Wednesday, December 5, 2012

Barbarian PVP arena equipment and skills


Equipment:

All equipment is certainly not hard and fast in order to meet the requirements of PVP battlefield then affixes to become hot? What was once buried legendary items will re-radiate new life?

I think, every class has a different life-saving skills to imagine cut the monster arena as do the quick fix is ??undoubtedly unrealistic, so the fighting continued and mobility will no doubt become the focus of arena gear .

Which affixes to become the darling of persistence and mobility?

1. Critical hit: as long as the explosive skills not much change in the properties of the critical hit hard targets will still barbarians. Especially in the battle with the players, the players do not like a monster despite flutter of life and death to you.

Contact fighting naturally not like MF battle as frequently, so whether by the anger and hurt of the more valuable the number of attacks, critical hit should be mandatory.

2. Attack per Second: players must be able to be obtained in the limited contact time more number of attacks, and therefore the status of Attack per Second is bound to raise more number of attacks, and it brought back to the blood back to anger the opportunity for players .

3. All Resistance, Armor: harm reduction skills and abilities of the barbarians in the number of class is very powerful, but due to the current rage the MF battle in the surplus, making the most savage defense capabilities are built on sustained vampire blood back high damage brought on its own defense capability is not optimistic.

All Resistance also of most of the players about 550-650 this level, the relief in the future battlefield damage mechanism is not clear, the average All Resistance and Armor need to enhance still not sure, but it can determine to imagine through injury so smooth blood line control is undoubtedly impossible.

4. Health globes Grant: It is also because it is not easily obtained from harm HP, then Xueping as barbarians only the initiative back to the blood means precious.

Highest Xueping back blood is now 12,500, appear to be a drop in the bucket relative to the barbarians 50K more blood, if the body is able to have the addition of 30,000 ball back, once blood and blood can get thirty thousand Reply this advantage is quite obvious.

5. Vampire: the same because of the restrictions in the number of attacks, players vampire is still the preferred passive back blood, and I think in PVP should no longer be the punishment of purgatory vampire, vampire should still continue to force.

6. Movement Speed: Movement NC Joining Module Speed's importance is self-evident, especially in the arena this serious lack of anger support combat environment, players will greatly reduce the use of WW.

Ice Climbing + the yellow wrist + attributes pants Movement Speed, the idea of ??the panel is bound to such a waiver to the lonely.

7. Seconds back: Judging from the current situation, even if the whole body heap seconds back, the ideal level can only heap to a few thousand, for the blood of tens of thousands of barbarians this back to the blood is a drop in the bucket, whether such affixes worth, but also long to see the future battle.

8. life % and Physical: not you die that I die fighting, blood is bound to cease to be a pass-like data, and will increase the more the better affixes fighting blood must depth, after all, this is the ultimate indicator to determine the winner.

9. Elemental damage: direct addition of the total damage is still very useful, only element effect only useful for cold damage, the landlord does not know that in addition to Jordan, there is no equipment is + ice elemental damage. While enrich hope Blizzard can other elemental damage effect.

10. melee relief for damage, remote relief damage, field control relief These affixes will be with the players for the deepening of their understanding of and more concerned about. We believe that the future of the AH market must become more complex and lively.

Could go to a lonely affixes: critical damage, elite damage, elite relief damage. Natural elite injury and damage reduction no role in the battlefield, but the critical damage should still have some, after all, the critical damage for the upgrading of the damage is still quite considerable.

Just say the damage functions, the benefits of critical damage is not obvious, it is better to upgrade the main attributes to sounder.

In addition to the above general affixes, legendary items which have special affixes them in PVP shine it?

1. The Butcher's Sickle: the undeniable 20% -25% of the Sickle skill undoubtedly makes barbarians very useful control skills, 6 seconds CD within 40 yards of the enemy pull over, accompanied halo 2 seconds.

2. Echoing Fury: I am afraid that high fear the hammer in the future will be more sought after, with the Axe can make the Barbarian one second becomes remote to increase the income of the control field. Plus the Echoing Fury For IAS enhance the Echoing Fury will continue to dual wield weapons market in hot demand.

3. The Three Hundredth Spear: Speaking of Feifu, you must mention The Three Hundredth Spear, plus comes with 12 movement speed, so that the players can be selected on the wrist cheaper, better properties yellow wrist.

The Three Hundredth Spear is very obvious shortcomings, a hole no vampire 6 bloodsucking whether enough for PVP, or say you want to discard explosion injured guarantee 8 vampire, I think PVP before a conclusion can not be.

4. Storm Shield: Although there is no any special skills but high defense capability should not be underestimated, sword and shield flow in the battlefield of the future we'll see whether it will re-pop.

Of course, storm shield also very obvious shortcomings and ensure strength and anti premise, critical hit and physical fitness can not be reconciled.

5. Heavy weapons: the pursuit for high damage, heavy weapons anger advantage gradually be forgotten, the saying goes, for the Barbarian, anger there, For anger precious PVP combat, perhaps heavy weapons very soon become everyone's new favorite maybe.

6. The Burning Axe of Sankis & Sky Splitter: two unusual weapons weapons effects might be favored by The Burning Axe of Sankis 8% chance of being hit forget the pain, and an innate shield wall of possible.

10% -20% of the Sky Splitter days ,18000-24000 high damage + 0.5 seconds vertigo and natural comes attack speed attack, are worth considering whether the introduction of PVP fitted.

7. 2 Hand weapon: While dual wielding hands evenly divided barbarians, I think that the dual wielding PVP action on the advantages of the IAS is obvious, of course, hands and arms in a limited number of contacts, a single cause The damage is far higher than the dual wielding, this must also be taken into account.

8. Immortal sets: If brush monster of choice, spare parts and immortal sets also exist controversy in PVP immortal sets of advantages are self-evident, about 14% of the nearly warfare less injury, 12% of the field control less when , 3 vampire and skill bonuses, more importantly, is unforgivable passive!

Skills and BUILD

Players must be psychologically prepared for the thing is, PVP is not a duel, is different from the the MF man combat BUILD luxurious high damage and balance, players in PVP combat can vary according to the different ranks.

As compared to the Wizard and DH, slightly less than damage explosive class, I speculated that the DH on the battlefield is bound to assume part of the field of control and auxiliary output.

Skill choice, control and auxiliary team skills and runes should be more players attention. D3 gold

Some skills will be considered:

1. Slam & Frenzy: as the Barbarian most basic production anger skills, PVP, 1.04 and 1.05 of the decline is bound Reloaded strong return!

2. Leap: In fact, BOSS war, practical skills and the ability to control the player a glimpse.

3. Sprint: Although 99% of the players use the skills are "blast bolted" small cyclone Rune, a double WW, but it is clear that the PVP Rune is bound by all the players waived.

However, the skills of another Rune full, Jixi. ": All allies accelerated 20%, whether formed in a small range of chasing a situation quickly an enemy seconds off the miraculous? We will see. Another 12% dodge runes may be miraculous in the endgame glass slide.

4. Forget the pain: the players are aware of the sword and shield, barbarians shield wall, anti-injury Rune elite direct anti-death, while another Rune rely congregation Ling widowed shield wall effect extends to the whole team, 30 sec cooldown, 65% reduction in damage, the last five seconds of the auxiliary.

Course the CD slightly longer seems also a disadvantage. Of course hurt Rune "indomitable"% 20 into their lives, we can also consider.

5. Ancient spear: as Blizzard designed specifically for the barbarians field control skills for effective anti-DH significance of, Master This Crispy remote class material, more important, CD is only 10 seconds, decelerate to 60%, or a production Wrath of skills, hitting production anger 15:00, the Rune "conflict" can be a gain of 30 points.

Looks more practical Rune claws fan of 50 degrees, with 3 hooks more to target the enemy nowhere to run! When combined with passive "nowhere to hide" and "The Three Hundredth Spear" The damage of this skill also should not be overlooked.

6. Berserker Charge: due to the enemy on the battlefield only 4 people, and the battlefield majority of stations dispersed the skills i am not optimistic about the only thing you can consider is Rune bull collision "stun 2.5 seconds, perhaps as a spike enemy used in conjunction LianZhao. Similarly, if the hit can produce anger 15 points.

7. Weapon Throw - Flyweight "I am afraid that the PVP status will be the biggest upgrade is the skills, Hatchet, deceleration 60% for 2 seconds, with 50% coma Rune!

The Three Hundredth Spear can not put this skill as the main output, can also be used in conjunction with a remote output should also be very useful for melee barbarians.

8. Threat roar: this skill damage reduction effect was not significant (25 yards damage reduction to 20% for 15 seconds), but it can not consume the roar of anger but can produce anger (anger 15), but also the skills cooling time 10 seconds duration even shorter 5 seconds, with the proper control of the other skills may be able to keep the whole of a target's damage reduction.

Other skills Rune intimidation roar "deceleration 30%, 35% fear the enemy of fear roar" of 2.5 seconds, field control skills are very good.

9. Battle Rage, as a real roar of thousands of years, I believe that the status of this skill on the battlefield in the status remains unabated, the ultrahigh the damage bonus back to anger effect "imminent" will surely still the first choice of the barbarian people.

10. War Cry, needless to say, the hardest team gain BUFF either + resistance or + Armor, or + Maximum Life, War Cry in hands, whatever you have!

Mad war Wrath: unlimited Saiyan is impossible immune control skills, with the "crazy mind" increased damage% 100, cures various refused to accept!

12.Call of the Ancients: 15 seconds to 20 seconds 7V4 time is bound to mop the floor all the evildoer. Course seems ancestors and can not be immune control, and all the hands and arms, the specific effects will be for future testing.

13. Hammer of the Ancients: "cohesion Slam" 406% weapon damage, chasing the devil diamond paste 2 seconds slow 80% of the skills that looks beautiful but the skills to battle roar back to anger probability is only 0.08, how select all their own trade-offs.

14. Ground Stomp, with the "Leap" barbarians absolute field control system of hegemony, halo 4 seconds for 12 yards, Rune options: "Earthquake collide woke up speed reducer 60% for 3 seconds (effectively control field time up to 7 seconds), "trap Slam" enemies within 24 yards closer to full halo;, or you can choose to repel the runes as a life-saving skills.  diablo 3 gold

15. passive skills rigid Barbarian passive skill will surely become a great variety; the ruthless tyranny "and even" weapons masters "are very likely to be the player to give up.

1 comment:

  1. Interesting stuff, I hope we could find more on the internet, I don't agree with all, but my main is a monk so it might be different for all I guess.
    Thx for writing it anyhow. Liked it.

    ReplyDelete