kill, can be broken the opponents counterattack roar rotary impact; opponents with above killing carry counterattack roar, depending on the distance behind after tumbling to trample; must pay attention to the grudge and body care to detonate when hit by Maelstrom; floating adjust down immediately trampling can be broken rotary impact, but may not be able to break the whirlwind.

Neglected details:

Trampling can break rotary impact, but the the Scattered first paragraph did not hit the human trampling opponents can broken.

Floating adjust the two states are the figures in the upswing in the air drops and character;

First: the rising process float adjusted figures will be jumping action, this time the character is invincible.

Second: descent float adjusted figures without jumping action, not invincible state.

First use of floating just for escape, or broken Juggernaut batter the region after the Thang Long; the second floating used to broken strokes, such as in the Emergency boxing or Thang Long cut opponents use kicked the batter can be ruined when opponents uppercut flat A can also rip.

Wong against the sword:

In eclipse state: rotary impact cutting bone and Emergency cut broken, killing Ibid, Ibid disciplinary wave; grudge and body care not broken triple EX rotary impact not broken half cut counterattack roar broken not assault, rolling attack not broken regional batter.

Floating to pay attention, generally in the imperial sword Whirlwind escape; Do not immediately killing in a solar eclipse, usually high-end imperial sword Wait a minute; the rotary impact as far as possible around after the success rate will be higher; the sword Wong eclipse before use, and you can estimate the opponent eclipses do not rotate impact.

In fact, Ares PK must remember that the civil war hide trick belated arrest people to be brave, anti grasping a strong sense, do not hide skills floating assault.

Monday, November 12, 2012

World of Tanks 8.1 Y Series: High Explosive Squash Head strong incoming


0.8.1 version of the Y series medium tanks appeared in the beginning of the nine new kinds of shells, it is the Y series unique High Explosive Squash Head! Famous High Explosive Squash Head how killing the enemy?


This gun is the Y top in Tanzania with the famous Royal Arsenal L7A1, silver bomb APCR, penetration depth and M Series M48 M68 gun is exactly the same, but please note that it's gold shells penetration depth - 210, 570 damage the HE! accurate HESH (High Explosive Squash Head), which is specific to the Y series shells - High Explosive Squash Head.

High Explosive Squash Head attacks when High Explosive Squash Head projectile impact velocity and angle when hitting the target, before the initiation of Base Fuze, due to inertia, the projectile head of compressive deformation upsetting the projectile out expansion, followed by the thin-walled elastomer head rupture, the explosives are directly deposited on the surface of the steel sheet.

Stacked area increases with the angle and impact velocity increases, after a brief adjournment, the Base Fuze initiation, thereby detonating the explosive charge. Compression due to the strong impact of the explosion of the product on the armor, the armor cause stress wave propagation, reflection and superposition of the final formation of the butterfly fragment.

Unclear whether L7A1 HESH shells killing rate of injuries and personnel of tank accessories ordinary HE power and wear dark, but at least has been reflected most vividly, it actually has a 210 average ability to penetrate and harm up to 570, higher than normal HE.

These characteristics are embodied into the game, would produce some very interesting battlefield.

For IS-7, the rat type this hard target, HESH caused direct harm should be less than APCR, but it shock bad equipment, the effect of the anti-personnel than ordinary HE higher. This combination may appear later play: distance first 1-2 rounds of HESH target, so the target internal equipment damage, casualties, partial loss of combat effectiveness, and then close to close range, then the APCR blow hors de combat target .

For Chatillon, AMX 1390 Crispy units, HESH may be even more devastating damage 210 penetration depth sufficient the directly ripped through their armor, 570, large enough to damage the module will be extremely frightening killing effect of this annoying AMX 1390 reconnaissance vehicles, FV4202 two guns can solve it.

Chatillon finish the long march a gun, it is necessary to get rid of almost 1/3 of the blood, incidentally, dead bad parts. , Y Series car fire control and better targeting speed, speed, accuracy are all class, L7A1 the FV4202 body rate of fire up to 6.82 rounds / min, the Senior Y series medium tanks can use High Explosive Squash Head of vulnerable units sustained a devastating blow.

According to the data, we can conclude that - the new Y Series High Explosive Squash Head, is F this high-speed fragile units nemesis. Since France dragoons version the F cars rampage on the battlefield, finally encountered their natural enemies.

Wednesday, November 7, 2012

How far Demon Hunter calm shooting 20 yards in Diablo 3


10 yards in the d3 is a very short distance. I remember a Rune Master Time cover is a standard 10 yards, and now seems to enhance not find, but this picture is very clear.


So, basically, if not close to the body, there will be an additive effect of 20%, more than giving power for parts of the sea equipment. I stood far point calmly shooting little attention to really not inflated.

Monday, November 5, 2012

1.0.5 monks clearance expert mode purgatory Sharing


I'm an office worker, able to squeeze out every day to game time, up to no more than three hours a day on average less than about 2 hours. The first expert experience, 56 the living Buddha died of hell assassin basement. 60 (4) Bodhidharma died in the violent than the column. The clearance is the third number. To be honest, my property and equipment, even 1.0.3 version can pass off.

Summary of several experiences, not pass off the players want to help. My Heroes here.

First of all, talk about fitted.

Equipped with ideas to be clear, expert mode mainly piled by the anti-aggressive, blood, Armor. Then, in the case of the economy allows, slowly raise the DPS. To be enough to strike back, at least 1,000 or more, we can guarantee peace of mind standing enemy group.

Then the economy. I never brush can not guarantee even basic logging time. So I never brush any shadows, scorpion, go plot upgrade will let you easily pick up the pot of gold. Then ...... No legend or green, the best record in the two books, I never pick up a six properties gloves book sold more than one million, a bright ruby? Books have not sold to go ......have seen a IX The monk posts, said Xiao Ming in expert mode, I think those words have virtual. Do not understand the players of selling equipment, expert mode full up can be caught at any time. I had bought 100,000 a necklace the next day, one million sold, has 50,000 d3 gold buy shoes, 50 million d3 gold for sale ... no longer fine table trick is sorted by time!

Again, there is a choice of skills. I use no one likes Demon broken. There are three reasons.

A 360-degree attack, no matter how many enemies surrounded are not afraid to blame the more efficient.

Cause the enemy retarder. Mobile slowing, attack speed slowing. The often directly silly out ...... head braved the stars you see around ......

Third, the blow-back effect, obviously every shot hit more than the enemy, hit back.

What traditional Admiralty used to Tuidi the escape, also can increase output. Seven Star is also to increase output. The mirror almost no, not used since 1.05. It was mainly used to escape. Back to the blood in order to increase the attacks.

Passive skills not say the, all the same, Heaven, plus armor.

Finally, the state of mind. HC play the mentality. Easy, pleasant, calm to Zhiyuan. When you can easily 4-5 Arcane wear flowers around the butterfly drop of blood is not hurt, when you find that the gap does not freeze in full screen frozen when you posterior walls sealed, swirl to blasphemy on a straight face that the heart does not jump the Admiralty broke down the enemy group, easily walk away, not only the technology is mature, and attitude is also mature.

Friday, November 2, 2012

DNF abnormal state of a sense of power, bleeding related to integration of data compilation


Abnormal Name: bleeding

Exception type: Damage

Mode of action: the role of object of blood out of each 0.5S bleeding object hp abatement

On behalf of the class: the red-eye, tachi Soul Calibur, men and women poison king, female roaming, Devil May Cry

On behalf of the monster: Duke Joris scar mice, crazy goblins, etc.

The exception trigger mode: Combating determine class

Abnormal chance to trigger = anomaly original trigger rate * (1 ± bleeding level and object level * 5%) * (1 + abnormal resistance to aggressive%)

Abnormal results:

Every single injury = {(bleeding damage / 2) * [1 + (Strength + Int) / 500] * [(the object physical defense + magic defense) / (characters Level * 800 + physical defense + magic defense)]} / bleeding duration

The overlapping mode: injury superimposed, unable to extend the duration of the first trigger time to the same type of hemorrhage forces end, the end would interfere with other types of bleeding. The teammates hemorrhage added time independently of each other.

With mobility: no follower attack force determined in accordance with the the additional character attributes monster defense immediately

Features:

1. Bleeding state for players and APC, moving, running, attack state, will withstand 1.5 times the bleeding damage is recommended as early as possible in the brush map lifted by toys and variability strawberries, if drugs cd, try to remain stationary in a safe place and drug consumption, reduce bleeding injury

2. The damage can not be invincible skills gods sheltered exemption

3. Same types of bleeding can be superimposed attack power, but can not be superimposed time

And at the end of the first bleeding superimposed new bleeding again, if not, it will force the end of the superposition of all the same type of bleeding injury, temporarily interrupted at the end of one second, all other types of bleeding injuries, which makes bleeding attack force almost less than half

4. 0.5s before the end of the superposition of new bleeding, bleeding of the same type will not interrupt, but will be in order in accordance with the duration of the superimposed disappear

(Example: Soul Calibur tachi proficient all types of additional bleeding all belong to the same types of Soul Calibur flat cut bleeding and drew out his sword, and additional attacks bleeding belongs do not type mad war two knives, bleeding and small collapse bleeding does not belong to the same types)

Independent impact: independent attacks grow to grow and change level independent changes conform formula forging an independent impact: independence and growth

Different independent bleeding injury = the current level bleeding injury * (different nude independent -38) / (now naked independent -38)

Anomalies enhance the way: to enhance abnormal attacks judgment hit number, their own Dynegy, forging an independent, bleeding attack to improve class equipment

Recommended by:

1. Wear a bleeding attack to improve class equipment, such as Haneke's teeth, Uribe blood jade bracelet

2. Applied before the bleeding, reduce monster defense

Bleeding although as damage class exception, but the monster with the fatal attack force powerful players

However, due to the bleeding itself has a strange superposition characteristic the exception of the number of players can not occupy the high output continuous output status.

If not Cry physical magic two-way high-Less prevention and gilded Dynegy aid can cause harm, even if it is the Phantom Sword Dance and can not reach the point where people blind

However, bleeding abnormalities, can often bring many professional gain buff bloodthirsty such as red-eye, Soul Calibur flow heart thorn Duwang escapement months inflammation Fuhu also bleeding, although sustained high, but still have a outbreak of value

The abnormal name: a sense of power

Exception type: Damage

Mode of action: in the time of a sense of power, the role of object lightning flashes, each by an attack will be additional time injury

On behalf of the Occupation: men's and women's qigong, light Jian Jian soul, Magic, men and women, ammunition, gilded

On behalf of the monster: low, Advanced Optical Wizard, sniper Patrick, Mogg Nice

The exception trigger mode: Combating determine class

Exception chance to trigger = abnormal original trigger rate * (1 ± a sense of power level and object level * 5%) * (1 + abnormal anti-attack%)

The abnormal effect: every single injury = a sense of power, attack power * [(1 + (Strength + Int) / 500] * (the object physical defense + magic defense) / (characters level * 800 + physical defense + magic defense)]

Superimposed by: injury superimposed duration Hubuyingxiang, his teammates added to the sense of power, time independently of each other

With mobility: not follower every sense of power attack force in accordance with the the additional character attributes monster defense immediately determine injury

Features:

1. Although it is light attribute visual effects, but the property is to strengthen the sense of power is not valid

2. Each subject 1hit will add a sense of power injury, but unusual injury caused by invalid hit, if invincible or transparent state, without any harm

3. A sense of power the number of attacks have a fixed limit, the number of times a sense of power duration * 2, a fixed number of times int function, such as a sense of the power-up time of 16.3s, is 32 times, 16.5 seconds, is 33 times, 16.7 seconds, also 33 times.

4. Every time a sense of the electrical success of attacks will be judged the same type of skills felt the electricity hit, but not included in the number of a sense of power.

5. Judgment and a sense of power of the different types of successful hit will consume a number of other types of a sense of power, different types of electrocution times independently of each other.

6. Sense of power depleted the number of a sense of power will become and white, to force an end to all the same type of superposition sense electrical injury, even if the same type number of a sense of power is not consumed.

7. Sense of power can not be of the same type of refresh has been consumed by a sense of power-ups.

Independent impact: independent attacks grow to grow and change level independent changes, in line with independent solid injury formula, peripheral independent does not affect.

Forging an independent impact: forging an independent take to grow before transfer 19 for a sense of power as an independent reference value, to 215 as a basis independent less than 215 in the figure nude, forging an independent and growing independent undifferentiated

After forging a sense of electricity damage = original sense electrical damage * (215 + forging independent) / 215

Abnormal enhance the way: to enhance abnormal attacks judgment hit number, their own Dynegy, forging independence, a sense of power attack enhance class equipment

Recommended enhance the way:

1. Forging an independent, a sense of power attack enhance class equipment to enhance hit number of ancient.

2. Improve abnormal level, maintain a high probability of a sense of power, to ensure that each exception attack can be superimposed electrical damage and refresh flu.

3. Impose a sense of power, lower monster defense.

NX a soft spot for a sense of power, have to say as a leader in injury class exception

Significantly better than in the superposition of the way all damage class exception, more on the design of the monster to the many benefits of a sense of power, even then a high level of bleeding encountered stone could not do anything, the then senior poisoning in plague Di Ruiji front only Despair. And a sense of power is not the case, the high Scope optimal superposition, and superimposed high attack power. The high frequency of hit hurt far more than the little digital panel for a sense of power.

Sense of power, however, there are also chances of the problem addition to qigong other than some of the skills, the other needs are piled high abnormal level to improve the chances of a sense of power.

Thursday, November 1, 2012

Diablo 3 tips: replace the shared storage boxes label


Many friends generally time the browser patch update list, mostly, or to pay more attention to the role of skills and items and equipment changes, tend to ignore some practical skills. Recently found that a lot of the players did not notice that there is a very thoughtful changes in the 1.05.

Change storage box labels

Change a personalized label allows you classification more explicit, more care of their belongings, for example, can be changed to a character / material, specific methods are as follows:

Right-click on the label you need to change

1: Right-click on the tab bar, then you need to change the left will pop up all types of optional label;

2: Select a label you like, for example, we have chosen the barbarians, and then choose to accept;

Select a barbarian and click Accept

3: After replacing can see the icon has become barbarians, where I placed the Barbarian new account equipment (down grade). If you have a friend on your account game, you can see more clearly the meaning of each classification.