Tuesday, December 18, 2012

Equipment experience: those years we ignore the things


Foundation (the main attributes)

Armor 1


+136 Strength +156 Agility +28 full Resistance +250 Armor (524 armor)

As a DH, we need to focus on the main attribute agility. Does not mean that other property does not make sense, the physical properties can be set aside.

Strength properties: every Strength increase 1 Armor.

So the real attributes of this belt full +156 Agility +28 Resistance +386 Armor (in 660 Armor).

Therefore, this belt than me 44 full Resistance armor belt 299 is more than 0.2% of protection.

Conclusion: As a DH, please moment forces attribute a look at armor, doing so can save some competition and dual wielding credit card soldiers, also convenient to use each other's equipment, occupation and transition.

Armor:


+138 Agility +150 Intellect +111 physical +37 Arcane Resistance +65 full Resistance Armor 393

Intellectual properties: every 10 intelligence increase 1 full Resistance.

Therefore, the ultimate effect of the pants DH who: +138 Agility +111 physical +37 Mystic Law Resistance +80 full Resistance Armor 393

At the same time, we should also find pants more than DH available, Monk, Witch Doctor, the Master of the Arcane can be used.

Which virtually is the sum of expenditure savings, the initial use of such props would be more convenient.

Conclusion: As a DH, please moment the intellectual property as the full Resistance of view, the rest with the conclusion of a

Advanced (percentage of property)

Warning: For a percentage property as an upgrade, please ensure sufficient basis of property.

Armor:


Physical +265 Agility +76 +72 full Resistance +7% life +246 Armor (in 604 Armor) +255 seconds back.

A 1000 physical properties of the DH, for example: 1000 physical = 35000 the value of life of +276 basis of life value = 35276.

The health bonus of 7% compared to: increase the value of 2469.3 life.

Each point of physical fitness for 35 points of the value of life, 7% health bonus by the addition of approximately 71 physical (all with life percentage Properties props first sum, inherent physical).

Conclusion: that every point% life bonus equal to about 7 points physical bonus for a 1000 physical DH.

So this piece of equipment, the final properties of +265 Agility + (76 +71) and physical +72 full Resistance +246 Armor (collectively 604 Armor) +255 life seconds back.

In contrast with the evil spirits of 140 physical cost-effective, much higher.

1012 physical health bonus calculation:

Conclusion: Although life attributes can not multiply stacked, but when physical strength is greater than 1000, the benefits of significantly high. 2 + damage% reduction properties.

Armor

Necklace


+206 Agility +243 Intellect critical damage +100% critical chance + 8.5% melee an relief damage6%.

As a DH, we need him as:

+ 206 Agility +24.3 full Resistance critical damage +100% critical chance + 8.5% melee relief damage 6%

Damage relief instance analysis:

Most DH wear Inna's shoes, I Inna's shoes only 4% of melee damage waiver.

Natalya other attributes unchanged, its increase this props 6% melee relief damage (People melee relief damage 10%).

Do you think that looks good ?

Conclusion: When has enough EHP enhance melee Rare remote damage reduction property, will be extremely useful properties.

3 + dodge%

Many people think that to dodge that is the case, agile no need to be too high.

But here I cite just one example.

critical chance useful?

40% critical chance and 50% critical chance is a concept ?

If you think not, then please agile heap 3000 (least 2800) the practical effect of experience in the game ......

50% dodge is extremely important in the game of the high frequency of this monster attacks.   Diablo 3 gold

Conclusion: As far as defense is concerned, agility is a critical chance of defense properties similar to the attacks on property.

Agility 3156. 235601 EHP addition (the addition last agile EHP, but the actual effect is better).

The actual effect of EHP

The immortal and the inna provide a good melee damage, relief and a small amount of power exists the armor packages effect that ultimately the EHP is fairly good, cost performance is high.

With the perfectionist

Giving top priority to articles, the analysis is only an introduction, there are many such similar properties seconds back properties.

Armor:


Set Pants, Each Hit Adds + 351 Life (350 calculation) Regenerates 305 Life per Second (300)

Following an unscientific assumptions:

Assuming the attack speed of 2.0 per second, then 2 times per second. 350 life each strike back 2 times per second, Each Hit Adds-enabled + 700 Life.   D3 gold

Regenerates 300 Life per Second, contracts 1,000 lives. That is, each strike back 500 lives. Seconds back unable to attack, remains in effect, the actual use of the value of good.

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