Thursday, December 27, 2012

Community Round-Up 26/12




   Christmas Day may have come and gone, but the community is still feeling the festive fun with a Santa sack full of fun events and competitions!

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   Winter Weekends: Snowman Raids

   Snowmen are invading Gielinor this weekend, appearing in various locations throughout the weekend, andyou’ll want to group up with friends to take them down. There’s even some nice loot to be had if you manage to stop them in their snowy tracks! There’ll also be some appearances from JMods throughout the weekend to join in with the fun, so be sure to keep an eye on Community Home for more information!

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  Fansite News

  There’s still two days left to enter RuneZone’s huge Christmas giveaway to win some great prizes! Find out more and enter here.

  Struggling to keep track of your Player-Owned Ports voyages? Tip.it has you covered with their new Ports time tracker! This handy tool allows you to set the duration of your four voyages and receive an alert when they return to port!

  RuneScape Quizmas Presents

  Did you miss our special Christmas live stream, RuneScape Quizmas Presents? Fear not – you can catch it again here!

Wednesday, December 26, 2012

Diablo 3PVP announcement out before analysis


PVP mode conjecture

According to the reference article was inferred PVP will include the mode of death. Similar to the quake and Unreal Tournament death immediately resurrected per round limit time.

The victor's judgment may be two ways, the than both "poll quantity, there is a probably annihilate the enemy of all the number of.

The first way is easy to understand, and the second CS scoring team victory conditions can actually understand each other all off, and then move on to the next disc. From before revealed pvp video, I think the possibility of the second. Does not exclude that both forms are present.

Gain buff, if the two teams are not equal in the number of the small number of the party may get corresponding buff compensation, the Reference wow Wintergrasp battle. So when 1VS4 when 4 person party is likely to face a Superman.

Battle will to add some elements, first blood, god like.

The winner team will have points rewards, points may change enhancement syrup (freedom of action, fast-moving, Invincible class) and Diablo 3 gold.

Equipment strengthening may occur, such as strengthening the equipment to increase one pair pve small properties, such as lower control time.

PVP References:

The 1.05 PTR patch PVP information integration information

Equipment, property, PvP, skill switching and repair costs and other blue stickers

Team and injury

Team combat, in general, the class with is definitely a must. However, taking into account not everyone is able to cobble together a team of three of his teammates, so the team single row randomness great.

If a particular team, generally have as many strong control of the remote class, as many do not need to contact can cause harm class, there is high mobility class.

Anti-beat is a must!

The level of equipment, to ensure that the case of certain dps count dodge EHP1000K should withstand the ceiling of an ordinary player.

Current pve damage point of view, dps is much greater than the ehp is - the template of the 6000 defense 600 resistance is 88.15% damage reduction, we can get this equation dodge 100W X (1-88. 15%) X% = The actual layout value of life. Dodge% different occupations.

Of course, different class have varying degrees of harm reduction, but not always resident. Harm reduction, but not the weakest moment of skill when those life and death decisions are not skills bring relief injury.

Current pve damage point of view, the single critical hit damage 300K should be the end of the class can easily do. Assumptions monster Armor 0 resistance, 300K is the actual damage, 3 rounds of attacks can kill a 1000K EHP players.

I think pvp damage in ordinary pve damage between 12% to 9% more likely.

Selected targets in team battles is very important, that is, set the fire. The selected set fire to the target, to prevent their escape, this is a test of the team. So strong control class (coma, frozen) is a must.

Skills and attributes

Valuable skills to the following categories:

High mobile class, high outbreak class, high range, high control, high damage class relief.

Highly mobile class and high damage class relief to not have to explain.

High outbreak of class is generally very fast hands, the shortest time to reach maximum output. Such as the monks seven stars, the DH the cluster Arrow, the Master transfiguration Barbarian Saiyan witch doctor pushed Bear / Colossus transfiguration DH mines too restrictive and difficult known high outbreak class.

High range, is the force of containment, remote exclusive.

High control of the basic skills with% coma, fear, freezing the hands speed is very important, given the body ...

Some properties

Stamina, Armor, resistance is not to say, the more the better.

Vampire

Fancy beautiful properties. Assuming that the target 70K blood to DH for players 25% +6% +3% = 34% vampire. No the purgatory vampire punishment case, the amount of blood can kill target is 70K x 34% = 23.8K, it does not look a lot.

Of course, this is just an ideal state, in actual combat to keep 34% of the blood-sucking unlikely to kill a target. Your opponent is not only the enemy, but also your teammates - they also damage output, and you grab.

However, if to Superman 1VS4 the different. The Superman party to kill each other all get blood 95.2K, which can be basically for Superman full of blood. One's own people, the less each other more, the higher the value of the vampire.

Strike back

Let's look at 1000 strike back with a reply. Or the 70K of sandbags view: the assumption, a class of actual (non-forum) dps can reach 800K pvp damage as normal damage, 10% lower dps should be 80K.

Sandbags to wear clothes 6000 Armor, 600 resistance, ehp probably 590,634.92 Liaodao sandbags needed time of 7.38 seconds. Assuming that the speed of our attack is 2, is 14.76 times the number of attacks. Should be 15 times. The recovery of the resulting 15,000 blood (without regard to the skills hit back to punish).

Attack faster, hit back the greater the value. Similarly vampire, the fewer people, the higher the value, the more the enemy. dps the smaller the higher the income.

Seconds back

In fact, seconds back without much explanation, as long as alive. Assuming 1000 sec, 10 seconds to live alone, 10,000 blood back (assuming dissatisfied with blood).

After all, the pvp not mp10 playing Ards Modan very common, so the battle should be more than one minute. So, the more insignificant the higher the value, the more resistance to beat the higher the value, the higher the value the higher the heap.

Lower control time, the majority of the class has a solution to control skills. Suppose pvp control is not decreasing, probably need more than 5 to achieve a 65% reduction and control equipment.

The face of the second control will still be controlled to be 1.75 seconds. This property if the premise without sacrificing too much of the main attributes, or heap.

% Elemental damage

% Damage increase to be some kind of elemental damage, defensive resistance corresponding to these injuries. If the opponent is resistant to short board, may have to suffer.

Ice deceleration injury can provide the skills and runes that caused XXX% weapon damage. Legal systems to suffer some, mostly elemental damage, so little ice damage. Income maximum possible DH.

Kill the recovery and reflection damage before making further changes to not to say.

The above is a personal idea of some pvp.

Tuesday, December 25, 2012

Diablo 3 player: what is to save you, my blacksmith


First of all, let us analyze why blacksmith reduced to such a position.

Blacksmith function is similar to gambling, that is to spend a lot of money in exchange for equipment to the NPC, but the advantage of the gambling money to buy time, that is, with less time to get more equipment, however the blacksmith-made equipment function is too cumbersome, players even higher than the efficiency through the brush map blacksmith blacksmith who will do?

Not to mention the equipment by AH is fast and efficient, higher cost performance.    Diablo 3 gold buying

So what is to save the blacksmith do?

The above analysis of why blacksmith so unpopular, summed up in the word is the function of the blacksmith Get the overlapping functions of the equipment with ordinary MF process. And blacksmith's function should be completely separated from the manufacturing equipment, into a system to improve the existing equipment. In other words the main function of the blacksmith the specializes affixes system.

Looking back now, the role of D2 in jewelry and Rune, is nothing more than a reinforcement in the form of equipment affixes.

Some suggestions:

1. Manufacturing equipment systems to separate and become mere gambling isolated AH (everyone can be unidentified equipment linked to a fixed price by rating AH).

2. random enhanced of certain affixes properties in the piece of equipment on the ceiling.

For example: upgraded helmet +100 Strength +130 force.

or: 10% up to 12% repulsed affixes repulsed affixes.

3. Increasing random one affixes. Equipment (occupying the position of a Socket original Jewelry role).

For example: two holes of the helmet to the addition of two new affixes.

4. Equipment Socket!

5. affixes. Random washed off a randomly generated another affix.

Example: Random wash belt forces affixes, randomly generated physique affixes.

6. decomposition equipment and MF material obtained by a certain formula, can be synthesized specific affixes materials.

7. Features require rare materials and spend, the higher the possibility of the material as possible to spend the higher get good affixes, simultaneously generate the the new affixes probability and MF values ??related.

8. Affixes the demand generated material falling synthesis similar to Rune system.

9. Affixes the swap rate should be close to the the rare equipment off rate and improve the utilization rate of its AH.

Blacksmith's positioning should not be made equipment, but rather like the presence of D2 Horadric Cube, Diablo 3 is not just a game brush equipment, through the transformation of equipment to get the equipment to strengthen the existing equipment can greatly extension of Diablo 3's game time.     D3 gold

Monday, December 24, 2012

Talent skill automatically switches the action bar auxiliary mod-TAB


Talent Action Bars

Each time you change the talent to have to re-drag 1 skills, accidentally forgotten? Real trouble! Today we recommend a micro plug, its role is to automatically replace you in the same layer in the talent tree talent skills.

Macro skills will be replaced automatically to.

Saturday, December 22, 2012

Diablo 3 Archon light damage


Conclusion:

1, The Archon of light damage: Damage -> wait time -> damage -> wait for the cycle time, the first harm is immediate damage.

2, each damage only to calculation of 1/3 of the light damage, while waiting for the time interval only weapon attack of 1/3.

3, based on the monster's blood to determine the sweep is fast or slow and other weapons to attack interval of 1/3, and so the second injury out Archon light the best way to choose.

4, Each damage is the weapon of the DPH, high the DPH low attack speed weapons accounted for much cheaper.

Has been thought the Archon of laser damage is increased with time, In other words, your light contact with the monster, how long, the monster would be the appropriate time of the damage.

Discovered through testing, that it is not so simple when you light monsters duration, the damage is 1/3 of the time required by each attack (such as the attack speed of 1.5, then to 0.66/3 is 0.22 seconds damage, which displays digital display every 0.5 seconds) because, take Skorn Axe Archon the light quickly swept hordes of monsters, and sometimes cause high damage, it is found that the DPH hands is advantage.

Because Blizzard habits, many digital integrated 0.5 seconds all, and then show up to 0.5 seconds per hop figures, such as seconds back, such as cyclone, no matter how much you attack speed is 12 hops damage.

To prove Archon in the same way, you can try the next, when you quickly swept monster, there will be a time interval will jump out of damage.

Test objects:

With the 10pp evil heart to do the test.

People panel:

Lower limit reached 79-79 damage as much as possible to reduce unnecessary interference weapon + rings allow an attacker, who in addition to other equipment plus weapons DPH intelligence.

Calculated by intellectual addition, weapons DPH should: 79 X (11.21 +1) X 1.15 = 1109.

Each 100% of normal attack damage is 1109,1.34 attack speed an attack 0.746 seconds, 0.249 seconds to 1/3.

When swept the evil heart less than 0.249 seconds, the light damage 1109 about 100% weapon damage.     Diablo 3 gold

When swept the evil heart of between 0.25-0.5 seconds, the light damage to about 2000, that is 200% weapon damage.

More than 0.5 seconds, the light damage to about 3000, or 300% weapon damage, the damage will be two shows.

Above Archon light 300% intense light wave damage three times, even if the monster is instantly swept at least 100% weapon damage, can also cause.

The unrelated attack speed, of course, critical damage and crit hit make your fight monsters efficiency rises a lot, Imagine, when you 100% weapon damage as 50K, you swept all the monsters, 50K blood killed.

If you have300% critical damage and 40% crit hit 50K-150K HP monster, you sweep, 40% of the monster will be your crit is hit spike.

Such as Skorn Axe DPH ultrahigh, heightening vampire hands weapons strafing monster great advantage, better the Archon laser with DPH weapons effects.     D3 gold

Friday, December 21, 2012

WOT new version firepower king "T57" depth analysis


T57's historical origin

Large-scale trials in the T43 tank, the American engineer Rahim led the development of a no recoil tank gun device, the U.S. Army hopes this artillery modified T43, T57 grams thereafter was born!

Automatic loader for the models of tanks by playing the drum located below the barrel and loader. Playing the drum once be able to carry shells, all within a very short period of time pouring shells, so the idle is abnormal ferocious firepower on the battlefield.

T57 game features

The ability to attack: five-star

"Tank world" this is the real tank war games, T57 will debut as the new 10 M tanks. Its own self-loading mechanism of swinging turret, he has 4 bursts clip in a very short time a firefight, the enemy can be labeled as a hornet's nest. To know that the overall performance of its main gun than the F-series of the same level clip tank main gun, quick loading, so after four bullets in a short period of time can the enemy again cause great harm. Group of small-scale operations, especially in time of conflict crossfire game, the slow loading speed enough to complete the two shooting, the deterrent firepower is self-evident.

The maneuvering capacity: four-star

The M103 sites, full with a weight of less than 55 tons installed 810 hp engine, combined with the United States Department of the finest suspension system makes the T57 terrain adaptability is very strong. Do fire support to follow T110E5 heavy tanks in the wing battle, seemed at ease. For top heavy tanks, is considered very to the force. Enough tactical support in the local area.

Defense capability: three-star

As ten tanks, T57 fragile turret defense force is not suitable the telescopic gun in the front bunker after the other, and he should be more as a fire support tank in the flank output.

Rocking turret defense still worrying the turret almost any resilience only occasionally ricochet surprise. The body defense capability similar to M103 9 main guns good immune defense lived more than half of 10 to wear more than 260mm the deep main gun attacks. Compared 50B Gun brittle body has been good too. Future territorial war with the top wing, will replace out 50B location.

Tanks total analysis

It is mainly a fire out 10 tanks, F-Series sibling tanks difference is the former for stronger attack capability and viability, the latter a slightly better performance of the motor. In the top wing, the commander can own team's tactics and style 50B Replace T57, so the team overall fault-tolerant high viability better overall defense.

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Thursday, December 20, 2012

High-end Mage equipment walkthrough


First of all, you must understand what is equipping and equipping the significance is that, in my opinion, the higher cost The cost performance, A Diablo 3 gold to obtain 2A attributes.

Equipped with the first step: the overall framework and budgetary arrangements

Black or Frost Mage? With one hand or both hands? This is the overall framework.

How much money to fritter? Each site is how much? This is the budget arrangements.

These are all appearances, there is one important factor: leave much room for improvement, depending on your financial resources and goals.

Equipped with the second step: the determined defensive accessories as well as ensure the movement speed.

The conventional defense parts: the Zunimassa's the set, evil spirits, fearless rings, skates, Angel Armor. (These are the attack and defense of both)

The relative use less or higher prices: digging pants, yellow wrist / pants / head, Twilight, Tal Rasha's clothes with resistance. Very popular: black thorns four.

When you start to pay attention to the difference between 71 resistance and 80 resistance, the difference between 390 Armor and 450 Armor, you have taken the first step in the fitted master.

Mobile speed conventional accessories: Lacuni Stalker, Tyrrell of force, Inna moderation, all kinds of shoes.

Unconventional: Pilgrim's suit.

Need to use the above mentioned: room for improvement.

If you would like to give you the equipment to leave plenty of room for improvement! So do not think of these parts of the to heap physical, heap Armor expensive!

Simple explanation follows:

Suppose you want with no buff 250K dps and hope to have the potential of breakthrough 400K budget of two billion.

Equipment so choose:

Breastplate: 180 + Int, 220 physical, Zunimassa's, bone marrow;

Shoes: 180 + Int, 150 physical Zunimassa's trail;

Ring: Zunimassa's disaster epidemic and fearless brave Prayer;

Pants: 180 + Int, 180 + physical, 70 Resistance 2-dong, yellow pants;

Shoulder: 250 + Int, 50 physical, evil spirits Spaulders;

Head: Twilight surface cover;

The wrist: Lacuni Stalker;

Secondary: average damage 240, 150 Stamina: Triple Po ball, high intelligence better.

Remove unlabeled attribute several DPS accessories, and other accessories will not spend more than 200 million.

Is not considered part of the accessories of attack attributes. These parts are only slightly more expensive Zunimassa's clothes. These defense sites can provide nearly 500 resistance, of 750 physical as well as hole 30% life.

Master no physical basis of life 276 points, 60 physical 127, it can be drawn: even if other parts of the completely defensive attributes.

You should at least have: life value of about 40,000;

Armor 3500 (equipped with basic armor relief damage of about 52.6%);

Resistance 750 (2500 Intelligence + equipment 500, reduction of damage 70.4%);

86% of the total relief damage EHP 285000; and comes with the 7% elite relief damage.

The transfiguration Armor 4900 (damage waiver 60.9%) resistance 1050 (remission damage to 76.9%); 91.2% of the total relief damage, EHP about 450K.

This status under 4% vampire should be sufficient to cope with the damage relief following 5 difficulty. Incidentally: 100 life value of about 50,000, the amount of blood is enough to meet most occasions.

Why so equipped big room for improvement? Assuming that you find in the arms and gloves defensive attributes, you want to pursue dps to replace these parts, necessarily mean the loss of a large number of EHP!

This has resulted in improved bottleneck! It is used to say: change the body must be replaced. Conversely, if the defense site to provide sufficient physical strength and resistance, all attacks parts you can rest assured that purchase, completely bottleneck!

In other words: the physical parts of these defenses is the main attribute, just additional properties of the parts of the physical resistance of the weapons and jewelry gloves! Of course, if their property has been very good attack, but also provides defense, nature is very good.

Simply put: 200 intelligence, tapping gloves with 50 physical and the physical is valuable, because the gloves can be used as the ultimate.

200 physical gloves, ordinary attack with 50 intelligence gloves, looks the same 250 main attributes, in fact, is always a transition product is not worth the investment.

So, the attack site attacks is necessary foot! The attack is insufficient without regard to its defense value-added, which will limit your footsteps!

Equipped with the third step: the weapon of choice

Critical to the choice of weapons, which often is your biggest investment, and also determines the ease of transition! The Master currently mainstream the build: Frost Mage and Archon.

Assuming that your wallet is not enough, they want to play two kinds of build, I recommend starting from the hands Archon. This is because Frost Mage Archon offensive accessories greater commonality: attack speed/critical hit in the case of low-end.

If you have enough money, the attacks accessories all three attack naturally does not matter.

Continue above the main deputy buff 300K Negro example:

Recommended for high-and white double storm vampire weapons, this is because the Master can not dual wield serious lack of critical damage. AH blacksmith build, 500,000,000 Diablo 3 gold can buy about 1,200 white text, 50 critical damage, Keywords critical damage 66 can be screened out of the blacksmith weapons.

Equal and white attack speed as high as possible. At this point, the budget of 1.3 billion left.

Equipped with Part IV: Attack component selection points

Point 1: Attack component selection, defensive attributes only as an additional attribute.

Point 2: If you are using a one-handed weapon is not the lack of critical damage.

Opposite hands and arms! Full blast attack speed equipment allows you to easily switch between Frost Mage Archon.

Point 3: patience, the same price, often patient decide you harvest, AH you how good! This is more applicable to the attack site and weapons, because more of these parts of the variables.

Point 4: auction can save you more than 20% D3 gold

Continuing the above with the equipment:

6 critical hit Zunimassa's disaster epidemic (or other high damage): 1 - 2 billion;

45 + critical damage fearless brave Prayer: 100,000,000;

Or high average damage: million level;

Gloves 150 + Int 45 + critical damage 9.5 + critical the hit with attack speed: 50 million -2 one hundred million;

Tal Rasha's oath Cheng, amulets, high intelligence 8.5 + critical hit damage: 50 million-2 billion;

Output or yellow necklace, the high intellect double criti or 3 attack, 75 critical damage, almost all do not have to read.

Belt, 150 + intellectual, 9-speed, 49 + blast injuries: 50 million - 200 million

Lacuni Stalker: Intelligence + attack speed * 15 + critical the hit * 50: 5 one hundred million best;

Twilight surface cover the: Intelligence + attack speed * 15 + critical the hit * 50: 5 one hundred million to choose the best;

Property

Assumptions Twilight: 190 Intellect, 8 speed, critical hit; Lacunl: 150 Intellect, 8-speed, 5 critical hit.

The total panel should be like this: 2700 + Int 52 + critical hit 450% critical damage, 40% + speed, the basis damage1550 + elemental damage 30% +.

Get dps about buff 260K, blood 40000 Armor 3500 resistance 750.

This is the other equipment non-value-added results. Fact is certainly higher than a lot of this property!

Defenseless dependent attackers accessories, so equipment upgrade much easier!

Wednesday, December 19, 2012

The Diablo 3 seeky achievements experience


1. Photosynthesis

The achievements require 666 times, the only reliable place in the cathedral 1st floor, chandeliers relatively dense map is relatively simple and small, and most of the chandeliers are just a bunch of monsters. Remember not to open a multi-MP to only choose normal difficulty, do not wear reflective damage equipment. Not to vote for the tenth progress, so you can not be stored at the inlet. The most important is that the chandelier is a fixed damage of value, such as his fixed damage value is 100, each small monster blood is 25, he can be stoned to just four, dragged on for 10 in the past, the result is 10 a drop dead, each monster loss of blood 10. You do not what to think empty-handed each monster hit trace of the blood pull a bunch of go, far more efficient to pull reset the chandeliers speed to be much slower than your speed. It is simply to see the monster, you can pull the chandelier, and stoned a few a few over six monster below under the chandelier, but had to be towed away a few in order to guarantee that the chandelier down can be stoned.

2. Savior

Achievement requires 250 times, the need to assist teammates, one of HP for 10% of the upper limit, only a number and high level of Paragon little trouble, like DH Paragon 92 nude blood alone, 11K, dedicated to the AH bought hundreds million of HP equipment, heap 140K HP. Go the ordinary A1 rot collapse of the forest, his teammates cleared and find that big stuff spit small bat, the best two together. Your whole body naked before all wearing, showing red screen, his equipment can not be reflected damage and pick up properties. As long as your side once were able to survive, teammates over there will be a "savior", until his teammates completed the swap roles until completed. Important: To grasp the rhythm, and the bat just stroked A, B, soon to be shot, good rhythm, a dozen, a quasi complete the speed is very fast. There is also an important point is beaten that do not out of line of sight to do anything else to go, because once the bats died out red ball on your side, you still may eat, you still need to take place in a timely manner to avoid the red ball. Some would say that I re off to wear it again, when I recently discovered that there is such a BUG, ??is currently you can only take off once wear time to correct the rate of 10% or less, and then take off again once eaten red ball wear health will improve with the items you are equipped with equal must exit the room and then into the can.

3. hero's new clothes/naked desire

Diablo is the most simple, hit stiff naked go fight you can count completed. Four other BOSS, indeed must personally killed one of their own to complete the extremely difficult, because in Hell difficulty, you simply impossible to deploy to a very good DPS and EHP ratio to a little bit of grinding death BOSS. If the band of followers, followers killed is not. Of course, need a good teammate. Into the BOSS the room, you take a quick death, then good teammates save you taking the time to look, you do not get up first. BOSS nearly 1/5 of blood or 1/4 blood teammates began frantically playing BOSS, also points P3, P1 first release to hit, hit, P2 for the worst weapons to continue to fight, I do with La Kani Hugh Blade hit BOSS 10K blood, P3 for empty-handed to continue to fight, skills certainly is the choice of the kind of kind of do not get the weapons it right out. Until you hit the BOSS 300 blood or less, you can get up, his teammates stop you slightly lingering a few with the BOSS, OK. Another point is that, as far as possible so that BOSS blood to below 300, you only up, nothing to wear DPS really is pitiful. I hope your Paragon high level, so your DPS also slightly higher. I DH off, put also effective Jianta. Main staff not to be afraid of a critical hit, the key is to late to be patient about what to play, beat the look, the main staff not to take off too much equipment in order to get rid of a critical hit, or the defense may not be enough.

4. unique collection

Blue Gold Bug:

STD gold: sandstone Colossus

STD blue: Plague Swarm oppressor

HC Kim: brutal rock worms, rock drilling worm

HC Blue: oppressor, plague Swarm, brutal rock worm Fallen fierce dogs the (brutal rock worms and Fallen fierce dogs there will be some people in the previous version of immediate concern and tick)  D3 gold

5. Blacksmith death metal processing

The 100 design is enough? Enough! Do not forget, there are various occupational helmets and deputies! Do not forget there are cheaper legend! Do not forget to suit bought to do a few people! Do not forget there HC! HC buy any design +1!   Diablo 3 gold

Tuesday, December 18, 2012

Equipment experience: those years we ignore the things


Foundation (the main attributes)

Armor 1


+136 Strength +156 Agility +28 full Resistance +250 Armor (524 armor)

As a DH, we need to focus on the main attribute agility. Does not mean that other property does not make sense, the physical properties can be set aside.

Strength properties: every Strength increase 1 Armor.

So the real attributes of this belt full +156 Agility +28 Resistance +386 Armor (in 660 Armor).

Therefore, this belt than me 44 full Resistance armor belt 299 is more than 0.2% of protection.

Conclusion: As a DH, please moment forces attribute a look at armor, doing so can save some competition and dual wielding credit card soldiers, also convenient to use each other's equipment, occupation and transition.

Armor:


+138 Agility +150 Intellect +111 physical +37 Arcane Resistance +65 full Resistance Armor 393

Intellectual properties: every 10 intelligence increase 1 full Resistance.

Therefore, the ultimate effect of the pants DH who: +138 Agility +111 physical +37 Mystic Law Resistance +80 full Resistance Armor 393

At the same time, we should also find pants more than DH available, Monk, Witch Doctor, the Master of the Arcane can be used.

Which virtually is the sum of expenditure savings, the initial use of such props would be more convenient.

Conclusion: As a DH, please moment the intellectual property as the full Resistance of view, the rest with the conclusion of a

Advanced (percentage of property)

Warning: For a percentage property as an upgrade, please ensure sufficient basis of property.

Armor:


Physical +265 Agility +76 +72 full Resistance +7% life +246 Armor (in 604 Armor) +255 seconds back.

A 1000 physical properties of the DH, for example: 1000 physical = 35000 the value of life of +276 basis of life value = 35276.

The health bonus of 7% compared to: increase the value of 2469.3 life.

Each point of physical fitness for 35 points of the value of life, 7% health bonus by the addition of approximately 71 physical (all with life percentage Properties props first sum, inherent physical).

Conclusion: that every point% life bonus equal to about 7 points physical bonus for a 1000 physical DH.

So this piece of equipment, the final properties of +265 Agility + (76 +71) and physical +72 full Resistance +246 Armor (collectively 604 Armor) +255 life seconds back.

In contrast with the evil spirits of 140 physical cost-effective, much higher.

1012 physical health bonus calculation:

Conclusion: Although life attributes can not multiply stacked, but when physical strength is greater than 1000, the benefits of significantly high. 2 + damage% reduction properties.

Armor

Necklace


+206 Agility +243 Intellect critical damage +100% critical chance + 8.5% melee an relief damage6%.

As a DH, we need him as:

+ 206 Agility +24.3 full Resistance critical damage +100% critical chance + 8.5% melee relief damage 6%

Damage relief instance analysis:

Most DH wear Inna's shoes, I Inna's shoes only 4% of melee damage waiver.

Natalya other attributes unchanged, its increase this props 6% melee relief damage (People melee relief damage 10%).

Do you think that looks good ?

Conclusion: When has enough EHP enhance melee Rare remote damage reduction property, will be extremely useful properties.

3 + dodge%

Many people think that to dodge that is the case, agile no need to be too high.

But here I cite just one example.

critical chance useful?

40% critical chance and 50% critical chance is a concept ?

If you think not, then please agile heap 3000 (least 2800) the practical effect of experience in the game ......

50% dodge is extremely important in the game of the high frequency of this monster attacks.   Diablo 3 gold

Conclusion: As far as defense is concerned, agility is a critical chance of defense properties similar to the attacks on property.

Agility 3156. 235601 EHP addition (the addition last agile EHP, but the actual effect is better).

The actual effect of EHP

The immortal and the inna provide a good melee damage, relief and a small amount of power exists the armor packages effect that ultimately the EHP is fairly good, cost performance is high.

With the perfectionist

Giving top priority to articles, the analysis is only an introduction, there are many such similar properties seconds back properties.

Armor:


Set Pants, Each Hit Adds + 351 Life (350 calculation) Regenerates 305 Life per Second (300)

Following an unscientific assumptions:

Assuming the attack speed of 2.0 per second, then 2 times per second. 350 life each strike back 2 times per second, Each Hit Adds-enabled + 700 Life.   D3 gold

Regenerates 300 Life per Second, contracts 1,000 lives. That is, each strike back 500 lives. Seconds back unable to attack, remains in effect, the actual use of the value of good.

Monday, December 17, 2012

Experiences and suggestion for novices


I play WOT for 23,000 innings, 54 winning rate, 1145 efficiency, pure savage group only one team. Garage:

S: -7, 268, 261, -4, T62 R & D did not buy

D: E100, E100 tank destroyer, GWE, E50M

M: E4, E5, T92, M48, 95

F: 25T, 50B, Foch 155, Chatillon 155

E: Conqueror, premium vehicles: T34, 62

Combat psychological develop

1) believe their own but do not believe his teammates and field team rules of survival, although cruel, but there may be a lot of people feel the same field team will only be you with the sweet, very few with you bitter.

2) The game can be a part of life, but do not account for too much space.

3) If you are not a professional player, do remember that the game is for fun, if you can not get pleasure from the game, on the close hand, if the behavior of others in the game make you angry and even-tempered in relation to take a break.

4) If you like this game, it is worth it to invest a little money slightly.

Combat literacy develop

1) the bigger picture, personal think this is the most important basic elements in the game, basically, each map has three or more line of attack, about five artillery sites, these are uncertain, but one thing is fixed , is that the two sides have 15 people to remove the artillery outside, how many people, how many people did not appear what car must know what, so you will be to their next action relatively accurate judgments assault, or transitions, or stick to be aid.

2) not afraid to die, do not die, the people are generally afraid of death and die died law as ugly. Bigger picture good judgment, say no fear of death is simple advantage resolutely strong to eat, do not die is no advantage when squatting live, defensive disadvantage can be offset to some extent the number of offensive sparring with their own side of the defensive side of the front, and the fire is not easy to expand, artillery factors to consider in determining the advantage whether, if the offensive line is within artillery range of an artillery considered a help defend the case of encountered you keep to the fear of death, to die for a gun with his count End.

3) battlefield positioning, each room is almost always about three levels, each level of the car will have a different battlefield positioning, the 15 cars in the first level is the absolute main, second level support, The three levels are complementary, the fourth level, then you are the eye or poke observation hole.

4) chariot positioning, the same level of different cars have different positioning the standard positioning depends vision, mobility, accuracy of the gun, the body hardness the overall general for MT lighting, Qiangdian, and kill artillery, HT card main tactics fulcrum, promote or defensive, TD output, to wipe out the enemy's effective strength-based, more popular argument for Busy select a second and third tier, each line is based on the distance from the point of stalemate with the battle decided.

9 car positioning, MT, in 54 line, Barton is the second line, E50 is a three-wire, Lorraine is a mixed lines HT E75, M103 line, Conqueror is the second line, the 120 is a mixed lines (-8 did not played not discuss), TD: 95 line 704, tiger hunting is second-tier, Foch is a mixed lines (PS: mixed line is relatively flexible choice of each line)

Variety of positioning is not fixed, such as MT 54 and Barton reconnaissance vehicles, E50 would have on the front line, lighting Qiangdian bounden HT E75 or 103 the Conqueror you have with the other car relatively hard as - 3 and other cards with the line, how to select their own position in a specific battle really hard for me this wild team of casual gamers, still often make mistakes.

5) there is a sense of distance, the second-tier car in about 15 seconds able to open to first-line, can share the damage in a timely manner in the first-line car eating each other strong, three-wire flexible, if you want the black in the end we should select according to camouflage the extent and the grass density distance of 400 m to 150.

6) it is best not to commit suicide, suicide members died, can not get members experience more harm than good, it is not moral. It is said that the next version will fix this bug.

7) route selection based on their own personality, or bold, or calm, or cunning harmonic for your car.

The generic fighting skills develop

1) Remember the weaknesses of each vehicle, in addition to the the top frontal armor of all the cars and the bottom frontal armor will have other weaknesses, the play enough weakness plug.

2) Remember the blood of each vehicle, the shape of the gun, blood in order to judge whether a car is the white, the car did not change turret gun is also very likely not on the accessories usually did not change, so a car with low level of the car is no big difference.

3) Positive hit ammunition rack and loader, side priority to fight the oil tank.

4) understand each vehicle's rate of fire, and this is especially important in the 1-on-1 retractable faster rate of fire can select 1-for-2 on telescopic. Compare their own and each other's loading time, you are going to open fire when try to pull a little distance hit relatively big bottom frontal armor, keep a distance of about 10 meters before and after moving to the other fast fired, moving about two to let the other party Your top bad seconds frontal armor or bottom frontal armor.

6) streets, try reversing telescopic, this is common sense, but do not face hard enough (such as the United Kingdom, France car) and shoulder car (-7) exception, not diagonal 30 degrees the other American car reversing, not crony 30 degrees a side is more than can be worn and easy The DAMAGE, because this angle can focus the plurality of components, each component is a blood volume.

7) a distance of less than 100 sold head is not reliable.

8) do not open the mirror playing than to open a mirror is easy to breakdown.

9) fire within 15 meters of grass will become transparent, so to fight illegal guns do not squatting on the grass, and the grass to keep a distance of about 15 can reduce the chance of being bright, In addition, if you are really obsessed with illegal guns must take the first skills lights school full.

10) with good combat effectiveness, the fighting capacity is very low or fighting screenings few players are more likely to play do not wear you, 300 less than the basic hook.

11) 5% of the members of the skills equivalent to 2% of the members of the ability of their choice on teammates even and ventilation

12) morning from 6:30 to 8 o'clock hang up the peak, can be used to play M

13), there is a very, very important thing is to choose the greatest threat to target priority set fire

14) optimistic about the other side of the muzzle point, turn the turret takes time

15) attack when the turret and the body of the same orientation, or on both sides will be worn

16) 59 most of the time is unreliable

17) If you find yourself checked the Dylan 155 off the crawler, then immediately repaired, or live disabled

18) the wilderness every 2 seconds, moving two body to some extent circumvent artillery.

19) the fact that the body is a good thing, big body is a large piece of stone

20) like the opponent's body and his teammates can block shells

21) alive only output

22) Crit skills gunner paper data only 3%, but the actual effect is very good

23) driving wheel, is the first wheel and a wheel hit basic DOT turn off the crawler, the streets, only to reveal a wheel when the most dangerous time, as may be off to die

24) the streets, through artillery impact points determine the artillery position, point live right painting an extension cord to the point of impact with the bunker edge, online artillery roughly direction, at the same time notify one's own artillery, anti-artillery addiction teammates may help

25) observed the body of the bullet hole location is illegal guns to judge illegal guns direction, try to avoid a second hair

26) in the streets, in the large-caliber TD stole a gun, a lot of people choose the first time to escape, in fact, there is another option, whether also his two guns opposite other outside TD does not pose a threat to you, you can be secure in the fight also two guns and then flash, because of the large diameter TD has more than 15 seconds reload time

27) high-threat target mainly high outbreak of a class, such as bayonets, artillery, France, chickens, large-caliber TD, ready to cross the line of defense to steal guns MT, my eyes artillery outside hatred first Foch 155

28) 59 more than 15 degrees oblique-oriented when you hit his knee, and DOT and off crawler

29) give way to express a virtue

30) Do not hit the parking aiming teammates

31) hit the parking thin skin targeted targeting good results

32) outflank forever is to choose tactics

33) to the tank to see the image of the adult, the face, scalp, knees, lower body, legs, shoulders, what position is easy to remember

34) hit senki times of emergency first rounds of HE, priority upon a time, followed by the residual blood

35) out of the box in front must own its rolling out

Fighting skills of each model

MT

1) not MT output most of the time the first work, guns, telescopic than MT strengths, artillery, TD and HT observed a solitary hole will always be your favorite.

2) Do not think that lighting a disadvantage in the output of the others in your vision you half income the standing eye position, and then choose silence, fired easily exposed.

3) artillery room, MT, battlefield protagonist, eye-catching bits and squeezed out of each other's eye is equally important, eye-catching to ensure one's own output, squeezing out each other's eyes, you can save one's own vital forces.

4) Do not order the output greedy twelve guns in the wilderness naked Parking of illegal guns behind you will help you make money

5) the closer the distance to the other side of the car, the more likely around

6) The wolf only flocks was fierce, but fierce But lions

7) life is very difficult, the situation is not good, turned and ran, death can, but must die valuable

HT

1) HT have a brave heart, because you are the original protagonist of World of Tanks

2) Always facing the enemy

3) do not tell the large-caliber TD guns

4) Do not keep thinking to fight illegal guns, it was just a sideline

5) is wound, not standing around, the first time to select against the wall, to distance, limiting the other motorized

6) things to do whatever

7) face each other a lot of MT lineup, groups of three motorized better

8) when necessary to help them quickly and efficiently interludes such as pit card down when an injury eaten for MT

9) Do not be too get together to injury artillery group, two to adverse firepower expand

10) the two men at the same time being surrounded, not to tamper with, this time selling teammate equal to sell their own

11) destined to eat artillery, as far as possible with face eat so hurt

12) HT survival or not a great impact on their morale.

TD

1) turret is justice, not the turret you is evil, avoid acting alone

2) large caliber TD difficult to ensure accuracy of more than 400 meters

3) priority to combat wear high probability target

4) The first time point the lights out

5) with the eye to maintain a reasonable distance, a distance of 150-300 meters, depending on the terrain concealment case

6) HT reversing retractable spray his face with HE

7) is affixed to consider when teammates support you

8) with a wall in the street fighting to maintain a vehicle width, ease of maneuvering, Do not paste space to do a follow-up action

9) E4 is disguised as TD HT 100 sudden injury visual only 950

10) Remember that he is evil, is a favorite of artillery

11) large diameter TD try to choose between the head and the damage.

Diablo 3 gold

Saturday, December 15, 2012

The experience contrast between Hell 10MP and purgatory 1MP


Skills configuration:

Left-- the designated wind, right - strengthen the blacks.

1 Key ice ring +15 criti hit.

2 key vampire weapons.

3 key electro-optical flint.

4 key electrical Armor-electro-optic scud.

Abandoned passive anti-storm, Armor strengthen critical.

Black brush map routes: the condemnation of sin Tower 1 + the fortress the 3F (normal 5BUFF)> Fortress> Raskin down brush back to the battlefield> Stone inverted brush Tianguan City> giant pit.

Normal leveling speed brush purgatory 1PP

Only picking legend, yellow equipment only pick up rings, necklaces, one-handed weapons, precious stones, the mysteries of the book (500 D3 gold, a few days ago before 1XX).

5BUFF EXP +193%.

The head 31% + Hellfire Ring 35% + Leoric ring 30% + witch (35% +25%) * 0.2 +5 BUFF 75% +1 PP 10% = 193%

Took 30 minutes of EXP 2300, about 46 million of the translation of one hour.

HELL 10PP

Does not pick up items 5BUFF EXP +343%

Head 31% + Hellfire Ring 35% + Leric ring 30% + witch (35% +25%) * 0.2 +5 BUFF 75% +10 PP 160% = 343%

The station three Molten seen DOT brush satisfaction. After measuring a look EXP, HELL 10PP!

Cost 20 points, was the EXP 917 million converted one hour before 27.5 million.

Kane three-piece did not do the test, but to see entrap people EXP desire to measured gone.

Conclusion

The HELL 10PP not picking up objects one hour 5BUFF EXP +343% EXP approximately 27.5 million.

Purgatory the 1PP conditional pick up objects one hour 5BUFF EXP +193% EXP approximately 46 million.

Friday, December 14, 2012

Different people like different games, happy is most important


One player looked Blizzard recently on the improvement of the game, he began to recover Blizzard games confidence. In this regard, the happy, as long as the play several games you'll spend more time Community Manager Vaeflare said.

I have a little do not want to play "Diablo 3", but some recent patch, Blizzard let me have some expectations for the future.

I do not play Diablo 3, I turn to play WOW PvP. I did not buy a the Pandaren piece of information, and I have six months did not play WOW. But I have a Diablo 3 annual ticket, so at least I can play WOW before the end of December. So I play the WOW PvP very interesting.
?
Blizzard reached what ... let me start again playing WOW, let me at least to consider the "Panda mystery", and I want to buy a piece of information.

I originally thought after Starcraft 2 Blizzard nothing, but they let me begin to consider their game. I want to say the Blizzard this regard very successful.   Diablo 3 gold

I have learned in the past few years are not the same people playing the game. A lot of people like to play a game, then with the time only a few like the game to go in exchange for some time to play a lot of games. For me, it depends on my mood, my favorite is "Diablo 3", I would often play WOW, there are a number of other different types of games. Can play a lot, but for me, at least several games will allow me to play some more time.  D3 gold

Thursday, December 13, 2012

Ultimate decryption for boxes combat effectiveness


Assessment of the combat effectiveness of relying on two factors: screenings, winning

Screenings:

1, the total game time - the equivalent of a Band of Brothers + ventilation, he does not fully representative of your technology, but an objective representative of the total amount of knowledge, maybe you always lose, ten thousand, but you must than win 1000 field players to learn more about your enemy, because you would think, would you sum up the past successes and failures.

2, map awareness, a variety of play on various maps, a variety of vehicles start to take the bit to determine, you know where the enemy from rushing, where bushes may have a TD, which point of view will be artillery, screenings over 5000, you will be very concerned about the details of the map, some subtle slope of a small crater, a great role of civilian trucks, this game is really good, the existence of every detail is meaningful, walls, fences, tractors, not just let you pressure the past find some tanks pleasure tools ...

3, game awareness, familiarity with the various departments at all levels chariot, and teammate care of each other. Do you know the various the chariot advantage armored observation hole, the weakness of the the Bottom frontal armor, -7 -4 is no longer your worst nightmare, you know eight can play to the essence of the dead LV10. Do you know the importance of teammates, know that 90 degree corner you want to swing angle, do not block your teammates playing telescopic help teammates blocked road wheel with your point of view armored know what squad deterrent, to know a variety of artillery accuracy and whether over the bunker bombing to you, various tank accessories and you play with.

Winning: it is divided into the sum of the single-two, has two roles to increase morale and deterrence enemy.

I do not like to look at the total winning percentage, I like to watch the cycling winning his to your behalf objective understanding of their own Council chariot, as well as the level of this comprehension, as long as you are not a car, you will always have the squad leader, You do not always complain about the enemy opposite senior than you. Everything in the world is cause and effect. Imagine, you become a squad leader, you are cycling winning percentage is 100%, then his teammates will want to: Austria! He did not lose! He was too fast, and I must follow him! He certainly than I will fight!

The enemies see to your 100% winning percentage would have thought: I do not meet him, I do not outcrop met! How to give my point of view, I do not know hit him, and his own good strong ~ ~ ~ At this time, you are the audience the most advanced tanks, you have the armor of God and the general tide backup, what you still afraid of? May have mastered all of you will still lose, but you no regrets!

Finally, talk about a lot of practical knowledge of the game. My winning percentage is probably about 58%, the sum of the single average (stress again that I only play the wild team).

For me 8000 more than 1200 + combat effectiveness of tanks players, my teammates usually give me enough respect. The truth, the field team, I often highest combat effectiveness of people, so I like to start to do whatever assigned tasks. Walk one's own medium-sized tanks and reconnaissance vehicles repeatedly told. On the map, I am still not too familiar, often in quite unlikely that the enemy a gun, rushed down the hill desperately, or see less blood enemies on two blood-red go head, for which I paid the cost of countless in exchange for my calm and wretched. Offensively and defensively in each picture are actually fixed position, I am used to the place began to observe a variety of details, I will make use of a very small slope to get in my way even if 1/3 Bottom frontal armor, fired in the middle of the road, hid in a truck handful 15M distance behind the trees, which are about the war situation.

I know the serial gun with projectile points and shrinking circle loading time, I know that 59 of the armor is in fact very weak, low penetration depth, damage, cycling combat capability than 1375. I know a diagram generally have three main lines, when a line has been lit for a long time, I can in 10 seconds after the assault of the line are not afraid artillery.

These are knowledge! Fighting!

Tell the truth, more than seven of his teammates, winning 50% or less difficult to get my recognition and trust, I would prefer to sell him for a gun, it will not help him block the situation.

I think seven more than the basic car have some awareness of the game, winning is still very low, only game attitude, and operational thinking on behalf of its players have a lot of defects. Field team, I always resistant in the first front, I only appear where I appear, to secure the front does not collapse, even if the collapse of the enemy have to pay at least the same battle damage than my duties as a heavy tank. This is nearly 58% winning rate.

Tanks originally responsibility, pressure, RCC synonymous. The beggar never know the joy of the aristocracy, so, friend, why are you still complaining about how others despise the combat effectiveness of low, you still tried to deny the fact that, rather than stand up to get rid of the disadvantages of entering the world of the aristocracy to grind pressure overlooking that originally you feel beautiful sunny beggar life? Waiting for you to join!

Diablo 3 gold

Wednesday, December 12, 2012

Painted eggshell in game slowly digging is a fun


Blizzard game has always been built to a large number of painted eggshell, for players to discover these little humor. One player found a monster's name, in fact, is painted eggshell.

Painted eggshell game

Hi, I found a rare elite, its name is:

"Axegrave the Executioner", and his title is "Heads, will roll".

This is to "Guns and Roses" lead singer Axl Rose to pay tribute to the "Heads will roll" is their mantra and one line of the name of the concert.   Diablo 3 gold

And it war over yet?

He is in Fortress 2 layers.

"Diablo 3" game the many painted eggshell and jokes, painted eggshell encountered in the course of the game or after the game when the encounter is a lot of fun things. (Such as development hell).

What is your favorite little surprise?

Tuesday, December 11, 2012

7-8 Q&A: 8.4 and 8.5 versions of satellite


- You can register on Korean server only if you are a citizen of Korea (you need Korean social security), it's because of the Korean law.

- In the (far) future, older ingame models might be remodelled to higher details, not in any near plans tho.

- There were changes in the ramming mechanic: previously, during very high loads on the server, sometimes the ramming damage was calculated by a different process on the server, resulting in weird effects, such as too high ramming damage on occasions, this was fixed .

- Neubaufahrzeug tank might be implemented as a multi-gun tank.

- It's not yet decided, whether the German branch, that will eventually lead to a tier 8 light tank, will continue from VK2801 or not.

- VK4502 (P) Ausf. B tier 9 heavy is performing about as well as the other tanks of the same tier.

- Fallen trees give roughly about as much camo as bushes.

- The fact that when you ram a vehicle and hit its tracks and the damage is reduced is not a bug, tracks are designed to lower the ramming damage.

- No HEAT rounds planned for the 88mm KwK 36.

- It's possible the 88mm might get a buff.

- Sound of turret turning confirmed.

- Apparently, 0.8.2 allowed for better FPS on most of the computers, FPS problems are rare.

???????Q: Tier 10 participation is getting lackluster due to the constant arty parties, does WG ever plan on implementing restrictions of arty per game?

A: We're aware of the issues at tier 10 and have some changes coming shortly after 8.2. I can't really give specifics because there's a major announcement being prepared for it, but I can say it's not another nerf to SPGs themselves.

Q: Is there any chance of a tank like the Puma, the german scout vehicle that was given the Leopard Turret and 5cm gun being considered as a premium vehicle, even though it had 8 wheels but no tracks?

A: It's not planned right now.

Q: Also in which update will the Chinese tree be released?

A: The Chinese tech tree will be released in 8.3. Originally we were going to call the patch 8.2.1 (since it was a part of 8.2 before the delay), but we decided that the Chinese tech tree is worthy of its own update and reclassified it as 8.3.

Q: Any idea on when we might see the AMX-30 and Leopard lines added?

A: 8.3 is the Chinese tech tree. After that we have the British TDs and SPGs, and the German Leopard and TD lines in the immediate pipeline. Not necessarily in that order, but you should see all of them in 2013. We had to remake part of the German TD line after doing additional research.

Q: When will the new German Medium line be released?

A: I can't say for sure at the moment because the Chinese tech tree was pushed to 8.3, so we've reclassified most of the updates following that. Right now 8.5ish, though I wouldn't take that as set in stone .

Q: Any plans as to when secondary guns will be implemented? The B1 and M3 could be very different tanks, and it would open the door to other tanks like the SMK or T-35.

A: The tech behind it turned out a little more complicated than we'd hoped. It's not entirely off the table, but it's not in the immediate pipeline.

Q: Will there ever be an arty cap?

A: I can't give a yes / no to this, sorry. All I can say is keep an eye out on the community portal soon for an announcement regarding SPGs.

Q: Any chance of a larger platoon size?

A: For random battles probably not, since it would diminish the truly "random" aspect of it. In addition, there are a lot of balance concerns the development team.

have with it. The matchmaker tries its best to not include a lot of the same type of vehicle unless that's all that is in the queue. Imagine if we allowed 5-player.

platoons, that you could then bring in 5 T110s, 5 T-62As, etc. into a single battle with ease.

Q: Any chance at ever seeing historical maps introduced?

A: Most of the maps in the game are based on real locations. For example, Highway is based on Kansas (some players have actually found the city in Kansas that it's based around), and Live Oaks is based on Louisiana.

Q: Why do we not have premium vehicles such as the BT-SV, SU-85i and the MTLS-1G14 PZ4 hydro, etc never been released in NA? (SS: applies for EU too)

A: Those vehicles were not really designed to be sold in the game or in the gift shop - they were designed for special box editions, given out at events, etc.

Q: We know the Chinese are coming in 8.3 but can you give any insight into what the 8.4 tanks will be if any and what maps will be reworked for 8.3 and 8.4?

A: Since 8.3 was originally a part of 8.2, there won't be any maps reworked for it. In 8.4 we'll be reworking 4 existing maps. I can't really give details on the tanks in the update right now since things are in flux.

TLDR: 8.3 Chinese, 8.4 Brit TD's + arty, 8.5-ish Germans (med or TD), German TD line was redesigned, a major announcement for arties is coming.

- L?we shells did not change their trajectory.

Q: It would really be nice to have a 4th consumable and equipment slot for your tank maybe unlockable via gold or credits.

A: It's been discussed, though the exact unlocking mechanism hasn't. Ultimately we're pretty happy with the three equipment / consumable slots though. Adding too many removes some of the choice factor in deciding which equipment or consumables you run with on a given tank. We have tossed around some ideas of certain tank purchases starting with equipment (think gift shop purchases, etc.), but not having additional slots.

Do you need Guild Wars 2 gold ? Please go to www.gw2walmart.com

Monday, December 10, 2012

Diablo 3 suspended in multiplayer games


Diablo 3 in a single game want to pause, press ESC

This should be no need for me to say we all know @ @

"The disadvantage of this method must know the players in the room"

Who is the homeowner does not matter, the important is that "there must be a person in the room"

Room left a man, who the players in the room, press ESC, the game was suspended!

Jump out of the people do not have to worry about the time to continue forward calculation.

Friday, December 7, 2012

Monks Fire Dragon Build 106 overflight Edition Detail


Divided into three major amendment of the Fire Dragon Build for various conditions Build:

Build: the first ring deceased (tentative name)

Relative to the manipulation the role attribute laminated difficulty further enhance efficiency;

The second the Build: SureFire Five Heaven (name tentative)

Allows you to complete the existing role of the property is not completed the task, to exterminate once difficult to get the monster combination;

The third Build: the flames burning of God (update)

So with respect to the control role attribute more difficulty into how an increase survivability and pull into or beyond with single attack between traditional ponley and cloud flow efficiency;

Recommendation: reading comprehension with the mindset of giving top priority to this Build we only refer to the Learning Exchange, did not apply for any copyright, friends do not need to copy static.

Ring the deceased:

This low difficulty rolling version the best conditions:

Fire Walkers; refined condensate 3 + (certainly the higher the better); movement speed by 22 +; attack speed of 1.85 or less; DPS +100 K;

Hit back to steal value relative to the resistance Armor blood guarantees almost immortal prevail.

The variable skills: Crippling Wave, Wave of Light, passive (One With Everything, Fleet Footed).

Replace: the flames burning God BD boxing, Serenity-Ascension Arcane, passive the (resonance carol).  Diablo 3 gold

Replace skills prerequisites:

1. Poor equipment or blood encountered lower body be frozen financial fire the blasphemy reflection damage monsters more difficult friend or replaced to bring invincible Wave of Light 4 seconds;

2. Fleet Footed equipment movement speed has reached 24% + fine back feeling is obviously not enough when replaced Chant of. Resonance;

3. The heap full anti the monks Heaven replaced Chant of Resonance.

Gather around the same time, more monsters will undoubtedly bring more groups, the total damage in the unit time, the first time I thought hurricane turn this skill.

In order to gather more monsters certainly 34 yards undoubtedly the the Fire Walkers damage and the Firestorm damage can also be superimposed to groups brought together more damage.

Of course, in the process of continuous range raid and poly monster refined gas consumption is huge, rely solely on passive and equipment to heap a bit Debu taste loss, then I have experimented with a variety of back gas boxing eventually to a maximum number of simultaneous attacks monster by crit hit back fine Crippling Wave.

Crippling Wave is a downside to attack fast-moving that can not be pulled back Rare or Goblin still a little difficult when you DPS is not high enough, just low difficulty strange in a short period of time can not be to equip us fatal damage.

The Burning Axe of Sankis to us to enhance the survival of a certain degree of protection, so I replaced the invincible bring high outbreak Crippling Wave, let the small things they love to jump longer spared arbitrary.

SureFire five Heaven: (use of the height of the difficult challenge of their roles property is not one to play the the 3P are difficult role playing 10P)

Best conditions of this immortal Ares: Fire Walkers; the stealing The Burning Axe of Sankis; Armor 5500 +: resistance 600 +; blood 5W +; 2.5 +

A certain amount of LoH (resistant armor value test adjustment, as much as possible to ensure that the premise of survival maximize DPH).

Variable skills: Crippling Wave, burst palm, passive (Yita Light One With Everything)

Alternatively: the flames burning God BD boxing Lashing Tail Kick-Vulture Claw Kick passive (Near Death Experience, transcendent)

Replace skills prerequisites:

1. Own defense tendencies relative lack of obvious to feel monster Wai Station hit it hard, burst replaced Lashing Tail Kick Yita of light can be replaced with Near Death Experience;

2. Their own blood low recovery means also the passive Yita lacking can be exchanged for the transcendent; the heap (necessary in the head 50 + fine turn blood).

3. Monk Heaven heap full anti interchangeable Near Death Experience or transcendent.

Principle: in the face of difficult strong combination to ensure survival, will inevitably reduce certain DPS increase defensive tendencies.  cheap D3 gold

4. This Build rely hurricane turn poly monster to cause sideways tempering + Firestorm + the Fire Walkers burns + critical chance palm explosion effects (+ Crippling Wave range of groups damage range.

5. Serious damage to achieve the purpose of the clean-up monster energy efficiency although lower DPS premise, and the premise of super huge range of injury greatly enhance the amount of theft of property recovery, greatly enhance viability.

In the Crippling Wave back fine Rune bring high-precision gas recovery amount at the same time, greatly enhance the the hurricane turn and the sustainable use of Exploding Palm, more powerful strange sustained control within a certain range, and rely on Exploding Palm damage brought about the most the strong unit time, range output.

The and above flame skill damage enjoy the Burning Axe of Sankis addition. The Fire Walkers also enjoy the addition of a single 4627 up to 5783, which also illustrates the skill element damage bonus to fully enjoy the bonus effect 4627X1.25 = 5783.75.

Lashing Tail Kick added: As the replacement for survival reasons burst palm, hurricanes turn need to Rune becomes best 34 yards. Against over monster Lashing Tail Kick around strange hurricane turn to pull back, so few back and forth of the clean-up is almost fully kicked and then.

Split flame burning God: (Shanbengdelie output highway demons are reduced to ashes)

Changes in skills: Rune hundred angry fist, Lashing Tail Kick, given the Mantra of Convictio, passive (Fleet Footed One With Everything)

Replace: breeze drill Rune Blinding Flash, Wave of Light, dodge tempered passive (Yita light, transcendent, does not move like a mountain)

Replace skills prerequisites:

1. The difficult battle time DPS not high enough challenges significantly the proportion of elongated to exert oneself pneumatic drill Rune;

2. Lashing Tail Kick is to ensure the survival used to deal with a variety of fast and powerful Rare combination is surrounded T to open the monster what circumstances can post moves, and plenty of refined gas when you can rely on the Burning Axe of the addition of Sankis The high range of output.

The threat does not own can choose to replace the for Blinding Flash strengthen Firestorm and 3 seconds Single A boxing output, and can also choose to replace the halo bell BOSS battle with strengthening the ability to control field.

3. Challenges own super difficult Mantra of Conviction can be replaced by dodge tempered, difficult small monster blood increased significantly many K monster time to pay long we rely on sufficient viability to fight a protracted war, dodge tempering combat scenes are often surrounded by a group of monsters, upgrade the same very high output and survival.

Thursday, December 6, 2012

The views of the gold car in WOT


Recently, a lot of people want to ask which one to buy gold car. They hope the gun penetration depth, defense, gold farming. In fact, the definition of the gold car paws and fish can not have both. Not the kind of attributes we want the gold car.

Release of low-level gold car, we fucus on level 8.

Type 59

Many people recommend 59 car, I can say very responsible, and not technology driving can not be 59.

Many players think that the top frontal armor and face of type 59 are giving power, at least not do anything like the early high deterrence the D25T Series guns. But many gold coins car, beaten up, the most experience or 59.

The bottom frontal armor of type 59 is the big problem 59 if it is on the gun, 200M is the ideal distance, but close to the distance of 200 meters. SU100 the slow shrinking circle accurate in 200M still hit bottom frontal armor, not to mention the D series of small precise.

Many people buy 59 play with heavy tanks like, do not deny it before the armor is really good, but that is the kiss of death. Eventually a word, not technology driving can 59.

KV5

KV5 is a good car. Although cheaper, and a lot of people criticized, but I use the best it.

I used KV5 general breakthrough play, after all, there is little chance with the opposite people with artillery, but once the breakthrough, you only need to face the people, the people of the protection of the upper and lower body will make far more illegal guns headache to everyone focus on your body, let his teammates completed a breakthrough outflank.

The car killer is not worthy of the name, it's shooting speed, the defense also.

I do not recommend KV5 and others telescopic with artillery, because someone else beat you to weakness in each injury, and that the poor and the weak main gun will not give you a great opportunity.

I most troublesome to fight lions and T34, although I hit two Crispy very relaxed, but they beat me very easily, most annoying 34 on top of me, because you know everything that Irons.

T34

T34 is a good car, my heart evaluation is higher than lions. While the body is brittle, but the head is very reliable.

Lions and T34 is a high penetration depth and low defense. The two cars I most do not like, because they do not have a strong anti-line capacity to fight money, these two cars are very suitable for new people to open.

I did not buy IS6, I recommend my friend to buy one. I play a few times, I feel very tangled. Do not deny that the ricochet appearance of this car is really cool, but whether I drove -6 beaten up or I hit the others opened -6 is a feeling: life is not in their own hands.

Overall, -6 cheap, and pose makes defensive effect enhanced, I personally recommend it.

WZ111

WZ111, since the penetration depth becomes low, WZ111 no longer so bright.

I feel it's like a -3 Brothers car, positive tilt is still relatively cool, especially mobility, poor tiger hunting around marveled at their mobility or cry. But after the loss of the main gun advantages, it really Sorry price, cost performance is too low, very not recommended.

88 Jagdtiger

88 tiger hunting with up is still very good, but the limitations of very large reason is that it's maneuvering.

The best play is tiger hunting card point, waiting for someone to come by, rather than go out and play the others. The motorized poor fate is looking for a sturdy Artillery hold, because the artillery will not give you too many chances. About 88 guns, and I was quite satisfied.

Although the damage is slightly lower, but the rate of fire and penetration depth or enough. Used to KV5 small cannon, 88 Jagdtiger gun to comfort would be better.  Guild wars 2 gold

Do not put too much shooting fast, because once you rush to output, may fall into the passive, to avoid others and you hit telescopic with artillery, best outcrop off track, let him know what is a high rate of fire.

Wednesday, December 5, 2012

Barbarian PVP arena equipment and skills


Equipment:

All equipment is certainly not hard and fast in order to meet the requirements of PVP battlefield then affixes to become hot? What was once buried legendary items will re-radiate new life?

I think, every class has a different life-saving skills to imagine cut the monster arena as do the quick fix is ??undoubtedly unrealistic, so the fighting continued and mobility will no doubt become the focus of arena gear .

Which affixes to become the darling of persistence and mobility?

1. Critical hit: as long as the explosive skills not much change in the properties of the critical hit hard targets will still barbarians. Especially in the battle with the players, the players do not like a monster despite flutter of life and death to you.

Contact fighting naturally not like MF battle as frequently, so whether by the anger and hurt of the more valuable the number of attacks, critical hit should be mandatory.

2. Attack per Second: players must be able to be obtained in the limited contact time more number of attacks, and therefore the status of Attack per Second is bound to raise more number of attacks, and it brought back to the blood back to anger the opportunity for players .

3. All Resistance, Armor: harm reduction skills and abilities of the barbarians in the number of class is very powerful, but due to the current rage the MF battle in the surplus, making the most savage defense capabilities are built on sustained vampire blood back high damage brought on its own defense capability is not optimistic.

All Resistance also of most of the players about 550-650 this level, the relief in the future battlefield damage mechanism is not clear, the average All Resistance and Armor need to enhance still not sure, but it can determine to imagine through injury so smooth blood line control is undoubtedly impossible.

4. Health globes Grant: It is also because it is not easily obtained from harm HP, then Xueping as barbarians only the initiative back to the blood means precious.

Highest Xueping back blood is now 12,500, appear to be a drop in the bucket relative to the barbarians 50K more blood, if the body is able to have the addition of 30,000 ball back, once blood and blood can get thirty thousand Reply this advantage is quite obvious.

5. Vampire: the same because of the restrictions in the number of attacks, players vampire is still the preferred passive back blood, and I think in PVP should no longer be the punishment of purgatory vampire, vampire should still continue to force.

6. Movement Speed: Movement NC Joining Module Speed's importance is self-evident, especially in the arena this serious lack of anger support combat environment, players will greatly reduce the use of WW.

Ice Climbing + the yellow wrist + attributes pants Movement Speed, the idea of ??the panel is bound to such a waiver to the lonely.

7. Seconds back: Judging from the current situation, even if the whole body heap seconds back, the ideal level can only heap to a few thousand, for the blood of tens of thousands of barbarians this back to the blood is a drop in the bucket, whether such affixes worth, but also long to see the future battle.

8. life % and Physical: not you die that I die fighting, blood is bound to cease to be a pass-like data, and will increase the more the better affixes fighting blood must depth, after all, this is the ultimate indicator to determine the winner.

9. Elemental damage: direct addition of the total damage is still very useful, only element effect only useful for cold damage, the landlord does not know that in addition to Jordan, there is no equipment is + ice elemental damage. While enrich hope Blizzard can other elemental damage effect.

10. melee relief for damage, remote relief damage, field control relief These affixes will be with the players for the deepening of their understanding of and more concerned about. We believe that the future of the AH market must become more complex and lively.

Could go to a lonely affixes: critical damage, elite damage, elite relief damage. Natural elite injury and damage reduction no role in the battlefield, but the critical damage should still have some, after all, the critical damage for the upgrading of the damage is still quite considerable.

Just say the damage functions, the benefits of critical damage is not obvious, it is better to upgrade the main attributes to sounder.

In addition to the above general affixes, legendary items which have special affixes them in PVP shine it?

1. The Butcher's Sickle: the undeniable 20% -25% of the Sickle skill undoubtedly makes barbarians very useful control skills, 6 seconds CD within 40 yards of the enemy pull over, accompanied halo 2 seconds.

2. Echoing Fury: I am afraid that high fear the hammer in the future will be more sought after, with the Axe can make the Barbarian one second becomes remote to increase the income of the control field. Plus the Echoing Fury For IAS enhance the Echoing Fury will continue to dual wield weapons market in hot demand.

3. The Three Hundredth Spear: Speaking of Feifu, you must mention The Three Hundredth Spear, plus comes with 12 movement speed, so that the players can be selected on the wrist cheaper, better properties yellow wrist.

The Three Hundredth Spear is very obvious shortcomings, a hole no vampire 6 bloodsucking whether enough for PVP, or say you want to discard explosion injured guarantee 8 vampire, I think PVP before a conclusion can not be.

4. Storm Shield: Although there is no any special skills but high defense capability should not be underestimated, sword and shield flow in the battlefield of the future we'll see whether it will re-pop.

Of course, storm shield also very obvious shortcomings and ensure strength and anti premise, critical hit and physical fitness can not be reconciled.

5. Heavy weapons: the pursuit for high damage, heavy weapons anger advantage gradually be forgotten, the saying goes, for the Barbarian, anger there, For anger precious PVP combat, perhaps heavy weapons very soon become everyone's new favorite maybe.

6. The Burning Axe of Sankis & Sky Splitter: two unusual weapons weapons effects might be favored by The Burning Axe of Sankis 8% chance of being hit forget the pain, and an innate shield wall of possible.

10% -20% of the Sky Splitter days ,18000-24000 high damage + 0.5 seconds vertigo and natural comes attack speed attack, are worth considering whether the introduction of PVP fitted.

7. 2 Hand weapon: While dual wielding hands evenly divided barbarians, I think that the dual wielding PVP action on the advantages of the IAS is obvious, of course, hands and arms in a limited number of contacts, a single cause The damage is far higher than the dual wielding, this must also be taken into account.

8. Immortal sets: If brush monster of choice, spare parts and immortal sets also exist controversy in PVP immortal sets of advantages are self-evident, about 14% of the nearly warfare less injury, 12% of the field control less when , 3 vampire and skill bonuses, more importantly, is unforgivable passive!

Skills and BUILD

Players must be psychologically prepared for the thing is, PVP is not a duel, is different from the the MF man combat BUILD luxurious high damage and balance, players in PVP combat can vary according to the different ranks.

As compared to the Wizard and DH, slightly less than damage explosive class, I speculated that the DH on the battlefield is bound to assume part of the field of control and auxiliary output.

Skill choice, control and auxiliary team skills and runes should be more players attention. D3 gold

Some skills will be considered:

1. Slam & Frenzy: as the Barbarian most basic production anger skills, PVP, 1.04 and 1.05 of the decline is bound Reloaded strong return!

2. Leap: In fact, BOSS war, practical skills and the ability to control the player a glimpse.

3. Sprint: Although 99% of the players use the skills are "blast bolted" small cyclone Rune, a double WW, but it is clear that the PVP Rune is bound by all the players waived.

However, the skills of another Rune full, Jixi. ": All allies accelerated 20%, whether formed in a small range of chasing a situation quickly an enemy seconds off the miraculous? We will see. Another 12% dodge runes may be miraculous in the endgame glass slide.

4. Forget the pain: the players are aware of the sword and shield, barbarians shield wall, anti-injury Rune elite direct anti-death, while another Rune rely congregation Ling widowed shield wall effect extends to the whole team, 30 sec cooldown, 65% reduction in damage, the last five seconds of the auxiliary.

Course the CD slightly longer seems also a disadvantage. Of course hurt Rune "indomitable"% 20 into their lives, we can also consider.

5. Ancient spear: as Blizzard designed specifically for the barbarians field control skills for effective anti-DH significance of, Master This Crispy remote class material, more important, CD is only 10 seconds, decelerate to 60%, or a production Wrath of skills, hitting production anger 15:00, the Rune "conflict" can be a gain of 30 points.

Looks more practical Rune claws fan of 50 degrees, with 3 hooks more to target the enemy nowhere to run! When combined with passive "nowhere to hide" and "The Three Hundredth Spear" The damage of this skill also should not be overlooked.

6. Berserker Charge: due to the enemy on the battlefield only 4 people, and the battlefield majority of stations dispersed the skills i am not optimistic about the only thing you can consider is Rune bull collision "stun 2.5 seconds, perhaps as a spike enemy used in conjunction LianZhao. Similarly, if the hit can produce anger 15 points.

7. Weapon Throw - Flyweight "I am afraid that the PVP status will be the biggest upgrade is the skills, Hatchet, deceleration 60% for 2 seconds, with 50% coma Rune!

The Three Hundredth Spear can not put this skill as the main output, can also be used in conjunction with a remote output should also be very useful for melee barbarians.

8. Threat roar: this skill damage reduction effect was not significant (25 yards damage reduction to 20% for 15 seconds), but it can not consume the roar of anger but can produce anger (anger 15), but also the skills cooling time 10 seconds duration even shorter 5 seconds, with the proper control of the other skills may be able to keep the whole of a target's damage reduction.

Other skills Rune intimidation roar "deceleration 30%, 35% fear the enemy of fear roar" of 2.5 seconds, field control skills are very good.

9. Battle Rage, as a real roar of thousands of years, I believe that the status of this skill on the battlefield in the status remains unabated, the ultrahigh the damage bonus back to anger effect "imminent" will surely still the first choice of the barbarian people.

10. War Cry, needless to say, the hardest team gain BUFF either + resistance or + Armor, or + Maximum Life, War Cry in hands, whatever you have!

Mad war Wrath: unlimited Saiyan is impossible immune control skills, with the "crazy mind" increased damage% 100, cures various refused to accept!

12.Call of the Ancients: 15 seconds to 20 seconds 7V4 time is bound to mop the floor all the evildoer. Course seems ancestors and can not be immune control, and all the hands and arms, the specific effects will be for future testing.

13. Hammer of the Ancients: "cohesion Slam" 406% weapon damage, chasing the devil diamond paste 2 seconds slow 80% of the skills that looks beautiful but the skills to battle roar back to anger probability is only 0.08, how select all their own trade-offs.

14. Ground Stomp, with the "Leap" barbarians absolute field control system of hegemony, halo 4 seconds for 12 yards, Rune options: "Earthquake collide woke up speed reducer 60% for 3 seconds (effectively control field time up to 7 seconds), "trap Slam" enemies within 24 yards closer to full halo;, or you can choose to repel the runes as a life-saving skills.  diablo 3 gold

15. passive skills rigid Barbarian passive skill will surely become a great variety; the ruthless tyranny "and even" weapons masters "are very likely to be the player to give up.

Tuesday, December 4, 2012

8.2 59 changes: the pitch angle decreases, the penetration depth of damage increases


* Turning speed from 45 up to 46

* Move expanding circle reduced by 5%

* Reduce crawler ground friction by 20%

* The level the engine NORINCO12150L change from 9 to 8 (the unknown)

* 59 100 guns aimed at the time reduced to 2.6 seconds from 2.86 seconds.

* 59 a depression angle changes from -20 degrees to -18 degrees

* 59 of the elevation angle is changed from 7 degrees to 5 degrees

* 59 100 guns loading time was changed from 8.0 to 8.7 seconds.

* Silver bomb damage changed from 230 to 250

* Silver shells wear deep changed from 175 to 181 mm

* Gold bomb damage changed from 230 to 250

* The gold shells wear deep change from 235 to 241 mm

* The turret rotational speed from 45/s was changed to 48/sec.

Monday, December 3, 2012

PVE experience: How to switch stance to improve the Fury Get


MOP warrior fury capture mechanism changed, may each play soldiers who know the the PVE process, we need to rely on hand-to-hand fighting stance in general accumulate fury to open the Berserker Stance get anger when hurt.

Estimated that many soldiers and I like doubt, when I am by what degree of damage, open the Berserker Stance anger get the the income exceeds fighting attitude.

First Battle Stance anger get speed of 3.5X weapons, the current version of a unified, weapon speed, hands 3.6 single hand 2.6, you have to say that you take the dagger to fight as one. Well, I lost at the starting line. .

This formula can actually understand the 3.5 per second, with any one weapon in the battle stance obtained from the melee anger. Of course, we have to consider the rapidly It is assumed that soldiers itself is equipped with a 5% haste the team BUFF 10%.

Well, probably 3.5X1.15 = 4.025 anger get melee weapons and soldiers fighting posture

Titans bent on soldiers Flurry cover about 40%, about 15% of the deputies MISS the fighting posture fury get

3.5 X (1.4X0.4 +1.15 X0.6) X (1 +0.5 X0.85) = 6.234

Titan fury, a flurry of coverage about 28%, about 15% of the deputies MISS the Battle Stance fury get

3.5 X (1.4X0.28 +1.15 X0.72) X (1 +0.5 X0.85) = 6.094

The Berserker Stance talent melee anger get halved

Berserker Stance anger get hurt, I tested with monks and soldiers and monks data is too large to calculate very accurate, and has no intention Engineering SP summon dragons 400 + melee, marked a period of time can actually add fury .

So I spent the most stupid way, monks equipment relieved 400 soldiers to fight what hit soldiers 50 anger, repeated 10 times, each time the amount of damage around 210K.

So can draw two conclusions: First, the fury of the Berserker Stance acquisition was to save nature. In other words, I was little hurt every time so accumulate down will rise to anger, so anger get the injury frequency no direct relationship with the period of time by the total damage is proportional.

The second conclusion, the conversion ratio of the hurt and anger 4250:1 (this figure can not guarantee absolute accuracy), calculate our conclusions

Arms warrior: 4.025 / 2 X4250 = 8553.125 per second by so many injuries, Berserker Stance and Battle Stance anger income equivalents.

Bent fury: 6.234 / 2 X4250 = 13247.25, been so much damage per second, Berserker Stance and Battle Stance anger income equivalents.

Titan Berserker: 6.094 / 2 X4250 = 12949.75 per second by so many injuries, Berserker Stance and Battle Stance anger income equivalents.

Also need to pay attention

First, because the attitude switch 3SCD, if a weapon fighters opened for an upcoming 25K damage Berserker Stance, he multi-step waste operation to get a little less anger.

Second, all of the above results are under discussion in melee file, if you post moves withstand enough damage, then there is no reason not to Berserker Stance.

DPS be called DPS alive, no team, no division of labor. Necessary when you want may not be how to use Berserker Stance get enough of the anger, but rather how to protect themselves in defensive posture pressure lowering treatment are alive.

Finally, a personal view to all players still tangled talent selection problem. (This version other equipment 3 Series universal) bent on the same level weapons> Titan> weapons, but the gap is not so outrageous simulator operators.

Weapons differences in theory, weapon determines your talent. However, the best fit. High randomness weapons operate like a spot of samurai fighting violent dragon-core stored fury and anger hit like a premeditated politicians.

What is right for you, only you know

The soldiers in this version of the output can be summarized as follows: the least full career GCD address the randomness of the whole career, do not tangle you how many percent of the others hit the analysis you play the sort of strength.