Friday, November 16, 2012
Master obtained 14 million experience in 12 minutes to share some insights
1. The post only discuss the leveling efficiency maximize.
2. Opened 1.05, the people whose DPS is relatively not high are called to play a certain difficult. Fact, they think that they are playing 5 more difficult, they only see their own survival rate is high, and mistakenly believe that their efficiency is high. Ran front of friends and family for granted boasted. In fact, these people may hour from 30 million to 40 million experience a lot of people, reach more than 50 million is not much more than 5 difficulty can reach more than 60 million per hour experience less.
3. I am a Cabalist, every 12 minutes, about 14 million experience. Count the time on the assembly line, a conservative estimate of the hour in 68 million. 4 experience rings, two with two attendants with. Full brush map state DPS 350K.
4. Difficult experience decreased viability is only a small part of the reason. Difficult reduced efficiency is a major cause: the powerful elite monsters. Difficult and more time on and the elite monster deal will greatly reduce the efficiency. The defense is not of great importance to the output contempt, while focusing on the the defensive contempt output nor desirable. We should pay attention to: XP/hr. Because only how much the unit time to gain experience, to reflect the most intuitive leveling efficiency.
5. I have not done systematic analysis why the the 0-2 difficulty of efficiency is particularly high (personal preference 0 difficulty and difficulty) but opened 1.05 after I used the same equipment from the difficulty of 7 brush to 0 difficulty, each difficulty brush many times, and eventually reached the current efficiency. Also aware of the sad truth: a lot of people, even if just to leveling, due to face and remained in difficult confined to low efficiency.
6. Without experience in the ring, I buff DPS the U.S. service career 18 deadline before posting.
Objectively speaking, my leveling DPS output of 350K above the brush MP3 including 3 hour experience will begin to decline.
7. Defense and survival ability is not the bottleneck, it is difficult reason why efficiency is not high because the output is not high enough. Ranking some people have reached a level of 450K unbuffed dps, but think about it even if you are into the map 600K dps MP strange blood increase 50 percent, the most comfortable I brush difficulty, 600K dps at most, is the brush 3 or 4 difficulty is most at ease.
The following personal information for reference only, are not unique.
I'm currently leveling build:
Electric Armor(running speed runes), magic weapon (enhanced), electro-optical flint, blacks (teleport runes), Arcane snakes, death torrent
The leveling the route:
Task kill Aziz, the core anti-run severance sin 1 stack buff fortress 2,3 battlefield, double pit.
The essentials: time treasure hurry, make good use of the ground with the Teleport, dead ends directly back to the city too far from the anti-brush or start the next map.
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